new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Nov 3

Stereo World Model: Camera-Guided Stereo Video Generation

We present StereoWorld, a camera-conditioned stereo world model that jointly learns appearance and binocular geometry for end-to-end stereo video generation.Unlike monocular RGB or RGBD approaches, StereoWorld operates exclusively within the RGB modality, while simultaneously grounding geometry directly from disparity. To efficiently achieve consistent stereo generation, our approach introduces two key designs: (1) a unified camera-frame RoPE that augments latent tokens with camera-aware rotary positional encoding, enabling relative, view- and time-consistent conditioning while preserving pretrained video priors via a stable attention initialization; and (2) a stereo-aware attention decomposition that factors full 4D attention into 3D intra-view attention plus horizontal row attention, leveraging the epipolar prior to capture disparity-aligned correspondences with substantially lower compute. Across benchmarks, StereoWorld improves stereo consistency, disparity accuracy, and camera-motion fidelity over strong monocular-then-convert pipelines, achieving more than 3x faster generation with an additional 5% gain in viewpoint consistency. Beyond benchmarks, StereoWorld enables end-to-end binocular VR rendering without depth estimation or inpainting, enhances embodied policy learning through metric-scale depth grounding, and is compatible with long-video distillation for extended interactive stereo synthesis.

  • 7 authors
·
Mar 18 2

AirZoo: A Unified Large-Scale Dataset for Grounding Aerial Geometric 3D Vision

Despite the rapid progress in data-driven 3D vision, aerial geometric 3D vision remains a formidable challenge due to the severe scarcity of large-scale, high-fidelity training data. Existing benchmarks, predominantly biased toward ground-level or object-centric views, do not account for complex viewpoint transformations and diverse environmental conditions in UAV-based sensing. To bridge this critical gap, we propose AirZoo, a unified large-scale dataset and benchmark for grounding aerial geometric 3D vision. AirZoo possesses three appealing properties: 1) Scalable Generation Pipeline: Leveraging freely available, world-scale photogrammetric 3D meshes, it renders vast outdoor environments with customizable UAV flight trajectories and configurable weather/illumination. 2) Comprehensive Scene Diversity: It provides the most extensive coverage of region types to date (spanning 378 regions across 22 countries), systematically encompassing both highly structured urban landscapes and complex unstructured natural environments. 3) Rich Geometric Annotations: Each frame provides synchronized, pixel-level metric depth and precise 6-DoF geo-referenced poses, essential for geometry-aware learning. Through three rigorous evaluation tracks -- aerial image retrieval, cross-view matching, and multi-view 3D reconstruction -- we demonstrate that AirZoo serves as a powerful pre-training engine. Extensive experiments on both public and newly collected real-world benchmarks reveal that fine-tuning on AirZoo yields substantial performance gains for SoTA models (e.g., MegaLoc, RoMa, VGGT, and Depth Anything 3), establishing a new performance upper bound for aerial spatial intelligence.

  • 9 authors
·
Apr 28

ScaleDepth: Decomposing Metric Depth Estimation into Scale Prediction and Relative Depth Estimation

Estimating depth from a single image is a challenging visual task. Compared to relative depth estimation, metric depth estimation attracts more attention due to its practical physical significance and critical applications in real-life scenarios. However, existing metric depth estimation methods are typically trained on specific datasets with similar scenes, facing challenges in generalizing across scenes with significant scale variations. To address this challenge, we propose a novel monocular depth estimation method called ScaleDepth. Our method decomposes metric depth into scene scale and relative depth, and predicts them through a semantic-aware scale prediction (SASP) module and an adaptive relative depth estimation (ARDE) module, respectively. The proposed ScaleDepth enjoys several merits. First, the SASP module can implicitly combine structural and semantic features of the images to predict precise scene scales. Second, the ARDE module can adaptively estimate the relative depth distribution of each image within a normalized depth space. Third, our method achieves metric depth estimation for both indoor and outdoor scenes in a unified framework, without the need for setting the depth range or fine-tuning model. Extensive experiments demonstrate that our method attains state-of-the-art performance across indoor, outdoor, unconstrained, and unseen scenes. Project page: https://ruijiezhu94.github.io/ScaleDepth

MetricAnything: Scaling Metric Depth Pretraining with Noisy Heterogeneous Sources

Scaling has powered recent advances in vision foundation models, yet extending this paradigm to metric depth estimation remains challenging due to heterogeneous sensor noise, camera-dependent biases, and metric ambiguity in noisy cross-source 3D data. We introduce Metric Anything, a simple and scalable pretraining framework that learns metric depth from noisy, diverse 3D sources without manually engineered prompts, camera-specific modeling, or task-specific architectures. Central to our approach is the Sparse Metric Prompt, created by randomly masking depth maps, which serves as a universal interface that decouples spatial reasoning from sensor and camera biases. Using about 20M image-depth pairs spanning reconstructed, captured, and rendered 3D data across 10000 camera models, we demonstrate-for the first time-a clear scaling trend in the metric depth track. The pretrained model excels at prompt-driven tasks such as depth completion, super-resolution and Radar-camera fusion, while its distilled prompt-free student achieves state-of-the-art results on monocular depth estimation, camera intrinsics recovery, single/multi-view metric 3D reconstruction, and VLA planning. We also show that using pretrained ViT of Metric Anything as a visual encoder significantly boosts Multimodal Large Language Model capabilities in spatial intelligence. These results show that metric depth estimation can benefit from the same scaling laws that drive modern foundation models, establishing a new path toward scalable and efficient real-world metric perception. We open-source MetricAnything at http://metric-anything.github.io/metric-anything-io/ to support community research.

  • 8 authors
·
Jan 29 3

UniMetric: Universal Metric Scale Recovery for Visual Geometry Foundation Models

Recent advances in multimodal foundation models, exemplified by GPT-6 Astra, raise the prospect of general-purpose embodied reasoning and planning. Using Internet videos for embodied pretraining calls for reliable physical-scale annotations. Yet visual geometry foundation models often recover scene structure and camera motion without reliable metric scale. We show that uncertain size priors of familiar objects can jointly constrain a reconstruction's shared scale. Building on this insight, we present UniMetric, a universal and training-free metric scale recovery framework for geometry foundation models, without additional sensors or task-specific metric supervision. Specifically, Metric Prior Acquisition elicits object height intervals from a vision-language model. Semantic-Geometric Alignment measures reconstructed object heights along the estimated support-surface normal in each frame and converts the priors into scale intervals. Global Scale Recovery reconciles these intervals through a convex objective, yielding a jointly feasible scale when they overlap and a unique compromise otherwise. The estimated sequence-level scale is applied uniformly to reconstructed points and camera translations. Controlled experiments with real VLM priors show that combining observations improves scale accuracy with exact relative object heights. To evaluate metric accuracy on GFM reconstructions without ground-truth scale alignment, we introduce MetricBench, covering twelve embodied, driving, and roadside subsets with sensor-derived ground truth. Across nine geometry foundation models, UniMetric reduces mean depth Abs Rel, reconstruction Chamfer distance, and trajectory error by 54.2%, 83.8%, and 65.6%, respectively, improving every model on all three tasks at the suite level. We release the UniMetric code and MetricBench data.

