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Nov 2

F-LMM: Grounding Frozen Large Multimodal Models

Endowing Large Multimodal Models (LMMs) with visual grounding capability can significantly enhance AIs' understanding of the visual world and their interaction with humans. However, existing methods typically fine-tune the parameters of LMMs to learn additional segmentation tokens and overfit grounding and segmentation datasets. Such a design would inevitably cause a catastrophic diminution in the indispensable conversational capability of general AI assistants. In this paper, we comprehensively evaluate state-of-the-art grounding LMMs across a suite of multimodal question-answering benchmarks, observing pronounced performance drops that indicate vanishing general knowledge comprehension and weakened instruction following ability. To address this issue, we present F-LMM -- grounding frozen off-the-shelf LMMs in human-AI conversations -- a straightforward yet effective design based on the fact that word-pixel correspondences conducive to visual grounding inherently exist in the attention weights of well-trained LMMs. Using only a few trainable CNN layers, we can translate word-pixel attention weights to mask logits, which a SAM-based mask refiner can further optimise. Our F-LMM neither learns special segmentation tokens nor utilises high-quality grounded instruction-tuning data, but achieves competitive performance on referring expression segmentation and panoptic narrative grounding benchmarks while completely preserving LMMs' original conversational ability. Additionally, with instruction-following ability preserved and grounding ability obtained, our F-LMM can perform visual chain-of-thought reasoning and better resist object hallucinations.

  • 7 authors
·
Jun 9, 2024

PANORAMA: Panoptic Grounded Captioning via Mask Proposal Selection

Intelligent systems that act in the world require image understanding that is both comprehensive and spatially grounded. Current vision-language models (VLMs) can generate fluent and detailed image captions, but reliably associating them with image pixels remains challenging. Existing methods that combine dense captioning with pixel-level grounding often produce either incomplete descriptions or inaccurate segmentation masks. We study this problem through panoptic grounded captioning, a task that requires a VLM to describe both foreground objects and background regions while grounding each referring phrase with pixel-level masks. We make three contributions. First, we introduce PanoCaps, a human-annotated benchmark constructed from panoptic segmentation datasets. It provides dense captions with near-complete pixel coverage and image-text alignments at the entity level, supporting both training and evaluation. We further propose a phrase-mask matching protocol and a generalized Panoptic Quality (gPQ) metric that jointly evaluates textual and mask agreement. Second, we formulate phrase grounding as selection from a phrase-conditioned pool of mask proposals and introduce PANORAMA, a VLM that conditions a pretrained segmenter on contextualized phrase representations to obtain candidate masks and learns to select those corresponding to each phrase. Training this interface jointly with caption generation enables PANORAMA to produce high-quality masks while allowing each phrase to refer to a single region or multiple instances. Third, PANORAMA achieves the best overall grounding on PanoCaps and matches or exceeds specialized models across several pixel-level grounding tasks. Experiments show that our method produces precise entity-level segmentations while maintaining detailed, mask-consistent captions. Code, data and models are available at https://www.di.ens.fr/willow/research/panorama/.

NarrativeTrack: Evaluating Video Language Models Beyond the Frame

Multimodal large language models (MLLMs) have achieved impressive progress in vision-language reasoning, yet their ability to understand temporally unfolding narratives in videos remains underexplored. True narrative understanding requires grounding who is doing what, when, and where, maintaining coherent entity representations across dynamic visual and temporal contexts. We introduce NarrativeTrack, the first benchmark to evaluate narrative understanding in MLLMs through fine-grained entity-centric reasoning. Unlike existing benchmarks limited to short clips or coarse scene-level semantics, we decompose videos into constituent entities and examine their continuity via a Compositional Reasoning Progression (CRP), a structured evaluation framework that progressively increases narrative complexity across three dimensions: entity existence, entity changes, and entity ambiguity. CRP challenges models to advance from temporal persistence to contextual evolution and fine-grained perceptual reasoning. A fully automated entity-centric pipeline enables scalable extraction of temporally grounded entity representations, providing the foundation for CRP. Evaluations of state-of-the-art MLLMs reveal that models fail to robustly track entities across visual transitions and temporal dynamics, often hallucinating identity under context shifts. Open-source general-purpose MLLMs exhibit strong perceptual grounding but weak temporal coherence, while video-specific MLLMs capture temporal context yet hallucinate entity's contexts. These findings uncover a fundamental trade-off between perceptual grounding and temporal reasoning, indicating that narrative understanding emerges only from their integration. NarrativeTrack provides the first systematic framework to diagnose and advance temporally grounded narrative comprehension in MLLMs.

  • 5 authors
·
Jan 3

VIS-Ground: Video Interactive Storytelling with Contextual Grounding

Video interactive storytelling enables viewers to actively steer how a video unfolds. However, once we allow viewers to intervene during generation, a new challenge arises: The viewer's request can have latent dependencies on both the grounding source and the current rendered video state. These dependencies may not be explicitly stated in any individual input, but emerge only when the source, rendered history, and new viewer intent are considered jointly. Existing interactive video generation systems primarily emphasize following viewer instructions, while source-grounded video generation methods focus on aligning generated content with an external narrative or knowledge source. This leaves a fundamental question underexplored: What context should a generation model ground on during interactive continuation, and how can heterogeneous, unstructured inputs be transformed into such grounding context? In this work, we formulate contextual grounding as the process of transforming heterogeneous input context into an executable constraint model for video generation. To address this challenge, we introduce VIS-Ground, which performs Structured Context Abstraction to recover grounded states and cross-context dependencies, Generation Constraints Induction to project relevant dependencies into candidate-specific constraints, and Constrained Video Generation to enforce these constraints through planning, verification, revision, and rendering. Across three video generation backbones, VIS-Ground consistently achieves the highest overall composite score, reaching an average absolute improvement of 10.3 points over the strongest per-backbone baselines. Detailed analysis further shows gains across both narrative and knowledge grounding, and reveals remaining challenges in dependency extraction, and faithful realization during video rendering.

GoogIe Google
·
Oct 6 2

Panoramic Affordance Prediction

Affordance prediction serves as a critical bridge between perception and action in embodied AI. However, existing research is confined to pinhole camera models, which suffer from narrow Fields of View (FoV) and fragmented observations, often missing critical holistic environmental context. In this paper, we present the first exploration into Panoramic Affordance Prediction, utilizing 360-degree imagery to capture global spatial relationships and holistic scene understanding. To facilitate this novel task, we first introduce PAP-12K, a large-scale benchmark dataset containing over 1,000 ultra-high-resolution (12k, 11904 x 5952) panoramic images with over 12k carefully annotated QA pairs and affordance masks. Furthermore, we propose PAP, a training-free, coarse-to-fine pipeline inspired by the human foveal visual system to tackle the ultra-high resolution and severe distortion inherent in panoramic images. PAP employs recursive visual routing via grid prompting to progressively locate targets, applies an adaptive gaze mechanism to rectify local geometric distortions, and utilizes a cascaded grounding pipeline to extract precise instance-level masks. Experimental results on PAP-12K reveal that existing affordance prediction methods designed for standard perspective images suffer severe performance degradation and fail due to the unique challenges of panoramic vision. In contrast, PAP framework effectively overcomes these obstacles, significantly outperforming state-of-the-art baselines and highlighting the immense potential of panoramic perception for robust embodied intelligence.

