Loop occurred after like 10M tokens :)

#1
by JC1DA - opened

Thanks for the model. It seems great for short-medium running task.
I tried to build a game (candy crush saga with some custom configurations) from scratch and it started to loop after around 15-30 mins

image

Thanks, that is useful. I would like to reproduce it. Could you share:

  • which file (tier) and runtime, and the sampling settings (temperature, top-p, top-k, min-p, repeat penalty)
  • the context size the server was started with, and whether the loop began around the time the context filled (llama.cpp logs "context shift" when it does)
  • which agent or harness drove it, and whether the MTP draft head was on

Two things to try meanwhile. Run with the sampling from the card (temperature 0.7, top-p 0.95, top-k 20, min-p 0, repeat penalty 1.0); greedy and temperature 1.0 both degrade this model on long generations. And give the agent a context of 64k or more with -c 65536; a 30-minute build overflows 32k, and once the window shifts the model loses the start of its own code.

We will run the same kind of task here, a game built from scratch, Signal against the base model, and report what we find.

let me try with temperature 0.7 again. I was using sglang with default suggested temperature 1.0 as in the original model with full context window.

I might upload a milder version

I also noticed hallucinations without temperature being set to 0.7, though setting it to 0.7 fixed it on my end.

I have replicated looping and will upload new files today

agentionai changed discussion status to closed

Sign up or log in to comment