  • 8 authors
·
Oct 11

Parallel Vertex Diffusion for Unified Visual Grounding

Unified visual grounding pursues a simple and generic technical route to leverage multi-task data with less task-specific design. The most advanced methods typically present boxes and masks as vertex sequences to model referring detection and segmentation as an autoregressive sequential vertex generation paradigm. However, generating high-dimensional vertex sequences sequentially is error-prone because the upstream of the sequence remains static and cannot be refined based on downstream vertex information, even if there is a significant location gap. Besides, with limited vertexes, the inferior fitting of objects with complex contours restricts the performance upper bound. To deal with this dilemma, we propose a parallel vertex generation paradigm for superior high-dimension scalability with a diffusion model by simply modifying the noise dimension. An intuitive materialization of our paradigm is Parallel Vertex Diffusion (PVD) to directly set vertex coordinates as the generation target and use a diffusion model to train and infer. We claim that it has two flaws: (1) unnormalized coordinate caused a high variance of loss value; (2) the original training objective of PVD only considers point consistency but ignores geometry consistency. To solve the first flaw, Center Anchor Mechanism (CAM) is designed to convert coordinates as normalized offset values to stabilize the training loss value. For the second flaw, Angle summation loss (ASL) is designed to constrain the geometry difference of prediction and ground truth vertexes for geometry-level consistency. Empirical results show that our PVD achieves state-of-the-art in both referring detection and segmentation, and our paradigm is more scalable and efficient than sequential vertex generation with high-dimension data.

  • 7 authors
·
Mar 13, 2023

A Coarse-to-Fine Approach to Multi-Modality 3D Occupancy Grounding

Visual grounding aims to identify objects or regions in a scene based on natural language descriptions, essential for spatially aware perception in autonomous driving. However, existing visual grounding tasks typically depend on bounding boxes that often fail to capture fine-grained details. Not all voxels within a bounding box are occupied, resulting in inaccurate object representations. To address this, we introduce a benchmark for 3D occupancy grounding in challenging outdoor scenes. Built on the nuScenes dataset, it integrates natural language with voxel-level occupancy annotations, offering more precise object perception compared to the traditional grounding task. Moreover, we propose GroundingOcc, an end-to-end model designed for 3D occupancy grounding through multi-modal learning. It combines visual, textual, and point cloud features to predict object location and occupancy information from coarse to fine. Specifically, GroundingOcc comprises a multimodal encoder for feature extraction, an occupancy head for voxel-wise predictions, and a grounding head to refine localization. Additionally, a 2D grounding module and a depth estimation module enhance geometric understanding, thereby boosting model performance. Extensive experiments on the benchmark demonstrate that our method outperforms existing baselines on 3D occupancy grounding. The dataset is available at https://github.com/RONINGOD/GroundingOcc.

  • 4 authors
·
Aug 2, 2025 2

ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth

This paper tackles the problem of depth estimation from a single image. Existing work either focuses on generalization performance disregarding metric scale, i.e. relative depth estimation, or state-of-the-art results on specific datasets, i.e. metric depth estimation. We propose the first approach that combines both worlds, leading to a model with excellent generalization performance while maintaining metric scale. Our flagship model, ZoeD-M12-NK, is pre-trained on 12 datasets using relative depth and fine-tuned on two datasets using metric depth. We use a lightweight head with a novel bin adjustment design called metric bins module for each domain. During inference, each input image is automatically routed to the appropriate head using a latent classifier. Our framework admits multiple configurations depending on the datasets used for relative depth pre-training and metric fine-tuning. Without pre-training, we can already significantly improve the state of the art (SOTA) on the NYU Depth v2 indoor dataset. Pre-training on twelve datasets and fine-tuning on the NYU Depth v2 indoor dataset, we can further improve SOTA for a total of 21% in terms of relative absolute error (REL). Finally, ZoeD-M12-NK is the first model that can jointly train on multiple datasets (NYU Depth v2 and KITTI) without a significant drop in performance and achieve unprecedented zero-shot generalization performance to eight unseen datasets from both indoor and outdoor domains. The code and pre-trained models are publicly available at https://github.com/isl-org/ZoeDepth .

  • 5 authors
·
Feb 23, 2023

Geometry-Grounded Unified 3D Perception for Autonomous Driving

Camera-based autonomous driving perception requires a shared representation that preserves metric 3D structure across synchronized multi-camera streams. However, existing image-based frameworks often rely on backbones pretrained for semantic recognition, and introduce 3D geometry through downstream task-specific modules. As a result, their shared representations may fail to preserve explicit metric geometry and consistent 3D scene structure. In this paper, we present a Geometry-grounded Unified 3D Perception (GeoUP) framework that adapts the reconstruction-oriented latent of VGGT to calibrated, streaming multi-camera driving scenes. GeoUP factorizes cross-image interaction into self, temporal, and view attention to capture structurally distinct temporal and cross-view correspondences. It further injects calibration-aware raymap encodings to provide metric scale and camera geometry. The resulting geometry-grounded latent is decoded for metric depth estimation, 3D object detection, and semantic occupancy prediction, corresponding to surface-, instance-, and volume-level readouts of the same 3D scene. Through joint multi-task and multi-dataset training, GeoUP effectively leverages heterogeneous annotations and generalizes across diverse sensor configurations and perception ranges. Extensive experiments on nuScenes, Argoverse 2, Waymo, KITTI, and DDAD demonstrate that GeoUP achieves SOTA performance across detection, occupancy, and depth estimation. These results validate the effectiveness of geometry-grounded representations for unified 3D driving perception.

  • 7 authors
·
Aug 30

TR2M: Transferring Monocular Relative Depth to Metric Depth with Language Descriptions and Scale-Oriented Contrast

This work presents a generalizable framework to transfer relative depth to metric depth. Current monocular depth estimation methods are mainly divided into metric depth estimation (MMDE) and relative depth estimation (MRDE). MMDEs estimate depth in metric scale but are often limited to a specific domain. MRDEs generalize well across different domains, but with uncertain scales which hinders downstream applications. To this end, we aim to build up a framework to solve scale uncertainty and transfer relative depth to metric depth. Previous methods used language as input and estimated two factors for conducting rescaling. Our approach, TR2M, utilizes both text description and image as inputs and estimates two rescale maps to transfer relative depth to metric depth at pixel level. Features from two modalities are fused with a cross-modality attention module to better capture scale information. A strategy is designed to construct and filter confident pseudo metric depth for more comprehensive supervision. We also develop scale-oriented contrastive learning to utilize depth distribution as guidance to enforce the model learning about intrinsic knowledge aligning with the scale distribution. TR2M only exploits a small number of trainable parameters to train on datasets in various domains and experiments not only demonstrate TR2M's great performance in seen datasets but also reveal superior zero-shot capabilities on five unseen datasets. We show the huge potential in pixel-wise transferring relative depth to metric depth with language assistance. (Code is available at: https://github.com/BeileiCui/TR2M)

  • 4 authors
·
Jun 16, 2025 2

GVDepth: Zero-Shot Monocular Depth Estimation for Ground Vehicles based on Probabilistic Cue Fusion

Generalizing metric monocular depth estimation presents a significant challenge due to its ill-posed nature, while the entanglement between camera parameters and depth amplifies issues further, hindering multi-dataset training and zero-shot accuracy. This challenge is particularly evident in autonomous vehicles and mobile robotics, where data is collected with fixed camera setups, limiting the geometric diversity. Yet, this context also presents an opportunity: the fixed relationship between the camera and the ground plane imposes additional perspective geometry constraints, enabling depth regression via vertical image positions of objects. However, this cue is highly susceptible to overfitting, thus we propose a novel canonical representation that maintains consistency across varied camera setups, effectively disentangling depth from specific parameters and enhancing generalization across datasets. We also propose a novel architecture that adaptively and probabilistically fuses depths estimated via object size and vertical image position cues. A comprehensive evaluation demonstrates the effectiveness of the proposed approach on five autonomous driving datasets, achieving accurate metric depth estimation for varying resolutions, aspect ratios and camera setups. Notably, we achieve comparable accuracy to existing zero-shot methods, despite training on a single dataset with a single-camera setup.