  • 13 authors
·
Mar 16 2

Envision: Benchmarking Unified Understanding & Generation for Causal World Process Insights

Current multimodal models aim to transcend the limitations of single-modality representations by unifying understanding and generation, often using text-to-image (T2I) tasks to calibrate semantic consistency. However, their reliance on static, single-image generation in training and evaluation leads to overfitting to static pattern matching and semantic fusion, while fundamentally hindering their ability to model dynamic processes that unfold over time. To address these constraints, we propose Envision-a causal event progression benchmark for chained text-to-multi-image generation. Grounded in world knowledge and structured by spatiotemporal causality, it reorganizes existing evaluation dimensions and includes 1,000 four-stage prompts spanning six scientific and humanities domains. To transition evaluation from single images to sequential frames and assess whether models truly internalize world knowledge while adhering to causal-temporal constraints, we introduce Envision-Score, a holistic metric integrating multi-dimensional consistency, physicality, and aesthetics. Comprehensive evaluation of 15 models (10 specialized T2I models, 5 unified models) uncovers: specialized T2I models demonstrate proficiency in aesthetic rendering yet lack intrinsic world knowledge. Unified multimodal models bridge this gap, consistently outperforming specialized counterparts in causal narrative coherence. However, even these unified architectures remain subordinate to closed-source models and struggle to overcome the core challenge of spatiotemporal consistency. This demonstrates that a focus on causally-isolated single images impedes multi-frame reasoning and generation, promoting static pattern matching over dynamic world modeling-ultimately limiting world knowledge internalization, generation.

opendatalab OpenDataLab
·
Dec 1, 2025 5

Language with Vision: a Study on Grounded Word and Sentence Embeddings

Language grounding to vision is an active field of research aiming to enrich text-based representations of word meanings by leveraging perceptual knowledge from vision. Despite many attempts at language grounding, it is still unclear how to effectively inject visual knowledge into the word embeddings of a language in such a way that a proper balance of textual and visual knowledge is maintained. Some common concerns are the following. Is visual grounding beneficial for abstract words or is its contribution only limited to concrete words? What is the optimal way of bridging the gap between text and vision? How much do we gain by visually grounding textual embeddings? The present study addresses these questions by proposing a simple yet very effective grounding approach for pre-trained word embeddings. Our model aligns textual embeddings with vision while largely preserving the distributional statistics that characterize word use in text corpora. By applying a learned alignment, we are able to generate visually grounded embeddings for unseen words, including abstract words. A series of evaluations on word similarity benchmarks shows that visual grounding is beneficial not only for concrete words, but also for abstract words. We also show that our method for visual grounding offers advantages for contextualized embeddings, but only when these are trained on corpora of relatively modest size. Code and grounded embeddings for English are available at https://github.com/Hazel1994/Visually_Grounded_Word_Embeddings_2.

  • 5 authors
·
Jun 17, 2022

SynopGround: A Large-Scale Dataset for Multi-Paragraph Video Grounding from TV Dramas and Synopses

Video grounding is a fundamental problem in multimodal content understanding, aiming to localize specific natural language queries in an untrimmed video. However, current video grounding datasets merely focus on simple events and are either limited to shorter videos or brief sentences, which hinders the model from evolving toward stronger multimodal understanding capabilities. To address these limitations, we present a large-scale video grounding dataset named SynopGround, in which more than 2800 hours of videos are sourced from popular TV dramas and are paired with accurately localized human-written synopses. Each paragraph in the synopsis serves as a language query and is manually annotated with precise temporal boundaries in the long video. These paragraph queries are tightly correlated to each other and contain a wealth of abstract expressions summarizing video storylines and specific descriptions portraying event details, which enables the model to learn multimodal perception on more intricate concepts over longer context dependencies. Based on the dataset, we further introduce a more complex setting of video grounding dubbed Multi-Paragraph Video Grounding (MPVG), which takes as input multiple paragraphs and a long video for grounding each paragraph query to its temporal interval. In addition, we propose a novel Local-Global Multimodal Reasoner (LGMR) to explicitly model the local-global structures of long-term multimodal inputs for MPVG. Our method provides an effective baseline solution to the multi-paragraph video grounding problem. Extensive experiments verify the proposed model's effectiveness as well as its superiority in long-term multi-paragraph video grounding over prior state-of-the-arts. Dataset and code are publicly available. Project page: https://synopground.github.io/.

  • 10 authors
·
Aug 3, 2024

PanoWorld: Towards Spatial Supersensing in 360^circ Panorama World

Multimodal large laboratory models (MLLMs) still struggle with spatial understanding under the dominant perspective-image paradigm, which inherits the narrow field of view of human-like perception. For navigation, robotic search, and 3D scene understanding, 360-degree panoramic sensing offers a form of supersensing by capturing the entire surrounding environment at once. However, existing MLLM pipelines typically decompose panoramas into multiple perspective views, leaving the spherical structure of equirectangular projection (ERP) largely implicit. In this paper, we study pano-native understanding, which requires an MLLM to reason over an ERP panorama as a continuous, observer-centered space. To this end, we first define the key abilities for pano-native understanding, including semantic anchoring, spherical localization, reference-frame transformation, and depth-aware 3D spatial reasoning. We then build a large-scale metadata construction pipeline that converts mixed-source ERP panoramas into geometry-aware, language-grounded, and depth-aware supervision, and instantiate these signals as capability-aligned instruction tuning data. On the model side, we introduce PanoWorld with Spherical Spatial Cross-Attention, which injects spherical geometry into the visual stream. We further construct PanoSpace-Bench, a diagnostic benchmark for evaluating ERP-native spatial reasoning. Experiments show that PanoWorld substantially outperforms both proprietary and open-source baselines on PanoSpace-Bench, H* Bench, and R2R-CE Val-Unseen benchmarks. These results demonstrate that robust panoramic reasoning requires dedicated pano-native supervision and geometry-aware model adaptation. All source code and proposed data will be publicly released.

StoryScope: Investigating idiosyncrasies in AI fiction

As AI-generated fiction becomes increasingly prevalent, questions of authorship and originality are becoming central to how written work is evaluated. While most existing work in this space focuses on identifying surface-level signatures of AI writing, we ask instead whether AI-generated stories can be distinguished from human ones without relying on stylistic signals, focusing on discourse-level narrative choices such as character agency and chronological discontinuity. We propose StoryScope, a pipeline that automatically induces a fine-grained, interpretable feature space of discourse-level narrative features across 10 dimensions. We apply StoryScope to a parallel corpus of 10,272 writing prompts, each written by a human author and five LLMs, yielding 61,608 stories, each ~5,000 words, and 304 extracted features per story. Narrative features alone achieve 93.2% macro-F1 for human vs. AI detection and 68.4% macro-F1 for six-way authorship attribution, retaining over 97% of the performance of models that include stylistic cues. A compact set of 30 core narrative features captures much of this signal: AI stories over-explain themes and favor tidy, single-track plots while human stories frame protagonist' choices as more morally ambiguous and have increased temporal complexity. Per-model fingerprint features enable six-way attribution: for example, Claude produces notably flat event escalation, GPT over-indexes on dream sequences, and Gemini defaults to external character description. We find that AI-generated stories cluster in a shared region of narrative space, while human-authored stories exhibit greater diversity. More broadly, these results suggest that differences in underlying narrative construction, not just writing style, can be used to separate human-written original works from AI-generated fiction.

  • 5 authors
·
Apr 12 2

LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation

3D immersive scene generation is a challenging yet critical task in computer vision and graphics. A desired virtual 3D scene should 1) exhibit omnidirectional view consistency, and 2) allow for free exploration in complex scene hierarchies. Existing methods either rely on successive scene expansion via inpainting or employ panorama representation to represent large FOV scene environments. However, the generated scene suffers from semantic drift during expansion and is unable to handle occlusion among scene hierarchies. To tackle these challenges, we introduce LayerPano3D, a novel framework for full-view, explorable panoramic 3D scene generation from a single text prompt. Our key insight is to decompose a reference 2D panorama into multiple layers at different depth levels, where each layer reveals the unseen space from the reference views via diffusion prior. LayerPano3D comprises multiple dedicated designs: 1) we introduce a novel text-guided anchor view synthesis pipeline for high-quality, consistent panorama generation. 2) We pioneer the Layered 3D Panorama as underlying representation to manage complex scene hierarchies and lift it into 3D Gaussians to splat detailed 360-degree omnidirectional scenes with unconstrained viewing paths. Extensive experiments demonstrate that our framework generates state-of-the-art 3D panoramic scene in both full view consistency and immersive exploratory experience. We believe that LayerPano3D holds promise for advancing 3D panoramic scene creation with numerous applications.