  • 4 authors
·
Dec 8, 2024

Dual-Pathway Geometry-Aware MLLM for Spatial Intelligence

Spatial understanding of the physical world from 2D visual inputs hinges on two complementary forms of geometric knowledge: holistic 3D structural perception and fine-grained metric scale estimation. Existing multimodal large language models (MLLMs) typically address only one facet, ingesting either depth maps or point clouds as additional model inputs, which incurs substantial computational overhead and inherits the generalization limitations of upstream prediction models. We propose GAMSI, a dual-pathway Geometry-Aware MLLM for Spatial Intelligence that takes only RGB images as input while internalizing both forms of geometric prior within a unified autoregressive backbone. Specifically, we introduce Metric-Structure Decoupled Queries (MSDQ) which employ two groups of learnable queries to respectively extract dense metric signals and sparse structural cues from the shared visual context, with a task-decoupled attention mask further preventing the two pathways from contaminating each other. Building on this, an Expert-Guided Visual Grounding (EVG) module projects the aggregated cues back to frame-level visual features and aligns them with vision foundation models, which serve purely as training-time supervision, rather than as model inputs. We further build a multi-task spatial instruction-tuning dataset (MTS) comprising 152{,}776 samples spanning 13 task types and three visual modalities, consolidated from six public datasets. Trained with a two-stage curriculum, GAMSI achieves state-of-the-art performance on seven spatial intelligence benchmarks.

  • 12 authors
·
May 24

WalkGPT: Grounded Vision-Language Conversation with Depth-Aware Segmentation for Pedestrian Navigation

Ensuring accessible pedestrian navigation requires reasoning about both semantic and spatial aspects of complex urban scenes, a challenge that existing Large Vision-Language Models (LVLMs) struggle to meet. Although these models can describe visual content, their lack of explicit grounding leads to object hallucinations and unreliable depth reasoning, limiting their usefulness for accessibility guidance. We introduce WalkGPT, a pixel-grounded LVLM for the new task of Grounded Navigation Guide, unifying language reasoning and segmentation within a single architecture for depth-aware accessibility guidance. Given a pedestrian-view image and a navigation query, WalkGPT generates a conversational response with segmentation masks that delineate accessible and harmful features, along with relative depth estimation. The model incorporates a Multi-Scale Query Projector (MSQP) that shapes the final image tokens by aggregating them along text tokens across spatial hierarchies, and a Calibrated Text Projector (CTP), guided by a proposed Region Alignment Loss, that maps language embeddings into segmentation-aware representations. These components enable fine-grained grounding and depth inference without user-provided cues or anchor points, allowing the model to generate complete and realistic navigation guidance. We also introduce PAVE, a large-scale benchmark of 41k pedestrian-view images paired with accessibility-aware questions and depth-grounded answers. Experiments show that WalkGPT achieves strong grounded reasoning and segmentation performance. The source code and dataset are available on the https://sites.google.com/view/walkgpt-26/home{project website}.

  • 7 authors
·
Mar 11

SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding

3D vision-language grounding, which focuses on aligning language with the 3D physical environment, stands as a cornerstone in the development of embodied agents. In comparison to recent advancements in the 2D domain, grounding language in 3D scenes faces several significant challenges: (i) the inherent complexity of 3D scenes due to the diverse object configurations, their rich attributes, and intricate relationships; (ii) the scarcity of paired 3D vision-language data to support grounded learning; and (iii) the absence of a unified learning framework to distill knowledge from grounded 3D data. In this work, we aim to address these three major challenges in 3D vision-language by examining the potential of systematically upscaling 3D vision-language learning in indoor environments. We introduce the first million-scale 3D vision-language dataset, SceneVerse, encompassing about 68K 3D indoor scenes and comprising 2.5M vision-language pairs derived from both human annotations and our scalable scene-graph-based generation approach. We demonstrate that this scaling allows for a unified pre-training framework, Grounded Pre-training for Scenes (GPS), for 3D vision-language learning. Through extensive experiments, we showcase the effectiveness of GPS by achieving state-of-the-art performance on all existing 3D visual grounding benchmarks. The vast potential of SceneVerse and GPS is unveiled through zero-shot transfer experiments in the challenging 3D vision-language tasks. Project website: https://scene-verse.github.io .

  • 8 authors
·
Jan 17, 2024 1

VenusBench-GD: A Comprehensive Multi-Platform GUI Benchmark for Diverse Grounding Tasks

GUI grounding is a critical component in building capable GUI agents. However, existing grounding benchmarks suffer from significant limitations: they either provide insufficient data volume and narrow domain coverage, or focus excessively on a single platform and require highly specialized domain knowledge. In this work, we present VenusBench-GD, a comprehensive, bilingual benchmark for GUI grounding that spans multiple platforms, enabling hierarchical evaluation for real-word applications. VenusBench-GD contributes as follows: (i) we introduce a large-scale, cross-platform benchmark with extensive coverage of applications, diverse UI elements, and rich annotated data, (ii) we establish a high-quality data construction pipeline for grounding tasks, achieving higher annotation accuracy than existing benchmarks, and (iii) we extend the scope of element grounding by proposing a hierarchical task taxonomy that divides grounding into basic and advanced categories, encompassing six distinct subtasks designed to evaluate models from complementary perspectives. Our experimental findings reveal critical insights: general-purpose multimodal models now match or even surpass specialized GUI models on basic grounding tasks. In contrast, advanced tasks, still favor GUI-specialized models, though they exhibit significant overfitting and poor robustness. These results underscore the necessity of comprehensive, multi-tiered evaluation frameworks.

inclusionAI inclusionAI
·
Dec 18, 2025 2

GroundAnything: Reconciling Parallel Decoding with Precise Visual Grounding at Flash Speed

Autoregressive (AR) grounding models serialize spatial predictions, introducing sequential latency and imposing a causal order on output tokens. We view grounding as visual evidence extraction: objects, locations, and spatial relations are jointly constrained by the image and query, yet their dependencies do not imply an intrinsic left-to-right generation order. This distinction makes bidirectional diffusion a natural fit, allowing spatial hypotheses to emerge in parallel and be jointly refined through iterative denoising. We introduce GroundAnything, a 4B-parameter grounding foundation model that reconciles fast parallel decoding with precise localization through blockwise denoising. Training combines grounding pretraining from public datasets and dedicated data engines, direct AR-to-diffusion conversion with joint AR and diffusion objectives, supervised fine-tuning, and GRPO-based reinforcement post-training. Across 30 grounding benchmarks, our autoregressive variant, GroundAnything-VLM, establishes a new overall state of the art among similarly sized models at 72.42%, remaining competitive with GPT-6 Astra (71.35%). With entropy-guided decoding, GroundAnything also surpasses the prior state of the art at this scale, averaging 61.75% versus 53.32% for the fast MTP-based LocateAnything model. We further explore decoding strategies, showing that an optional self-speculative mode achieves a 4.51times speedup over the AR counterpart with a 0.74 percentage-point drop in COCO F1mIoU. Infrastructure experiments show that progressive inference optimizations translate parallel decoding into practical speedups. These support efficient visual grounding in latency-sensitive real-world systems.