  • 8 authors
·
Aug 23, 2024 2

OneStory: Coherent Multi-Shot Video Generation with Adaptive Memory

Storytelling in real-world videos often unfolds through multiple shots -- discontinuous yet semantically connected clips that together convey a coherent narrative. However, existing multi-shot video generation (MSV) methods struggle to effectively model long-range cross-shot context, as they rely on limited temporal windows or single keyframe conditioning, leading to degraded performance under complex narratives. In this work, we propose OneStory, enabling global yet compact cross-shot context modeling for consistent and scalable narrative generation. OneStory reformulates MSV as a next-shot generation task, enabling autoregressive shot synthesis while leveraging pretrained image-to-video (I2V) models for strong visual conditioning. We introduce two key modules: a Frame Selection module that constructs a semantically-relevant global memory based on informative frames from prior shots, and an Adaptive Conditioner that performs importance-guided patchification to generate compact context for direct conditioning. We further curate a high-quality multi-shot dataset with referential captions to mirror real-world storytelling patterns, and design effective training strategies under the next-shot paradigm. Finetuned from a pretrained I2V model on our curated 60K dataset, OneStory achieves state-of-the-art narrative coherence across diverse and complex scenes in both text- and image-conditioned settings, enabling controllable and immersive long-form video storytelling.

facebook AI at Meta
·
Dec 8, 2025 2

World Observer: Joint Actor-Observer Generation for Persistent World Modeling

How can a world model continuously observe regions beyond the actor's current view? Video world models simulate how an environment evolves from an agent's actions, yet remain actor-centric. Once an object leaves the actor's view, they lose direct evidence of its evolution, often failing to preserve its state and dynamics upon re-entry. To address this, we introduce World Observer, which decouples observing from acting by jointly generating a perspective actor for the agent-centric view with one or more panoramic observers that watch selected world regions. This allows objects that leave the actor's view to remain visually evolving in an observer, so their updated states are reflected when they re-enter. We ground the actor and observers by warping from a shared panoramic source for explicit geometric correspondence, and introduce an Observer Sink of high-resolution perspective references to restore fine appearance upon re-entry. Since the observers are decoupled from the actor, they can be placed freely across the scene, extended to multiple locations for broader coverage, and driven by control signals to steer out-of-view evolution. To evaluate out-of-view evolution, we further introduce world-space metrics and a benchmark spanning real and synthetic scenes. World Observer substantially improves out-of-view dynamics while remaining competitive in visual fidelity, camera control, and 3D adherence.

kaist-ai KAIST AI
·
Sep 30 4

LookAgain: Closed-Loop GUI Grounding with Visually Grounded Reflection

Recent graphical user interface (GUI) grounders have significantly advanced single-shot accuracy on standard benchmarks, yet their performance degrades sharply on small targets, densely packed controls and out-of-distribution interfaces. We attribute this gap to a paradigmatic limitation shared by existing approaches: none of them treats a produced coordinate as a hypothesis to be reflected upon and revised under new visual evidence. This manifests as three coupled issues: 1) Lack of post-hoc reflection. The prediction is frozen at the moment of emission, leaving no internal mechanism to challenge or refine it. 2) Visual evidence decoupled from the prediction. The auxiliary visual evidence is gathered to support the upcoming coordinate rather than to scrutinise the one already committed to. 3) Refinement over views, not over predictions. The iterative zoom-in refines the inspected region instead of inheriting a previous coordinate as a spatial prior to be corrected. In this paper, we propose LookAgain, a closed-loop GUI grounder driven by post-prediction visual reflection. LookAgain reformulates grounding as a multi-turn predict-look-again-refine process with two primitives: "locate" posts a coordinate hypothesis, renders a marker on the image and appends a local patch of the predicted region. It anchors the next reasoning step to the previous prediction as a spatial prior; "confirm" accepts or reject the hypothesis and terminates the procedure. We train the LookAgain grounder with SFT on constructed reflective trajectories as a cold start, followed by GRPO with terminal grounding correctness as the sole reward. Extensive experiments show that LookAgain consistently improves performance on both refusal-aware and general GUI grounding benchmarks, achieving state-of-the-art results. Comprehensive ablations further verify the effectiveness of the proposed framework.

  • 6 authors
·
Aug 9

VIEW2SPACE: Studying Multi-View Visual Reasoning from Sparse Observations

Multi-view visual reasoning is essential for intelligent systems that must understand complex environments from sparse and discrete viewpoints, yet existing research has largely focused on single-image or temporally dense video settings. In real-world scenarios, reasoning across views requires integrating partial observations without explicit guidance, while collecting large-scale multi-view data with accurate geometric and semantic annotations remains challenging. To address this gap, we leverage physically grounded simulation to construct diverse, high-fidelity 3D scenes with precise per-view metadata, enabling scalable data generation that remains transferable to real-world settings. Based on this engine, we introduce VIEW2SPACE, a multi-dimensional benchmark for sparse multi-view reasoning, together with a scalable, disjoint training split supporting millions of grounded question-answer pairs. Using this benchmark, a comprehensive evaluation of state-of-the-art vision-language and spatial models reveals that multi-view reasoning remains largely unsolved, with most models performing only marginally above random guessing. We further investigate whether training can bridge this gap. Our proposed Grounded Chain-of-Thought with Visual Evidence substantially improves performance under moderate difficulty, and generalizes to real-world data, outperforming existing approaches in cross-dataset evaluation. We further conduct difficulty-aware scaling analyses across model size, data scale, reasoning depth, and visibility constraints, indicating that while geometric perception can benefit from scaling under sufficient visibility, deep compositional reasoning across sparse views remains a fundamental challenge.

  • 9 authors
·
Mar 17

Senses Wide Shut: A Representation-Action Gap in Omnimodal LLMs

When an omnimodal large language model accepts a question whose textual premise contradicts what it actually sees or hears, does the failure lie in perception or in action? Recent omnimodal models are positioned as perception-grounded agents that jointly process video, audio, and text, yet a basic form of grounding remains untested: catching a textual claim that conflicts with the model's own sensory input. We introduce IMAVB, a curated 500-clip benchmark of long-form movies with a 2x2 design crossing target modality (vision, audio) and premise condition (standard, misleading), which lets us measure conflict detection separately from ordinary multimodal comprehension. Across eight open-source omnimodal LLMs and Gemini 3.1 Pro, we document a Representation-Action Gap: hidden states reliably encode premise-perception mismatches even when the same models almost never reject the false claim in their outputs. Behaviorally, models fall into two failure modes: under-rejection, in which they answer misleading questions as if the false premise were true; and over-rejection, in which they reject more often but also reject standard questions, sacrificing ordinary comprehension accuracy. The gap is modality-asymmetric (audio grounding underperforms vision) and prompt-resistant across seven variants. As an initial diagnostic intervention, a probe-guided logit adjustment (PGLA) re-injects the encoded mismatch signal into decoding and consistently improves rejection behavior. Together, these results suggest the bottleneck for omnimodal grounding lies in translation, not perception.

  • 6 authors
·
May 12

Narrative Theory-Driven LLM Methods for Automatic Story Generation and Understanding: A Survey

Applications of narrative theories using large language models (LLMs) deliver promising use-cases in automatic story generation and understanding tasks. Our survey examines how natural language processing (NLP) research engages with fields of narrative studies, and proposes a taxonomy for ongoing efforts that reflect established distinctions in narratology. We discover patterns in the following: narrative datasets and tasks, narrative theories and NLP pipeline and methodological trends in prompting and fine-tuning. We highlight how LLMs enable easy connections of NLP pipelines with abstract narrative concepts and opportunities for interdisciplinary collaboration. Challenges remain in attempts to work towards any unified definition or benchmark of narrative related tasks, making model comparison difficult. For future directions, instead of the pursuit of a single, generalised benchmark for 'narrative quality', we believe that progress benefits more from efforts that focus on the following: defining and improving theory-based metrics for individual narrative attributes to incrementally improve model performance; conducting large-scale, theory-driven literary/social/cultural analysis; and creating experiments where outputs can be used to validate or refine narrative theories. This work provides a contextual foundation for more systematic and theoretically informed narrative research in NLP by providing an overview to ongoing research efforts and the broader narrative studies landscape.

  • 3 authors
·
Jan 22

MovieTeller: Tool-augmented Movie Synopsis with ID Consistent Progressive Abstraction

With the explosive growth of digital entertainment, automated video summarization has become indispensable for applications such as content indexing, personalized recommendation, and efficient media archiving. Automatic synopsis generation for long-form videos, such as movies and TV series, presents a significant challenge for existing Vision-Language Models (VLMs). While proficient at single-image captioning, these general-purpose models often exhibit critical failures in long-duration contexts, primarily a lack of ID-consistent character identification and a fractured narrative coherence. To overcome these limitations, we propose MovieTeller, a novel framework for generating movie synopses via tool-augmented progressive abstraction. Our core contribution is a training-free, tool-augmented, fact-grounded generation process. Instead of requiring costly model fine-tuning, our framework directly leverages off-the-shelf models in a plug-and-play manner. We first invoke a specialized face recognition model as an external "tool" to establish Factual Groundings--precise character identities and their corresponding bounding boxes. These groundings are then injected into the prompt to steer the VLM's reasoning, ensuring the generated scene descriptions are anchored to verifiable facts. Furthermore, our progressive abstraction pipeline decomposes the summarization of a full-length movie into a multi-stage process, effectively mitigating the context length limitations of current VLMs. Experiments demonstrate that our approach yields significant improvements in factual accuracy, character consistency, and overall narrative coherence compared to end-to-end baselines.