XPENG-AI XPENG AI
·
Sep 29 2

SSR: Pushing the Limit of Spatial Intelligence with Structured Scene Reasoning

While Multimodal Large Language Models (MLLMs) excel in semantic tasks, they frequently lack the "spatial sense" essential for sophisticated geometric reasoning. Current models typically suffer from exorbitant modality-alignment costs and deficiency in fine-grained structural modeling precision.We introduce SSR, a framework designed for Structured Scene Reasoning that seamlessly integrates 2D and 3D representations via a lightweight alignment mechanism. To minimize training overhead, our framework anchors 3D geometric features to the large language model's pre-aligned 2D visual semantics through cross-modal addition and token interleaving, effectively obviating the necessity for large-scale alignment pre-training. To underpin complex spatial reasoning, we propose a novel scene graph generation pipeline that represents global layouts as a chain of independent local triplets defined by relative coordinates. This is complemented by an incremental generation algorithm, enabling the model to construct "language-model-friendly" structural scaffolds for complex environments. Furthermore, we extend these capabilities to global-scale 3D global grounding task, achieving absolute metric precision across heterogeneous data sources. At a 7B parameter scale, SSR achieves state-of-the-art performance on multiple spatial intelligence benchmarks, notably scoring 73.9 on VSI-Bench. Our approach significantly outperforms much larger models, demonstrating that efficient feature alignment and structured scene reasoning are the cornerstones of authentic spatial intelligence.

  • 10 authors
·
Feb 27

Metric3D v2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation

We introduce Metric3D v2, a geometric foundation model for zero-shot metric depth and surface normal estimation from a single image, which is crucial for metric 3D recovery. While depth and normal are geometrically related and highly complimentary, they present distinct challenges. SoTA monocular depth methods achieve zero-shot generalization by learning affine-invariant depths, which cannot recover real-world metrics. Meanwhile, SoTA normal estimation methods have limited zero-shot performance due to the lack of large-scale labeled data. To tackle these issues, we propose solutions for both metric depth estimation and surface normal estimation. For metric depth estimation, we show that the key to a zero-shot single-view model lies in resolving the metric ambiguity from various camera models and large-scale data training. We propose a canonical camera space transformation module, which explicitly addresses the ambiguity problem and can be effortlessly plugged into existing monocular models. For surface normal estimation, we propose a joint depth-normal optimization module to distill diverse data knowledge from metric depth, enabling normal estimators to learn beyond normal labels. Equipped with these modules, our depth-normal models can be stably trained with over 16 million of images from thousands of camera models with different-type annotations, resulting in zero-shot generalization to in-the-wild images with unseen camera settings. Our method enables the accurate recovery of metric 3D structures on randomly collected internet images, paving the way for plausible single-image metrology. Our project page is at https://JUGGHM.github.io/Metric3Dv2.

  • 10 authors
·
Mar 21, 2024

GroundFlow: A Plug-in Module for Temporal Reasoning on 3D Point Cloud Sequential Grounding

Sequential grounding in 3D point clouds (SG3D) refers to locating sequences of objects by following text instructions for a daily activity with detailed steps. Current 3D visual grounding (3DVG) methods treat text instructions with multiple steps as a whole, without extracting useful temporal information from each step. However, the instructions in SG3D often contain pronouns such as "it", "here" and "the same" to make language expressions concise. This requires grounding methods to understand the context and retrieve relevant information from previous steps to correctly locate object sequences. Due to the lack of an effective module for collecting related historical information, state-of-the-art 3DVG methods face significant challenges in adapting to the SG3D task. To fill this gap, we propose GroundFlow -- a plug-in module for temporal reasoning on 3D point cloud sequential grounding. Firstly, we demonstrate that integrating GroundFlow improves the task accuracy of 3DVG baseline methods by a large margin (+7.5\% and +10.2\%) in the SG3D benchmark, even outperforming a 3D large language model pre-trained on various datasets. Furthermore, we selectively extract both short-term and long-term step information based on its relevance to the current instruction, enabling GroundFlow to take a comprehensive view of historical information and maintain its temporal understanding advantage as step counts increase. Overall, our work introduces temporal reasoning capabilities to existing 3DVG models and achieves state-of-the-art performance in the SG3D benchmark across five datasets.

  • 4 authors
·
Sep 20, 2025

PacGDC: Label-Efficient Generalizable Depth Completion with Projection Ambiguity and Consistency

Generalizable depth completion enables the acquisition of dense metric depth maps for unseen environments, offering robust perception capabilities for various downstream tasks. However, training such models typically requires large-scale datasets with metric depth labels, which are often labor-intensive to collect. This paper presents PacGDC, a label-efficient technique that enhances data diversity with minimal annotation effort for generalizable depth completion. PacGDC builds on novel insights into inherent ambiguities and consistencies in object shapes and positions during 2D-to-3D projection, allowing the synthesis of numerous pseudo geometries for the same visual scene. This process greatly broadens available geometries by manipulating scene scales of the corresponding depth maps. To leverage this property, we propose a new data synthesis pipeline that uses multiple depth foundation models as scale manipulators. These models robustly provide pseudo depth labels with varied scene scales, affecting both local objects and global layouts, while ensuring projection consistency that supports generalization. To further diversify geometries, we incorporate interpolation and relocation strategies, as well as unlabeled images, extending the data coverage beyond the individual use of foundation models. Extensive experiments show that PacGDC achieves remarkable generalizability across multiple benchmarks, excelling in diverse scene semantics/scales and depth sparsity/patterns under both zero-shot and few-shot settings. Code: https://github.com/Wang-xjtu/PacGDC.

  • 5 authors
·
Jul 9, 2025

Ground4D: Consistency-Aware 4D Reconstruction from Monocular Video

Learning a 4D scene representation from a single monocular video that supports dynamic novel-view synthesis while maintaining faithful geometry over time remains challenging. Dynamic Gaussian Splatting achieves strong rendering performance through photometric optimization, yet does not explicitly enforce multi-view geometric consistency. In contrast, 3D foundation models recover coherent scene geometry and camera motion, but their point-based outputs are not designed for photorealistic rendering. We propose Ground4D, a geometry-grounded framework built on two stages. First, we perform geometry initialization via 3D foundation models, leveraging VGGT in a training-free manner to reconstruct multi-view-consistent 3D geometry and camera poses from monocular video. The recovered geometry provides a structured and reliable initialization for dynamic Gaussian representations. Second, we conduct geometry-consistency-aware refinement via dynamic Gaussian Splatting, optimizing the representation through differentiable rendering while maintaining multi-view geometric consistency across both observed and synthesized viewpoints. Furthermore, Ground4D inherently models the continuous 4D dynamics of the scene, naturally supporting rendering at arbitrary timestamps. By integrating foundation-level geometric priors into dynamic Gaussian optimization, Ground4D achieves stronger reconstruction fidelity and rendering performance, underscoring the role of geometry-grounded constraints in robust 4D scene modeling.