  • 5 authors
·
Feb 26

One Flight Over the Gap: A Survey from Perspective to Panoramic Vision

Driven by the demand for spatial intelligence and holistic scene perception, omnidirectional images (ODIs), which provide a complete 360 field of view, are receiving growing attention across diverse applications such as virtual reality, autonomous driving, and embodied robotics. Despite their unique characteristics, ODIs exhibit remarkable differences from perspective images in geometric projection, spatial distribution, and boundary continuity, making it challenging for direct domain adaption from perspective methods. This survey reviews recent panoramic vision techniques with a particular emphasis on the perspective-to-panorama adaptation. We first revisit the panoramic imaging pipeline and projection methods to build the prior knowledge required for analyzing the structural disparities. Then, we summarize three challenges of domain adaptation: severe geometric distortions near the poles, non-uniform sampling in Equirectangular Projection (ERP), and periodic boundary continuity. Building on this, we cover 20+ representative tasks drawn from more than 300 research papers in two dimensions. On one hand, we present a cross-method analysis of representative strategies for addressing panoramic specific challenges across different tasks. On the other hand, we conduct a cross-task comparison and classify panoramic vision into four major categories: visual quality enhancement and assessment, visual understanding, multimodal understanding, and visual generation. In addition, we discuss open challenges and future directions in data, models, and applications that will drive the advancement of panoramic vision research. We hope that our work can provide new insight and forward looking perspectives to advance the development of panoramic vision technologies. Our project page is https://insta360-research-team.github.io/Survey-of-Panorama

  • 11 authors
·
Sep 4, 2025

Re:Verse -- Can Your VLM Read a Manga?

Current Vision Language Models (VLMs) demonstrate a critical gap between surface-level recognition and deep narrative reasoning when processing sequential visual storytelling. Through a comprehensive investigation of manga narrative understanding, we reveal that while recent large multimodal models excel at individual panel interpretation, they systematically fail at temporal causality and cross-panel cohesion, core requirements for coherent story comprehension. We introduce a novel evaluation framework that combines fine-grained multimodal annotation, cross-modal embedding analysis, and retrieval-augmented assessment to systematically characterize these limitations. Our methodology includes (i) a rigorous annotation protocol linking visual elements to narrative structure through aligned light novel text, (ii) comprehensive evaluation across multiple reasoning paradigms, including direct inference and retrieval-augmented generation, and (iii) cross-modal similarity analysis revealing fundamental misalignments in current VLMs' joint representations. Applying this framework to Re:Zero manga across 11 chapters with 308 annotated panels, we conduct the first systematic study of long-form narrative understanding in VLMs through three core evaluation axes: generative storytelling, contextual dialogue grounding, and temporal reasoning. Our findings demonstrate that current models lack genuine story-level intelligence, struggling particularly with non-linear narratives, character consistency, and causal inference across extended sequences. This work establishes both the foundation and practical methodology for evaluating narrative intelligence, while providing actionable insights into the capability of deep sequential understanding of Discrete Visual Narratives beyond basic recognition in Multimodal Models. Project Page: https://re-verse.vercel.app

  • 5 authors
·
Aug 11, 2025

StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal Dynamics

Storyboarding is a core skill in visual storytelling for film, animation, and games. However, automating this process requires a system to achieve two properties that current approaches rarely satisfy simultaneously: inter-shot consistency and explicit editability. While 2D diffusion-based generators produce vivid imagery, they often suffer from identity drift along with limited geometric control; conversely, traditional 3D animation workflows are consistent and editable but require expert-heavy, labor-intensive authoring. We present StoryBlender, a grounded 3D storyboard generation framework governed by a Story-centric Reflection Scheme. At its core, we propose the StoryBlender system, which is built on a three-stage pipeline: (1) Semantic-Spatial Grounding, to construct a continuity memory graph to decouple global assets from shot-specific variables for long-horizon consistency; (2) Canonical Asset Materialization, to instantiate entities in a unified coordinate space to maintain visual identity; and (3) Spatial-Temporal Dynamics, to achieve layout design and cinematic evolution through visual metrics. By orchestrating multiple agents in a hierarchical manner within a verification loop, StoryBlender iteratively self-corrects spatial hallucinations via engine-verified feedback. The resulting native 3D scenes support direct, precise editing of cameras and visual assets while preserving unwavering multi-shot continuity. Experiments demonstrate that StoryBlender significantly improves consistency and editability over both diffusion-based and 3D-grounded baselines. Code, data, and demonstration video will be available on https://engineeringai-lab.github.io/StoryBlender/

  • 9 authors
·
Mar 31

Advancing Creative Physical Intelligence in Large Multimodal Models

Large multimodal models (LMMs) have rapidly advanced in perception and reasoning; however, it remains unclear whether these capabilities generalize to discovering visually grounded solutions in open-ended environments, beyond pattern recognition. In such settings, intelligence requires more than answering well-posed questions: it involves identifying how elements in a scene can be repurposed in non-obvious yet physically feasible ways. This form of creative problem-solving is central to human intelligence, but remains largely untested in current benchmarks. To evaluate this ability, we introduce MM-CreativityBench, a benchmark for affordance-grounded creative tool use in visually rich, physically constrained environments. Each instance presents a scenario image with structured views of candidate entities and their parts, enabling fine-grained, interactive evaluation of how models iteratively inspect the scene, identify relevant affordances, and compose visually and physically grounded solutions. Our experiments show that current LMMs often fall short, not due to lack of generative capability, but because they do not sustain grounded exploration. Models often overlook relevant entities, under-examine critical parts, or hallucinate attributes not grounded in the image. Motivated by this failure mode, we propose affordance-grounded alignment, which casts creative tool use as a preference learning problem. Using Direct Preference Optimization, we encourage models to prefer attribute-affordance reasoning grounded in visual evidence over hallucinated alternatives. In addition, we incorporate supervision derived from an affordance knowledge base to guide broader entity exploration and multi-turn planning. Our results show consistent gains in selecting the correct entities and parts, while substantially reducing hallucination and grounding-related errors.

Towards Visual Grounding: A Survey

Visual Grounding is also known as Referring Expression Comprehension and Phrase Grounding. It involves localizing a natural number of specific regions within an image based on a given textual description. The objective of this task is to emulate the prevalent referential relationships in social conversations, equipping machines with human-like multimodal comprehension capabilities. Consequently, it has extensive applications in various domains. However, since 2021, visual grounding has witnessed significant advancements, with emerging new concepts such as grounded pre-training, grounding multimodal LLMs, generalized visual grounding, and giga-pixel grounding, which have brought numerous new challenges. In this survey, we initially examine the developmental history of visual grounding and provide an overview of essential background knowledge. We systematically track and summarize the advancements and meticulously organize the various settings in visual grounding, thereby establishing precise definitions of these settings to standardize future research and ensure a fair comparison. Additionally, we delve into several advanced topics and highlight numerous applications of visual grounding. Finally, we outline the challenges confronting visual grounding and propose valuable directions for future research, which may serve as inspiration for subsequent researchers. By extracting common technical details, this survey encompasses the representative works in each subtopic over the past decade. To the best, this paper presents the most comprehensive overview currently available in the field of grounding. This survey is designed to be suitable for both beginners and experienced researchers, serving as an invaluable resource for understanding key concepts and tracking the latest research developments. We keep tracing related works at https://github.com/linhuixiao/Awesome-Visual-Grounding.

  • 5 authors
·
Dec 28, 2024

Error-Driven Scene Editing for 3D Grounding in Large Language Models

Despite recent progress in 3D-LLMs, they remain limited in accurately grounding language to visual and spatial elements in 3D environments. This limitation stems in part from training data that focuses on language reasoning rather than spatial understanding due to scarce 3D resources, leaving inherent grounding biases unresolved. To address this, we propose 3D scene editing as a key mechanism to generate precise visual counterfactuals that mitigate these biases through fine-grained spatial manipulation, without requiring costly scene reconstruction or large-scale 3D data collection. Furthermore, to make these edits targeted and directly address the specific weaknesses of the model, we introduce DEER-3D, an error-driven framework following a structured "Decompose, Diagnostic Evaluation, Edit, and Re-train" workflow, rather than broadly or randomly augmenting data as in conventional approaches. Specifically, upon identifying a grounding failure of the 3D-LLM, our framework first diagnoses the exact predicate-level error (e.g., attribute or spatial relation). It then executes minimal, predicate-aligned 3D scene edits, such as recoloring or repositioning, to produce targeted counterfactual supervision for iterative model fine-tuning, significantly enhancing grounding accuracy. We evaluate our editing pipeline across multiple benchmarks for 3D grounding and scene understanding tasks, consistently demonstrating improvements across all evaluated datasets through iterative refinement. DEER-3D underscores the effectiveness of targeted, error-driven scene editing in bridging linguistic reasoning capabilities with spatial grounding in 3D LLMs.

PAN: A World Model for General, Interactable, and Long-Horizon World Simulation

A world model enables an intelligent agent to imagine, predict, and reason about how the world evolves in response to its actions, and accordingly to plan and strategize. While recent video generation models produce realistic visual sequences, they typically operate in the prompt-to-full-video manner without causal control, interactivity, or long-horizon consistency required for purposeful reasoning. Existing world modeling efforts, on the other hand, often focus on restricted domains (e.g., physical, game, or 3D-scene dynamics) with limited depth and controllability, and struggle to generalize across diverse environments and interaction formats. In this work, we introduce PAN, a general, interactable, and long-horizon world model that predicts future world states through high-quality video simulation conditioned on history and natural language actions. PAN employs the Generative Latent Prediction (GLP) architecture that combines an autoregressive latent dynamics backbone based on a large language model (LLM), which grounds simulation in extensive text-based knowledge and enables conditioning on language-specified actions, with a video diffusion decoder that reconstructs perceptually detailed and temporally coherent visual observations, to achieve a unification between latent space reasoning (imagination) and realizable world dynamics (reality). Trained on large-scale video-action pairs spanning diverse domains, PAN supports open-domain, action-conditioned simulation with coherent, long-term dynamics. Extensive experiments show that PAN achieves strong performance in action-conditioned world simulation, long-horizon forecasting, and simulative reasoning compared to other video generators and world models, taking a step towards general world models that enable predictive simulation of future world states for reasoning and acting.

  • 34 authors
·
Nov 12, 2025 5

MTPano: Multi-Task Panoramic Scene Understanding via Label-Free Integration of Dense Prediction Priors

Comprehensive panoramic scene understanding is critical for immersive applications, yet it remains challenging due to the scarcity of high-resolution, multi-task annotations. While perspective foundation models have achieved success through data scaling, directly adapting them to the panoramic domain often fails due to severe geometric distortions and coordinate system discrepancies. Furthermore, the underlying relations between diverse dense prediction tasks in spherical spaces are underexplored. To address these challenges, we propose MTPano, a robust multi-task panoramic foundation model established by a label-free training pipeline. First, to circumvent data scarcity, we leverage powerful perspective dense priors. We project panoramic images into perspective patches to generate accurate, domain-gap-free pseudo-labels using off-the-shelf foundation models, which are then re-projected to serve as patch-wise supervision. Second, to tackle the interference between task types, we categorize tasks into rotation-invariant (e.g., depth, segmentation) and rotation-variant (e.g., surface normals) groups. We introduce the Panoramic Dual BridgeNet, which disentangles these feature streams via geometry-aware modulation layers that inject absolute position and ray direction priors. To handle the distortion from equirectangular projections (ERP), we incorporate ERP token mixers followed by a dual-branch BridgeNet for interactions with gradient truncation, facilitating beneficial cross-task information sharing while blocking conflicting gradients from incompatible task attributes. Additionally, we introduce auxiliary tasks (image gradient, point map, etc.) to fertilize the cross-task learning process. Extensive experiments demonstrate that MTPano achieves state-of-the-art performance on multiple benchmarks and delivers competitive results against task-specific panoramic specialist foundation models.

  • 8 authors
·
Feb 5

AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video

Interactive video world models must maintain broad scene context under camera motion while producing high-fidelity observations with low latency. Existing approaches face a representation trade-off: perspective models operate on local views and must preserve off-screen content over long rollouts, whereas broader spatial coverage is typically obtained by synthesizing full-sphere videos or constructing explicit 3D representations. Motivated by the complementary roles of global context and selective local acuity in visual perception, we present AlayaVista, a camera-controllable streaming video world model that decouples panoramic world evolution from perspective observation synthesis. Given a single perspective image, AlayaVista constructs a 360-degree scene prior using a pretrained panorama expansion model and then evolves the scene as a camera-conditioned panoramic latent state. A latent viewport renderer maps this state to the requested perspective video latents, while a perspective refiner restores details, suppresses artifacts, and performs super-resolution. To support efficient streaming, we adapt the panoramic generator to chunk-autoregressive generation and distill both panoramic generation and perspective refinement into few-step processes. To provide the supervision required by this design, we construct MUGEN, a large-scale real-world panoramic video dataset containing 1,318 hours of videos at resolutions of at least 4K, together with rich semantic and geometric annotations.

AlayaLab Alaya Lab
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Sep 12 2

Mixture-of-Thought-Tokens: Unifying Perception and Reasoning for Free-form Multimodal Grounding

Multimodal Large Language Models have made great progress in grounding tasks, yet existing methods still struggle to unify precise localization and complex reasoning. For one thing, text-based methods rely on coordinates or index prediction, severely limiting the perceptual capabilities of the model for dense visual objects. Meanwhile, latent token-based methods employ special tokens without inherent spatial references and use a decoding mechanism that lacks thinking steps, weakening high-level reasoning capabilities. Consequently, developing a unified framework that excels in both perception and reasoning remains challenging. To address this, we propose Mixture-of-Thought-Tokens (Motto), a new free-form multimodal grounding method that bridges the perception-reasoning gap, enabling MLLMs to empower diverse, arbitrary grounding queries. Specifically, we introduce Spatially-Grounded Thought Tokenization to explicitly align special tokens with spatial locations for clear spatial correspondence and visual interpretability. We further design a Context-Adaptive Chain-of-Tokens that dynamically switch grounding modes within an interleaved reasoning chain, achieving robust grounding across tasks of varying complexity. In addition, we construct PR-Bench, a new referring expression comprehension benchmark to evaluate the perception-reasoning gap. Extensive experiments demonstrate that Motto achieves state-of-the-art performance across diverse free-form grounding tasks.

  • 12 authors
·
Jul 26

L-MAGIC: Language Model Assisted Generation of Images with Coherence

In the current era of generative AI breakthroughs, generating panoramic scenes from a single input image remains a key challenge. Most existing methods use diffusion-based iterative or simultaneous multi-view inpainting. However, the lack of global scene layout priors leads to subpar outputs with duplicated objects (e.g., multiple beds in a bedroom) or requires time-consuming human text inputs for each view. We propose L-MAGIC, a novel method leveraging large language models for guidance while diffusing multiple coherent views of 360 degree panoramic scenes. L-MAGIC harnesses pre-trained diffusion and language models without fine-tuning, ensuring zero-shot performance. The output quality is further enhanced by super-resolution and multi-view fusion techniques. Extensive experiments demonstrate that the resulting panoramic scenes feature better scene layouts and perspective view rendering quality compared to related works, with >70% preference in human evaluations. Combined with conditional diffusion models, L-MAGIC can accept various input modalities, including but not limited to text, depth maps, sketches, and colored scripts. Applying depth estimation further enables 3D point cloud generation and dynamic scene exploration with fluid camera motion. Code is available at https://github.com/IntelLabs/MMPano. The video presentation is available at https://youtu.be/XDMNEzH4-Ec?list=PLG9Zyvu7iBa0-a7ccNLO8LjcVRAoMn57s.

  • 9 authors
·
Jun 3, 2024

StoryEngine: A State-Grounded Agentic Framework for Video Storytelling

Despite recent progress in agentic multi-shot video generation, producing coherent and consistent long-form stories remains challenging. Existing agentic pipelines typically rely on textual shot plans or previously generated pixels, yet lack an explicit mechanism for propagating the consequences of story events and maintaining the video world state across shots. As a result, missing visual details may be reconstructed inaccurately, while visual drift may propagate across subsequent shots, undermining both narrative coherence and visual consistency. To address these challenges, we propose StoryEngine, a state-grounded agentic framework for video storytelling. StoryEngine establishes a separation between authoritative semantic plans and unreliable visual observations. Specifically, StoryEngine maintains a structured representation of entity placement and story-relevant states, and propagates event-induced changes to define the intended start and end states of each shot. To visually realize these states, StoryEngine constructs canonical references for recurring entities and environments, and compiles state and visual constraints into executable render plans. Meanwhile, to realize these states correctly, a bounded evaluation-guided repair loop further corrects local state inconsistencies. Together, these mechanisms preserve causal story progression and prevent local visual errors from propagating across shots. To comprehensively evaluate long-form storytelling, we construct a benchmark across diverse scenarios and visual styles, with metrics assessing storytelling quality, narrative coherence, and visual consistency. Experimental results demonstrate that StoryEngine consistently outperforms state-of-the-art methods across all evaluation dimensions, validating its effectiveness for coherent and consistent video storytelling.

SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding

3D vision-language grounding, which focuses on aligning language with the 3D physical environment, stands as a cornerstone in the development of embodied agents. In comparison to recent advancements in the 2D domain, grounding language in 3D scenes faces several significant challenges: (i) the inherent complexity of 3D scenes due to the diverse object configurations, their rich attributes, and intricate relationships; (ii) the scarcity of paired 3D vision-language data to support grounded learning; and (iii) the absence of a unified learning framework to distill knowledge from grounded 3D data. In this work, we aim to address these three major challenges in 3D vision-language by examining the potential of systematically upscaling 3D vision-language learning in indoor environments. We introduce the first million-scale 3D vision-language dataset, SceneVerse, encompassing about 68K 3D indoor scenes and comprising 2.5M vision-language pairs derived from both human annotations and our scalable scene-graph-based generation approach. We demonstrate that this scaling allows for a unified pre-training framework, Grounded Pre-training for Scenes (GPS), for 3D vision-language learning. Through extensive experiments, we showcase the effectiveness of GPS by achieving state-of-the-art performance on all existing 3D visual grounding benchmarks. The vast potential of SceneVerse and GPS is unveiled through zero-shot transfer experiments in the challenging 3D vision-language tasks. Project website: https://scene-verse.github.io .

  • 8 authors
·
Jan 17, 2024 1

PanSt3R: Multi-view Consistent Panoptic Segmentation

Panoptic segmentation of 3D scenes, involving the segmentation and classification of object instances in a dense 3D reconstruction of a scene, is a challenging problem, especially when relying solely on unposed 2D images. Existing approaches typically leverage off-the-shelf models to extract per-frame 2D panoptic segmentations, before optimizing an implicit geometric representation (often based on NeRF) to integrate and fuse the 2D predictions. We argue that relying on 2D panoptic segmentation for a problem inherently 3D and multi-view is likely suboptimal as it fails to leverage the full potential of spatial relationships across views. In addition to requiring camera parameters, these approaches also necessitate computationally expensive test-time optimization for each scene. Instead, in this work, we propose a unified and integrated approach PanSt3R, which eliminates the need for test-time optimization by jointly predicting 3D geometry and multi-view panoptic segmentation in a single forward pass. Our approach builds upon recent advances in 3D reconstruction, specifically upon MUSt3R, a scalable multi-view version of DUSt3R, and enhances it with semantic awareness and multi-view panoptic segmentation capabilities. We additionally revisit the standard post-processing mask merging procedure and introduce a more principled approach for multi-view segmentation. We also introduce a simple method for generating novel-view predictions based on the predictions of PanSt3R and vanilla 3DGS. Overall, the proposed PanSt3R is conceptually simple, yet fast and scalable, and achieves state-of-the-art performance on several benchmarks, while being orders of magnitude faster than existing methods.

  • 7 authors
·
Jun 26, 2025

Look-Before-Move: Narrative-Grounded World Visual Attention in Dynamic 3D Story Worlds

As embodied AI and world models increasingly operate in dynamic 3D environments, visual perception must move beyond passively interpreting given observations toward actively deciding what to observe. We study this problem through camera planning in dynamic 3D story worlds, where the camera must not only generate smooth motion, but also decide what visual evidence should be acquired before it moves. We formulate this capability as Narrative-Grounded World Visual Attention, where the camera acts as an embodied observer that determines what to observe, how to compose the observation, and how to shift attention over time under narrative intent and physical 3D constraints. To realize this capability, we propose Look-Before-Move, a camera planning framework that separates observation specification from motion execution. It first builds a Semantic Observation Contract to convert directorial intent into executable visual constraints, then performs Monte Carlo Viewpoint Search to find narrative-compliant and geometrically feasible viewpoints, and finally applies Semantic Trajectory Grounding to connect selected viewpoints into continuous, collision-aware, and temporally coherent camera motion. We further construct a dynamic 3D Story World Benchmark based on StoryBlender, covering 50 stories, 457 scenes, and 1585 shots with animated characters, semantic scene configurations, and executable 3D environments. Experiments show that our framework improves subject perception, intent consistency, and trajectory quality over representative baselines, demonstrating the importance of organizing visual attention before generating camera motion.

  • 8 authors
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Jun 25

What Comes Next? Omni-StoryBench for Evaluating Story-Grounded Omnimodal Generation

Omnimodal evaluation should go beyond independent text, image, and speech production: individually plausible outputs may not express a coherent shared event. We introduce Omni-StoryBench, a story-grounded omnimodal benchmark evaluating whether models can coherently continue stories across image, narration, and speech. Each instance provides a current storybook page and structured next-page conditions, requiring models to generate the next illustration, narration, and spoken character utterance. Omni-StoryBench contains 900 rigorously validated story transitions from openly licensed children's books, with ground-truth next-page references and speech metadata. We evaluate systems with modality-specific metrics and consistency-centered LLM-as-a-judge rubrics for context preservation, condition following, reference consistency, and cross-modal coherence. Across 32 baseline configurations spanning orchestration, semi-orchestration, and native any-to-any paradigms, we find orchestration with strong VLM planning most reliable, while current native omnimodal models often struggle with output completeness and controllability. Our analysis shows text-side performance is associated with image and speech quality, but image generation and visual continuity form the clearest observed bottleneck among the evaluated configurations. These results position Omni-StoryBench as a system-level benchmark measuring coherent omnimodal generation beyond isolated modality quality.

  • 6 authors
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Sep 28

Latent Compass: Creation by Navigation

In Marius von Senden's Space and Sight, a newly sighted blind patient describes the experience of a corner as lemon-like, because corners "prick" sight like lemons prick the tongue. Prickliness, here, is a dimension in the feature space of sensory experience, an effect of the perceived on the perceiver that arises where the two interact. In the account of the newly sighted, an effect familiar from one interaction translates to a novel context. Perception serves as the vehicle for generalization, in that an effect shared across different experiences produces a concrete abstraction grounded in those experiences. Cezanne and the post-impressionists, fluent in the language of experience translation, realized that the way to paint a concrete form that best reflected reality was to paint not what they saw, but what it was like to see. We envision a future of creation using AI where what it is like to see is replicable, transferrable, manipulable - part of the artist's palette that is both grounded in a particular context, and generalizable beyond it. An active line of research maps human-interpretable features onto directions in GAN latent space. Supervised and self-supervised approaches that search for anticipated directions or use off-the-shelf classifiers to drive image manipulation in embedding space are limited in the variety of features they can uncover. Unsupervised approaches that discover useful new directions show that the space of perceptually meaningful directions is nowhere close to being fully mapped. As this space is broad and full of creative potential, we want tools for direction discovery that capture the richness and generalizability of human perception. Our approach puts creators in the discovery loop during real-time tool use, in order to identify directions that are perceptually meaningful to them, and generate interpretable image translations along those directions.

  • 3 authors
·
Dec 19, 2020

The Troubling Emergence of Hallucination in Large Language Models -- An Extensive Definition, Quantification, and Prescriptive Remediations

The recent advancements in Large Language Models (LLMs) have garnered widespread acclaim for their remarkable emerging capabilities. However, the issue of hallucination has parallelly emerged as a by-product, posing significant concerns. While some recent endeavors have been made to identify and mitigate different types of hallucination, there has been a limited emphasis on the nuanced categorization of hallucination and associated mitigation methods. To address this gap, we offer a fine-grained discourse on profiling hallucination based on its degree, orientation, and category, along with offering strategies for alleviation. As such, we define two overarching orientations of hallucination: (i) factual mirage (FM) and (ii) silver lining (SL). To provide a more comprehensive understanding, both orientations are further sub-categorized into intrinsic and extrinsic, with three degrees of severity - (i) mild, (ii) moderate, and (iii) alarming. We also meticulously categorize hallucination into six types: (i) acronym ambiguity, (ii) numeric nuisance, (iii) generated golem, (iv) virtual voice, (v) geographic erratum, and (vi) time wrap. Furthermore, we curate HallucInation eLiciTation (HILT), a publicly available dataset comprising of 75,000 samples generated using 15 contemporary LLMs along with human annotations for the aforementioned categories. Finally, to establish a method for quantifying and to offer a comparative spectrum that allows us to evaluate and rank LLMs based on their vulnerability to producing hallucinations, we propose Hallucination Vulnerability Index (HVI). We firmly believe that HVI holds significant value as a tool for the wider NLP community, with the potential to serve as a rubric in AI-related policy-making. In conclusion, we propose two solution strategies for mitigating hallucinations.