  • 4 authors
·
Jun 26

Geometric Distillation from Rectified Stereo: Leveraging Epipolar Cues for Monocular Depth

Monocular depth foundation models have demonstrated remarkable generalization capabilities across diverse environments. However, they continue to struggle with metric depth estimation in diverse environments. This limitation stems from the inherent scale ambiguity of single-view inference, leading to misaligned scale predictions even when the relative geometry is accurate. Conversely, recent multi-view foundation models leverage cross-view cues to learn robust scene-level geometry and consistent scale. Yet, these benefits typically vanish during single-image inference, as the absence of explicit geometric constraints causes performance to degrade. To bridge this gap, we propose a novel framework that transfers the scale-aware geometric priors of multi-view models into monocular depth foundation models. Specifically, we introduce an Epipolar Distillation (EpiDistill), an approach utilizing Rectified Stereo Tokens, which enables the single-view prediction model to retain epipolar attention patterns and maintain geometric consistency without requiring multi-view inputs at inference. Experimental results demonstrate that our method significantly improves zero-shot metric depth estimation, particularly on challenging datasets like ETH3D and DIODE where scale alignment is critical. Furthermore, our approach is model-agnostic, consistently boosting the performance of state-of-the-art ViT-based models, including UniDepthV2 and DepthPro.

  • 2 authors
·
Sep 1

Metric3D: Towards Zero-shot Metric 3D Prediction from A Single Image

Reconstructing accurate 3D scenes from images is a long-standing vision task. Due to the ill-posedness of the single-image reconstruction problem, most well-established methods are built upon multi-view geometry. State-of-the-art (SOTA) monocular metric depth estimation methods can only handle a single camera model and are unable to perform mixed-data training due to the metric ambiguity. Meanwhile, SOTA monocular methods trained on large mixed datasets achieve zero-shot generalization by learning affine-invariant depths, which cannot recover real-world metrics. In this work, we show that the key to a zero-shot single-view metric depth model lies in the combination of large-scale data training and resolving the metric ambiguity from various camera models. We propose a canonical camera space transformation module, which explicitly addresses the ambiguity problems and can be effortlessly plugged into existing monocular models. Equipped with our module, monocular models can be stably trained with over 8 million images with thousands of camera models, resulting in zero-shot generalization to in-the-wild images with unseen camera settings. Experiments demonstrate SOTA performance of our method on 7 zero-shot benchmarks. Notably, our method won the championship in the 2nd Monocular Depth Estimation Challenge. Our method enables the accurate recovery of metric 3D structures on randomly collected internet images, paving the way for plausible single-image metrology. The potential benefits extend to downstream tasks, which can be significantly improved by simply plugging in our model. For example, our model relieves the scale drift issues of monocular-SLAM (Fig. 1), leading to high-quality metric scale dense mapping. The code is available at https://github.com/YvanYin/Metric3D.

  • 8 authors
·
Jul 20, 2023

One scalar is all you need -- absolute depth estimation using monocular self-supervision

Self-supervised monocular depth estimators can be trained or fine-tuned on new scenes using only images and no ground-truth depth data, achieving good accuracy. However, these estimators suffer from the inherent ambiguity of the depth scale, significantly limiting their applicability. In this work, we present a method for transferring the depth-scale from existing source datasets collected with ground-truth depths to depth estimators that are trained using self-supervision on a newly collected target dataset consisting of images only, solving a significant limiting factor. We show that self-supervision based on projective geometry results in predicted depths that are linearly correlated with their ground-truth depths. Moreover, the linearity of this relationship also holds when jointly training on images from two different (real or synthetic) source and target domains. We utilize this observed property and model the relationship between the ground-truth and the predicted up-to-scale depths of images from the source domain using a single global scalar. Then, we scale the predicted up-to-scale depths of images from the target domain using the estimated global scaling factor, performing depth-scale transfer between the two domains. This suggested method was evaluated on the target KITTI and DDAD datasets, while using other real or synthetic source datasets, that have a larger field-of-view, other image style or structural content. Our approach achieves competitive accuracy on KITTI, even without using the specially tailored vKITTI or vKITTI2 datasets, and higher accuracy on DDAD, when using both real or synthetic source datasets.

  • 5 authors
·
Mar 14, 2023

DepthART: Scaling Foundation Monocular Depth to Tiny Models

Recent geometric foundation models (e.g., Metric3D, Depth Anything and UniDepth) have substantially improved monocular depth estimation (MDE) in both cross-scene generalization and metric-scale prediction, yet these gains have not translated to tiny models. We bridge this gap with DepthART (Depth Anything Rethought for Tiny Models), which is a compact MDE model for on-device deployment across diverse scenes. We first identify two capacity-driven bottlenecks in tiny models: (i) overfitting to dataset-specific distribution bias and (ii) unstable metric adaptation under camera shift, where full fine-tuning easily damages transferable geometry. Accordingly, DepthART combines two simple but effective strategies: a bias-resistant data sampling scheme to reduce distribution bias under the same training budget, and a camera-conditioned fine-tuning protocol that freezes the distilled encoder and adjusts metric scale conditioned on intrinsics while better preserving cross-dataset generalization. Across datasets, DepthART consistently surpasses previous tiny baselines in both zero-shot generalization and metric accuracy (e.g., zero-shot δ_1=0.964 for DepthART-S on NYUD v2), and in some cases approaches heavy models. We further provide a scalable model family, with DepthART-S reaching 347/245 FPS (strict FP32) on an RTX A6000 at 224^2/448^2, 102 FPS (TF32) on a Orin NX 8GB, and over 15 FPS (FP32) on a Jetson Nano 4GB.

  • 10 authors
·
Jul 18

GeoViS: Geospatially Rewarded Visual Search for Remote Sensing Visual Grounding

Recent advances in multimodal large language models(MLLMs) have led to remarkable progress in visual grounding, enabling fine-grained cross-modal alignment between textual queries and image regions. However, transferring such capabilities to remote sensing imagery remains challenging, as targets are often extremely small within kilometer-scale scenes, and queries typically involve intricate geospatial relations such as relative positions, spatial hierarchies, or contextual dependencies across distant objects. To address these challenges, we propose GeoViS, a Geospatially Rewarded Visual Search framework that reformulates remote sensing visual grounding as a progressive search-and-reasoning process. Rather than directly predicting the target location in a single step, GeoViS actively explores the global image through a tree-structured sequence of visual cues, integrating multimodal perception, spatial reasoning, and reward-guided exploration to refine geospatial hypotheses iteratively. This design enables the model to detect subtle small-scale targets while maintaining holistic scene awareness. Extensive experiments on five remote sensing grounding benchmarks demonstrate that GeoViS achieves precise geospatial understanding and consistently surpasses existing methods across key visual grounding metrics, highlighting its strong cross-domain generalization and interpretability.