  • 8 authors
·
Oct 7, 2023

GLaMM: Pixel Grounding Large Multimodal Model

Large Multimodal Models (LMMs) extend Large Language Models to the vision domain. Initial efforts towards LMMs used holistic images and text prompts to generate ungrounded textual responses. Very recently, region-level LMMs have been used to generate visually grounded responses. However, they are limited to only referring a single object category at a time, require users to specify the regions in inputs, or cannot offer dense pixel-wise object grounding. In this work, we present Grounding LMM (GLaMM), the first model that can generate natural language responses seamlessly intertwined with corresponding object segmentation masks. GLaMM not only grounds objects appearing in the conversations but is flexible enough to accept both textual and optional visual prompts (region of interest) as input. This empowers users to interact with the model at various levels of granularity, both in textual and visual domains. Due to the lack of standard benchmarks for the novel setting of generating visually grounded detailed conversations, we introduce a comprehensive evaluation protocol with our curated grounded conversations. Our proposed Grounded Conversation Generation (GCG) task requires densely grounded concepts in natural scenes at a large-scale. To this end, we propose a densely annotated Grounding-anything Dataset (GranD) using our proposed automated annotation pipeline that encompasses 7.5M unique concepts grounded in a total of 810M regions available with segmentation masks. Besides GCG, GLaMM also performs effectively on several downstream tasks e.g., referring expression segmentation, image and region-level captioning and vision-language conversations. Project Page: https://mbzuai-oryx.github.io/groundingLMM.

  • 10 authors
·
Nov 6, 2023 3

GroundAnything: Reconciling Parallel Decoding with Precise Visual Grounding at Flash Speed

Autoregressive (AR) grounding models serialize spatial predictions, introducing sequential latency and imposing a causal order on output tokens. We view grounding as visual evidence extraction: objects, locations, and spatial relations are jointly constrained by the image and query, yet their dependencies do not imply an intrinsic left-to-right generation order. This distinction makes bidirectional diffusion a natural fit, allowing spatial hypotheses to emerge in parallel and be jointly refined through iterative denoising. We introduce GroundAnything, a 4B-parameter grounding foundation model that reconciles fast parallel decoding with precise localization through blockwise denoising. Training combines grounding pretraining from public datasets and dedicated data engines, direct AR-to-diffusion conversion with joint AR and diffusion objectives, supervised fine-tuning, and GRPO-based reinforcement post-training. Across 30 grounding benchmarks, our autoregressive variant, GroundAnything-VLM, establishes a new overall state of the art among similarly sized models at 72.42%, remaining competitive with GPT-6 Astra (71.35%). With entropy-guided decoding, GroundAnything also surpasses the prior state of the art at this scale, averaging 61.75% versus 53.32% for the fast MTP-based LocateAnything model. We further explore decoding strategies, showing that an optional self-speculative mode achieves a 4.51times speedup over the AR counterpart with a 0.74 percentage-point drop in COCO F1mIoU. Infrastructure experiments show that progressive inference optimizations translate parallel decoding into practical speedups. These support efficient visual grounding in latency-sensitive real-world systems.

XPENG-AI XPENG AI
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Sep 29 2

GeoPixel: Pixel Grounding Large Multimodal Model in Remote Sensing

Recent advances in large multimodal models (LMMs) have recognized fine-grained grounding as an imperative factor of visual understanding and dialogue. However, the benefits of such representation in LMMs are limited to the natural image domain, and these models perform poorly for remote sensing (RS). The distinct overhead viewpoint, scale variation, and presence of small objects in high-resolution RS imagery present a unique challenge in region-level comprehension. Moreover, the development of the grounding conversation capability of LMMs within RS is hindered by the lack of granular, RS domain-specific grounded data. Addressing these limitations, we propose GeoPixel - the first end-to-end high resolution RS-LMM that supports pixel-level grounding. This capability allows fine-grained visual perception by generating interleaved masks in conversation. GeoPixel supports up to 4K HD resolution in any aspect ratio, ideal for high-precision RS image analysis. To support the grounded conversation generation (GCG) in RS imagery, we curate a visually grounded dataset GeoPixelD through a semi-automated pipeline that utilizes set-of-marks prompting and spatial priors tailored for RS data to methodically control the data generation process. GeoPixel demonstrates superior performance in pixel-level comprehension, surpassing existing LMMs in both single-target and multi-target segmentation tasks. Our methodological ablation studies validate the effectiveness of each component in the overall architecture. Our code and data will be publicly released.

  • 5 authors
·
Jan 23, 2025 2

PanopticNeRF-360: Panoramic 3D-to-2D Label Transfer in Urban Scenes

Training perception systems for self-driving cars requires substantial annotations. However, manual labeling in 2D images is highly labor-intensive. While existing datasets provide rich annotations for pre-recorded sequences, they fall short in labeling rarely encountered viewpoints, potentially hampering the generalization ability for perception models. In this paper, we present PanopticNeRF-360, a novel approach that combines coarse 3D annotations with noisy 2D semantic cues to generate consistent panoptic labels and high-quality images from any viewpoint. Our key insight lies in exploiting the complementarity of 3D and 2D priors to mutually enhance geometry and semantics. Specifically, we propose to leverage noisy semantic and instance labels in both 3D and 2D spaces to guide geometry optimization. Simultaneously, the improved geometry assists in filtering noise present in the 3D and 2D annotations by merging them in 3D space via a learned semantic field. To further enhance appearance, we combine MLP and hash grids to yield hybrid scene features, striking a balance between high-frequency appearance and predominantly contiguous semantics. Our experiments demonstrate PanopticNeRF-360's state-of-the-art performance over existing label transfer methods on the challenging urban scenes of the KITTI-360 dataset. Moreover, PanopticNeRF-360 enables omnidirectional rendering of high-fidelity, multi-view and spatiotemporally consistent appearance, semantic and instance labels. We make our code and data available at https://github.com/fuxiao0719/PanopticNeRF

  • 7 authors
·
Sep 19, 2023

Story-Adapter: A Training-free Iterative Framework for Long Story Visualization

Story visualization, the task of generating coherent images based on a narrative, has seen significant advancements with the emergence of text-to-image models, particularly diffusion models. However, maintaining semantic consistency, generating high-quality fine-grained interactions, and ensuring computational feasibility remain challenging, especially in long story visualization (i.e., up to 100 frames). In this work, we propose a training-free and computationally efficient framework, termed Story-Adapter, to enhance the generative capability of long stories. Specifically, we propose an iterative paradigm to refine each generated image, leveraging both the text prompt and all generated images from the previous iteration. Central to our framework is a training-free global reference cross-attention module, which aggregates all generated images from the previous iteration to preserve semantic consistency across the entire story, while minimizing computational costs with global embeddings. This iterative process progressively optimizes image generation by repeatedly incorporating text constraints, resulting in more precise and fine-grained interactions. Extensive experiments validate the superiority of Story-Adapter in improving both semantic consistency and generative capability for fine-grained interactions, particularly in long story scenarios. The project page and associated code can be accessed via https://jwmao1.github.io/storyadapter .

  • 7 authors
·
Oct 8, 2024 2

Situated Language Learning via Interactive Narratives

This paper provides a roadmap that explores the question of how to imbue learning agents with the ability to understand and generate contextually relevant natural language in service of achieving a goal. We hypothesize that two key components in creating such agents are interactivity and environment grounding, shown to be vital parts of language learning in humans, and posit that interactive narratives should be the environments of choice for such training these agents. These games are simulations in which an agent interacts with the world through natural language -- "perceiving", "acting upon", and "talking to" the world using textual descriptions, commands, and dialogue -- and as such exist at the intersection of natural language processing, storytelling, and sequential decision making. We discuss the unique challenges a text games' puzzle-like structure combined with natural language state-and-action spaces provides: knowledge representation, commonsense reasoning, and exploration. Beyond the challenges described so far, progress in the realm of interactive narratives can be applied in adjacent problem domains. These applications provide interesting challenges of their own as well as extensions to those discussed so far. We describe three of them in detail: (1) evaluating AI system's commonsense understanding by automatically creating interactive narratives; (2) adapting abstract text-based policies to include other modalities such as vision; and (3) enabling multi-agent and human-AI collaboration in shared, situated worlds.