  • 9 authors
·
Dec 2, 2025 1

FOUND-IT: Foundation-model-first Task-driven 3D Scene Graphs with Granularity on Demand

We present the first approach to build hierarchical task-driven 3D scene graphs of arbitrary indoor or outdoor environments using an uncalibrated monocular camera in real-time. We leverage geometric foundation models to estimate geometric attributes of the scene graph (e.g., object bounding boxes), but we also observe that traversability information (the "places" layer of a scene graph) can be directly reconstructed by adding an extra head to existing geometric foundation models, like VGGT. Our approach is task-driven in the sense that we adjust the granularity of the objects and regions in the map depending on the task; for instance, during a manipulation task, our approach is able to resolve small knobs on a stove, while during a navigation task it can focus on large objects (e.g., the entire stove). However, in a major departure from related work, we consider the realistic case where the list of tasks is not predefined and fixed, but evolves as the robot operates. This naturally allows dealing with complex loco-manipulation tasks, where the robot can dynamically adjust its representation as the task unfolds. We dub the resulting approach FOUND-IT. FOUND-IT also includes an agentic approach to query information in the scene graph. In addition to achieving 79% higher accuracy on the ASHiTA SG3D task grounding benchmark, we demonstrate FOUND-IT runs in real-time on a ground robot using a Jetson Thor. Furthermore, to highlight the robustness of our method, we demonstrate constructing 3D scene graphs on casually captured realtor apartment tours from YouTube. Code will be made available upon publication.

  • 3 authors
·
May 24

VGLD: Visually-Guided Linguistic Disambiguation for Monocular Depth Scale Recovery

Monocular depth estimation can be broadly categorized into two directions: relative depth estimation, which predicts normalized or inverse depth without absolute scale, and metric depth estimation, which aims to recover depth with real-world scale. While relative methods are flexible and data-efficient, their lack of metric scale limits their utility in downstream tasks. A promising solution is to infer absolute scale from textual descriptions. However, such language-based recovery is highly sensitive to natural language ambiguity, as the same image may be described differently across perspectives and styles. To address this, we introduce VGLD (Visually-Guided Linguistic Disambiguation), a framework that incorporates high-level visual semantics to resolve ambiguity in textual inputs. By jointly encoding both image and text, VGLD predicts a set of global linear transformation parameters that align relative depth maps with metric scale. This visually grounded disambiguation improves the stability and accuracy of scale estimation. We evaluate VGLD on representative models, including MiDaS and DepthAnything, using standard indoor (NYUv2) and outdoor (KITTI) benchmarks. Results show that VGLD significantly mitigates scale estimation bias caused by inconsistent or ambiguous language, achieving robust and accurate metric predictions. Moreover, when trained on multiple datasets, VGLD functions as a universal and lightweight alignment module, maintaining strong performance even in zero-shot settings. Code will be released upon acceptance.

  • 2 authors
·
May 5, 2025

ChangingGrounding: 3D Visual Grounding in Changing Scenes

Real-world robots localize objects from natural-language instructions while scenes around them keep changing. Yet most of the existing 3D visual grounding (3DVG) method still assumes a reconstructed and up-to-date point cloud, an assumption that forces costly re-scans and hinders deployment. We argue that 3DVG should be formulated as an active, memory-driven problem, and we introduce ChangingGrounding, the first benchmark that explicitly measures how well an agent can exploit past observations, explore only where needed, and still deliver precise 3D boxes in changing scenes. To set a strong reference point, we also propose Mem-ChangingGrounder, a zero-shot method for this task that marries cross-modal retrieval with lightweight multi-view fusion: it identifies the object type implied by the query, retrieves relevant memories to guide actions, then explores the target efficiently in the scene, falls back when previous operations are invalid, performs multi-view scanning of the target, and projects the fused evidence from multi-view scans to get accurate object bounding boxes. We evaluate different baselines on ChangingGrounding, and our Mem-ChangingGrounder achieves the highest localization accuracy while greatly reducing exploration cost. We hope this benchmark and method catalyze a shift toward practical, memory-centric 3DVG research for real-world applications. Project page: https://hm123450.github.io/CGB/ .

  • 7 authors
·
Oct 16, 2025

SURPRISE3D: A Dataset for Spatial Understanding and Reasoning in Complex 3D Scenes

The integration of language and 3D perception is critical for embodied AI and robotic systems to perceive, understand, and interact with the physical world. Spatial reasoning, a key capability for understanding spatial relationships between objects, remains underexplored in current 3D vision-language research. Existing datasets often mix semantic cues (e.g., object name) with spatial context, leading models to rely on superficial shortcuts rather than genuinely interpreting spatial relationships. To address this gap, we introduce Surprise3D, a novel dataset designed to evaluate language-guided spatial reasoning segmentation in complex 3D scenes. Surprise3D consists of more than 200k vision language pairs across 900+ detailed indoor scenes from ScanNet++ v2, including more than 2.8k unique object classes. The dataset contains 89k+ human-annotated spatial queries deliberately crafted without object name, thereby mitigating shortcut biases in spatial understanding. These queries comprehensively cover various spatial reasoning skills, such as relative position, narrative perspective, parametric perspective, and absolute distance reasoning. Initial benchmarks demonstrate significant challenges for current state-of-the-art expert 3D visual grounding methods and 3D-LLMs, underscoring the necessity of our dataset and the accompanying 3D Spatial Reasoning Segmentation (3D-SRS) benchmark suite. Surprise3D and 3D-SRS aim to facilitate advancements in spatially aware AI, paving the way for effective embodied interaction and robotic planning. The code and datasets can be found in https://github.com/liziwennba/SUPRISE.

  • 9 authors
·
Jul 10, 2025

Jag: Direct Box Prediction for Efficient Visual Grounding

Visual grounding combines image--language understanding with geometric prediction, yet autoregressive multimodal models often express a box as a coordinate sequence. Sequential decoding adds computation to the multimodal processing needed for localization. Adapting these representations to box geometry offers a route to direct prediction. We present Jag, which adapts a compact pretrained multimodal model for direct continuous box prediction. A lightweight regression head reads the last valid input-token state, conditioned on the image and referring expression, and predicts all four box coordinates together. Geometric supervision jointly adapts the language backbone, visual merger, and regression head, allowing localization losses to shape both the multimodal representations and the coordinate mapping. Inference retains image--language processing and returns the box in one forward pass, without coordinate generation or text parsing. Across benchmarks, Jag consistently improves grounding accuracy over its base model across the observed target sizes and expression groups. Component ablation show that jointly adapting the representations and head substantially improves accuracy over training the head alone. Against existing specialized grounding models, it achieves competitive accuracy with lower single-request latency and GPU memory use. These results show how supervision tailored to the geometric answer can specialize a compact pretrained multimodal model for accurate grounding and efficient direct prediction. Project page: https://xyzzzh.github.io/Jag/

  • 6 authors
·
Oct 8 2

Large Depth Completion Model from Sparse Observations

This work presents the Large Depth Completion Model (LDCM), a simple, effective, and robust framework for single-view metric depth estimation with sparse observations. Without relying on complex architectural designs, LDCM generates metric-accurate dense depth maps using a transformer. It outperforms existing approaches across diverse datasets and sparse observations. We achieve this from two key perspectives: (1) leveraging existing monocular foundation models to improve the quality of sparse depth inputs, and (2) reformulating training objectives to better capture geometric structure and metric consistency. Specifically, a Poisson-based depth initialization strategy is first introduced to generate a uniform coarse dense depth map from diverse sparse observations, providing a strong structural prior for the network. Regarding the training objective, we replace the conventional depth head with a point map head that regresses per-pixel 3D coordinates in camera space, enabling the model to directly learn the underlying 3D scene structure instead of performing pixel-wise depth map restoration. Moreover, this design eliminates the need for camera intrinsic parameters, allowing LDCM to naturally produce metric-scaled 3D point maps. Extensive experiments demonstrate that LDCM consistently outperforms state-of-the-art methods across multiple benchmarks and varying sparsity levels in both depth completion and point map estimation, showcasing its effectiveness and strong generalization to unseen data distributions.