  • 2 authors
·
Mar 17, 2021

How Large Language Models are Designed to Hallucinate

Large language models (LLMs) achieve remarkable fluency across linguistic and reasoning tasks but remain systematically prone to hallucination. Prevailing accounts attribute hallucinations to data gaps, limited context, or optimization errors. We argue instead that hallucination is a structural outcome of the transformer architecture. As coherence engines, transformers are compelled to produce fluent continuations, with self-attention simulating the relational structure of meaning but lacking the existential grounding of temporality, mood, and care that stabilizes human understanding. On this basis, we distinguish ontological hallucination, arising when continuations require disclosure of beings in world, and residual reasoning hallucination, where models mimic inference by recycling traces of human reasoning in text. We illustrate these patterns through case studies aligned with Heideggerian categories and an experiment across twelve LLMs showing how simulated "self-preservation" emerges under extended prompts. Our contribution is threefold: (1) a comparative account showing why existing explanations are insufficient; (2) a predictive taxonomy of hallucination linked to existential structures with proposed benchmarks; and (3) design directions toward "truth-constrained" architectures capable of withholding or deferring when disclosure is absent. We conclude that hallucination is not an incidental defect but a defining limit of transformer-based models, an outcome scaffolding can mask but never resolve.

  • 2 authors
·
Sep 19, 2025

What Makes for Text to 360-degree Panorama Generation with Stable Diffusion?

Recent prosperity of text-to-image diffusion models, e.g. Stable Diffusion, has stimulated research to adapt them to 360-degree panorama generation. Prior work has demonstrated the feasibility of using conventional low-rank adaptation techniques on pre-trained diffusion models to generate panoramic images. However, the substantial domain gap between perspective and panoramic images raises questions about the underlying mechanisms enabling this empirical success. We hypothesize and examine that the trainable counterparts exhibit distinct behaviors when fine-tuned on panoramic data, and such an adaptation conceals some intrinsic mechanism to leverage the prior knowledge within the pre-trained diffusion models. Our analysis reveals the following: 1) the query and key matrices in the attention modules are responsible for common information that can be shared between the panoramic and perspective domains, thus are less relevant to panorama generation; and 2) the value and output weight matrices specialize in adapting pre-trained knowledge to the panoramic domain, playing a more critical role during fine-tuning for panorama generation. We empirically verify these insights by introducing a simple framework called UniPano, with the objective of establishing an elegant baseline for future research. UniPano not only outperforms existing methods but also significantly reduces memory usage and training time compared to prior dual-branch approaches, making it scalable for end-to-end panorama generation with higher resolution. The code will be released.

  • 4 authors
·
May 28, 2025 2

GroundingME: Exposing the Visual Grounding Gap in MLLMs through Multi-Dimensional Evaluation

Visual grounding, localizing objects from natural language descriptions, represents a critical bridge between language and vision understanding. While multimodal large language models (MLLMs) achieve impressive scores on existing benchmarks, a fundamental question remains: can MLLMs truly ground language in vision with human-like sophistication, or are they merely pattern-matching on simplified datasets? Current benchmarks fail to capture real-world complexity where humans effortlessly navigate ambiguous references and recognize when grounding is impossible. To rigorously assess MLLMs' true capabilities, we introduce GroundingME, a benchmark that systematically challenges models across four critical dimensions: (1) Discriminative, distinguishing highly similar objects, (2) Spatial, understanding complex relational descriptions, (3) Limited, handling occlusions or tiny objects, and (4) Rejection, recognizing ungroundable queries. Through careful curation combining automated generation with human verification, we create 1,005 challenging examples mirroring real-world complexity. Evaluating 25 state-of-the-art MLLMs reveals a profound capability gap: the best model achieves only 45.1% accuracy, while most score 0% on rejection tasks, reflexively hallucinating objects rather than acknowledging their absence, raising critical safety concerns for deployment. We explore two strategies for improvements: (1) test-time scaling selects optimal response by thinking trajectory to improve complex grounding by up to 2.9%, and (2) data-mixture training teaches models to recognize ungroundable queries, boosting rejection accuracy from 0% to 27.9%. GroundingME thus serves as both a diagnostic tool revealing current limitations in MLLMs and a roadmap toward human-level visual grounding.

XiaomiMiMo Xiaomi MiMo
·
Dec 19, 2025 3

PanoBench: A Panoptic Occupancy Prediction Benchmark for Autonomous Driving

Panoptic occupancy unifies 3D geometry, semantics, and instance identities, but its development is limited by scarce instance-aware annotations. Existing benchmarks mainly provide semantic labels reconstructed from incomplete sensor observations, while panoptic datasets have limited domain coverage or annotation completeness. We introduce PanoBench, a camera-centric panoptic occupancy prediction benchmark spanning synthetic and real-world driving scenes. It combines PanoBench-CarlaOcc, PanoBench-nuScenes, and PanoBench-KITTI360 through canonical data interfaces and unified evaluation protocols, providing multi-resolution annotations with persistent instance identities. The synthetic branch derives complete panoptic geometry from simulated meshes. For real-world data, a new pipeline reconstructs backgrounds using geometric priors and topology constraints, generates foreground mesh assets from multi-frame multi-view images, and fuses them into sparse panoptic voxels. A unified valid-mask protocol evaluates complete thing instances supported by temporal observations while scoring stuff regions at the voxel level. Analyses of observation fidelity, geometric completeness, spatial continuity, and temporal consistency demonstrate the benefits of the resulting annotations over existing occupancy benchmarks. We benchmark representative methods on semantic occupancy prediction, panoptic occupancy prediction, and 4D occupancy forecasting, and study voxel resolution, synthetic-to-real transfer, and storage efficiency. These results reveal complementary strengths of volumetric and ray-based metrics and persistent challenges in real-world instance-aware prediction. PanoBench is available at https://mias.group/PanoBench.

  • 11 authors
·
Oct 15

GroundVLP: Harnessing Zero-shot Visual Grounding from Vision-Language Pre-training and Open-Vocabulary Object Detection

Visual grounding, a crucial vision-language task involving the understanding of the visual context based on the query expression, necessitates the model to capture the interactions between objects, as well as various spatial and attribute information. However, the annotation data of visual grounding task is limited due to its time-consuming and labor-intensive annotation process, resulting in the trained models being constrained from generalizing its capability to a broader domain. To address this challenge, we propose GroundVLP, a simple yet effective zero-shot method that harnesses visual grounding ability from the existing models trained from image-text pairs and pure object detection data, both of which are more conveniently obtainable and offer a broader domain compared to visual grounding annotation data. GroundVLP proposes a fusion mechanism that combines the heatmap from GradCAM and the object proposals of open-vocabulary detectors. We demonstrate that the proposed method significantly outperforms other zero-shot methods on RefCOCO/+/g datasets, surpassing prior zero-shot state-of-the-art by approximately 28\% on the test split of RefCOCO and RefCOCO+. Furthermore, GroundVLP performs comparably to or even better than some non-VLP-based supervised models on the Flickr30k entities dataset. Our code is available at https://github.com/om-ai-lab/GroundVLP.

  • 4 authors
·
Dec 22, 2023

MagicScroll: Nontypical Aspect-Ratio Image Generation for Visual Storytelling via Multi-Layered Semantic-Aware Denoising

Visual storytelling often uses nontypical aspect-ratio images like scroll paintings, comic strips, and panoramas to create an expressive and compelling narrative. While generative AI has achieved great success and shown the potential to reshape the creative industry, it remains a challenge to generate coherent and engaging content with arbitrary size and controllable style, concept, and layout, all of which are essential for visual storytelling. To overcome the shortcomings of previous methods including repetitive content, style inconsistency, and lack of controllability, we propose MagicScroll, a multi-layered, progressive diffusion-based image generation framework with a novel semantic-aware denoising process. The model enables fine-grained control over the generated image on object, scene, and background levels with text, image, and layout conditions. We also establish the first benchmark for nontypical aspect-ratio image generation for visual storytelling including mediums like paintings, comics, and cinematic panoramas, with customized metrics for systematic evaluation. Through comparative and ablation studies, MagicScroll showcases promising results in aligning with the narrative text, improving visual coherence, and engaging the audience. We plan to release the code and benchmark in the hope of a better collaboration between AI researchers and creative practitioners involving visual storytelling.

  • 7 authors
·
Dec 17, 2023 1