  • 10 authors
·
May 27

Test-Time Adaptation for Height Completion via Self-Supervised ViT Features and Monocular Foundation Models

Accurate digital surface models (DSMs) are essential for many geospatial applications, including urban monitoring, environmental analyses, infrastructure management, and change detection. However, large-scale DSMs frequently contain incomplete or outdated regions due to acquisition limitations, reconstruction artifacts, or changes in the built environment. Traditional height completion approaches primarily rely on spatial interpolation or which assume spatial continuity and therefore fail when objects are missing. Recent learning-based approaches improve reconstruction quality but typically require supervised training on sensor-specific datasets, limiting their generalization across domains and sensing conditions. We propose Prior2DSM, a training-free framework for metric DSM completion that operates entirely at test time by leveraging foundation models. Unlike previous height completion approaches that require task-specific training, the proposed method combines self-supervised Vision Transformer (ViT) features from DINOv3 with monocular depth foundation models to propagate metric information from incomplete height priors through semantic feature-space correspondence. Test-time adaptation (TTA) is performed using parameter-efficient low-rank adaptation (LoRA) together with a lightweight multilayer perceptron (MLP), which predicts spatially varying scale and shift parameters to convert relative depth estimates into metric heights. Experiments demonstrate consistent improvements over interpolation based methods, prior-based rescaling height approaches, and state-of-the-art monocular depth estimation models. Prior2DSM reduces reconstruction error while preserving structural fidelity, achieving up to a 46% reduction in RMSE compared to linear fitting of MDE, and further enables DSM updating and coupled RGB-DSM generation.

  • 3 authors
·
Apr 1

GeoPixel: Pixel Grounding Large Multimodal Model in Remote Sensing

Recent advances in large multimodal models (LMMs) have recognized fine-grained grounding as an imperative factor of visual understanding and dialogue. However, the benefits of such representation in LMMs are limited to the natural image domain, and these models perform poorly for remote sensing (RS). The distinct overhead viewpoint, scale variation, and presence of small objects in high-resolution RS imagery present a unique challenge in region-level comprehension. Moreover, the development of the grounding conversation capability of LMMs within RS is hindered by the lack of granular, RS domain-specific grounded data. Addressing these limitations, we propose GeoPixel - the first end-to-end high resolution RS-LMM that supports pixel-level grounding. This capability allows fine-grained visual perception by generating interleaved masks in conversation. GeoPixel supports up to 4K HD resolution in any aspect ratio, ideal for high-precision RS image analysis. To support the grounded conversation generation (GCG) in RS imagery, we curate a visually grounded dataset GeoPixelD through a semi-automated pipeline that utilizes set-of-marks prompting and spatial priors tailored for RS data to methodically control the data generation process. GeoPixel demonstrates superior performance in pixel-level comprehension, surpassing existing LMMs in both single-target and multi-target segmentation tasks. Our methodological ablation studies validate the effectiveness of each component in the overall architecture. Our code and data will be publicly released.

  • 5 authors
·
Jan 23, 2025 2

CoT3DRef: Chain-of-Thoughts Data-Efficient 3D Visual Grounding

3D visual grounding is the ability to localize objects in 3D scenes conditioned by utterances. Most existing methods devote the referring head to localize the referred object directly, causing failure in complex scenarios. In addition, it does not illustrate how and why the network reaches the final decision. In this paper, we address this question Can we design an interpretable 3D visual grounding framework that has the potential to mimic the human perception system?. To this end, we formulate the 3D visual grounding problem as a sequence-to-sequence task by first predicting a chain of anchors and then the final target. Interpretability not only improves the overall performance but also helps us identify failure cases. Following the chain of thoughts approach enables us to decompose the referring task into interpretable intermediate steps, boosting the performance and making our framework extremely data-efficient. Moreover, our proposed framework can be easily integrated into any existing architecture. We validate our approach through comprehensive experiments on the Nr3D, Sr3D, and Scanrefer benchmarks and show consistent performance gains compared to existing methods without requiring manually annotated data. Furthermore, our proposed framework, dubbed CoT3DRef, is significantly data-efficient, whereas on the Sr3D dataset, when trained only on 10% of the data, we match the SOTA performance that trained on the entire data.

  • 5 authors
·
Oct 9, 2023

Think, Act, Build: An Agentic Framework with Vision Language Models for Zero-Shot 3D Visual Grounding

3D Visual Grounding (3D-VG) aims to localize objects in 3D scenes via natural language descriptions. While recent advancements leveraging Vision-Language Models (VLMs) have explored zero-shot possibilities, they typically suffer from a static workflow relying on preprocessed 3D point clouds, essentially degrading grounding into proposal matching. To bypass this reliance, our core motivation is to decouple the task: leveraging 2D VLMs to resolve complex spatial semantics, while relying on deterministic multi-view geometry to instantiate the 3D structure. Driven by this insight, we propose "Think, Act, Build (TAB)", a dynamic agentic framework that reformulates 3D-VG tasks as a generative 2D-to-3D reconstruction paradigm operating directly on raw RGB-D streams. Specifically, guided by a specialized 3D-VG skill, our VLM agent dynamically invokes visual tools to track and reconstruct the target across 2D frames. Crucially, to overcome the multi-view coverage deficit caused by strict VLM semantic tracking, we introduce the Semantic-Anchored Geometric Expansion, a mechanism that first anchors the target in a reference video clip and then leverages multi-view geometry to propagate its spatial location across unobserved frames. This enables the agent to "Build" the target's 3D representation by aggregating these multi-view features via camera parameters, directly mapping 2D visual cues to 3D coordinates. Furthermore, to ensure rigorous assessment, we identify flaws such as reference ambiguity and category errors in existing benchmarks and manually refine the incorrect queries. Extensive experiments on ScanRefer and Nr3D demonstrate that our framework, relying entirely on open-source models, significantly outperforms previous zero-shot methods and even surpasses fully supervised baselines.

  • 4 authors
·
Apr 1 2

UniGround: Universal 3D Visual Grounding via Training-Free Scene Parsing

Understanding and localizing objects in complex 3D environments from natural language descriptions, known as 3D Visual Grounding (3DVG), is a foundational challenge in embodied AI, with broad implications for robotics, augmented reality, and human-machine interaction. Large-scale pre-trained foundation models have driven significant progress on this front, enabling open-vocabulary 3DVG that allows systems to locate arbitrary objects in a given scene. However, their reliance on pre-trained models constrains 3D perception and reasoning within the inherited knowledge boundaries, resulting in limited generalization to unseen spatial relationships and poor robustness to out-of-distribution scenes. In this paper, we replace this constrained perception with training-free visual and geometric reasoning, thereby unlocking open-world 3DVG that enables the localization of any object in any scene beyond the training data. Specifically, the proposed UniGround operates in two stages: a Global Candidate Filtering stage that constructs scene candidates through training-free 3D topology and multi-view semantic encoding, and a Local Precision Grounding stage that leverages multi-scale visual prompting and structured reasoning to precisely identify the target object. Experiments on ScanRefer and EmbodiedScan show that UniGround achieves 46.1\%/34.1\% Acc@0.25/0.5 on ScanRefer and 28.7\% Acc@0.25 on EmbodiedScan, establishing a new state-of-the-art among zero-shot methods on EmbodiedScan without any 3D supervision. We further evaluate UniGround in real-world environments under uncontrolled reconstruction conditions and substantial domain shift, showing training-free reasoning generalizes robustly beyond curated benchmarks.

  • 9 authors
·
Mar 8

GroundingME: Exposing the Visual Grounding Gap in MLLMs through Multi-Dimensional Evaluation

Visual grounding, localizing objects from natural language descriptions, represents a critical bridge between language and vision understanding. While multimodal large language models (MLLMs) achieve impressive scores on existing benchmarks, a fundamental question remains: can MLLMs truly ground language in vision with human-like sophistication, or are they merely pattern-matching on simplified datasets? Current benchmarks fail to capture real-world complexity where humans effortlessly navigate ambiguous references and recognize when grounding is impossible. To rigorously assess MLLMs' true capabilities, we introduce GroundingME, a benchmark that systematically challenges models across four critical dimensions: (1) Discriminative, distinguishing highly similar objects, (2) Spatial, understanding complex relational descriptions, (3) Limited, handling occlusions or tiny objects, and (4) Rejection, recognizing ungroundable queries. Through careful curation combining automated generation with human verification, we create 1,005 challenging examples mirroring real-world complexity. Evaluating 25 state-of-the-art MLLMs reveals a profound capability gap: the best model achieves only 45.1% accuracy, while most score 0% on rejection tasks, reflexively hallucinating objects rather than acknowledging their absence, raising critical safety concerns for deployment. We explore two strategies for improvements: (1) test-time scaling selects optimal response by thinking trajectory to improve complex grounding by up to 2.9%, and (2) data-mixture training teaches models to recognize ungroundable queries, boosting rejection accuracy from 0% to 27.9%. GroundingME thus serves as both a diagnostic tool revealing current limitations in MLLMs and a roadmap toward human-level visual grounding.

XiaomiMiMo Xiaomi MiMo
·
Dec 19, 2025 3

ACE-Brain-0.6: Scaling Spatial Grounding for Physical Foundation Models

General-purpose multimodal models, including GPT-6 Astra and Claude Opus 5.5, demonstrate broad capabilities in embodied manipulation. Our analysis indicates that this generality is accompanied by strong spatial perception, as Astra can determine where to interact with task-relevant entities amid visual distractors. Because spatial perception connects high-level reasoning to the physical scene, we investigate scaling visual grounding to strengthen the perceptual foundation of general embodied operation. We develop a unified data pipeline that combines robot manipulation recordings with complementary visual data from diverse sources. After automatically annotating the robot recordings, the pipeline converts the collected data into verifiable grounding supervision. Fine-tuning Qwen3.5-9B on approximately 1.5 million samples produced by this pipeline yields ACE-Brain-0.6. The model outperforms GPT-6 Astra on four of seven public grounding benchmarks, with an overall average score of 75.41 compared with Astra's 73.68. Under a fixed Qwen3.5-9B fine-tuning setup, aggregate grounding performance improves steadily as successive data releases expand the training collection to cover a broader range of grounding scenarios. These results show that scaling verifiable grounding supervision from diverse sources can strengthen the spatial perception of an open 9B model for general embodied operation.

ACERobotics ACE Robotics
·
Oct 18 2

Reasoning in Space via Grounding in the World

In this paper, we claim that 3D visual grounding is the cornerstone of spatial reasoning and introduce the Grounded-Spatial Reasoner (GS-Reasoner) to explore the effective spatial representations that bridge the gap between them. Existing 3D LLMs suffer from the absence of a unified 3D representation capable of jointly capturing semantic and geometric information. This deficiency is manifested either in poor performance on grounding or in an excessive reliance on external modules, ultimately hindering the seamless integration of grounding and spatial reasoning. To address this, we propose a simple yet effective dual-path pooling mechanism that tightly aligns geometric features with both semantic and positional cues, constructing a unified image patch-based 3D representation that encapsulates all essential information without increasing the number of input tokens. Leveraging this holistic representation, GS-Reasoner is the first 3D LLM that achieves autoregressive grounding entirely without external modules while delivering performance comparable to state-of-the-art models, establishing a unified and self-contained framework for 3D spatial reasoning. To further bridge grounding and spatial reasoning, we introduce the Grounded Chain-of-Thought (GCoT) dataset. This dataset is meticulously curated to include both 3D bounding box annotations for objects referenced in reasoning questions and step-by-step reasoning paths that integrate grounding as a core component of the problem-solving process. Extensive experiments demonstrate that GS-Reasoner achieves impressive results on 3D visual grounding, which in turn significantly enhances its spatial reasoning capabilities, leading to state-of-the-art performance.

  • 6 authors
·
Oct 15, 2025 2

AgentGrounder: Zero-Shot 3D Visual Pointcloud Grounding using Multimodal Language Models

3D Visual Grounding (3DVG) is an essential capability for embodied AI, requiring agents to localize objects in 3D scenes based on natural language descriptions. Recent zero-shot methods leverage 2D vision-language models (LVLMs). However, they often rely on existing sets of multi-view images and struggle with the limited semantic and spatial details provided by standard 3D segmentation tools. We present AgentGrounder, a zero-shot 3D visual grounding framework that operates directly on colored point clouds without task-specific 3D training. Our approach follows a two-stage design: (1) an offline stage that applies 3D model to build an Object Lookup Table (OLT) with instance IDs, semantic labels, 3D bounding boxes; and (2) an online tool-driven agent that decomposes each query, retrieves only relevant candidates from the OLT, performs geometric scoring, and triggers image rendering on demand when additional visual evidence (e.g., color, material, or viewpoint-sensitive cues) is required. Compared with fixed anchor-target matching pipelines, this design reduces cascading matching errors and improves context-window efficiency by avoiding prompts overloaded with irrelevant objects. We evaluate on ScanRefer and Nr3D under a zero-shot setting and observe consistent improvements over SeeGround in our setup, including +2.5% Acc@0.5 on ScanRefer and +6.3% on Nr3D, with a notable +6.3% gain on Nr3D view-independent queries. These results show that combining selective retrieval, geometric reasoning, and adaptive visual inspection yields a practical and robust foundation for open-vocabulary 3D grounding. Our code is available at https://github.com/be2rlab/AgentGrounder.

  • 4 authors
·
May 24

Map-Det3D: Metric Feed-Forward 3D Reconstruction Prior for Multi-view 3D Object Detection from Streaming Inputs

Metric 3D object detection is a core capability for embodied agents, yet most reliable systems lean on depth sensors, trading away cost, power, and integration simplicity. This motivates monocular 3D detection, which avoids additional constraints, yet it faces a major obstacle: from a single image, depth, and especially absolute scale, are underconstrained. As a result, the prevailing pattern of detecting in 2D and then predicting 3D attributes is often brittle, since modest range errors can dominate 3D localization, and the learned scale prior can fail when cameras, motion, or environments undergo domain shifts. To address this, we propose Map-Det3D, an online multi-view 3D object detection model that brings detection directly into a 3D space reconstructed from RGB. We map a short temporal window into multiple views and repurpose a feed-forward metric 3D reconstruction model as our geometric backbone while tuning its object-aware capabilities. Building on this representation, Map-Det3D directly predicts boxes in metric 3D space, without the widely used 2D-to-3D lifting. Experiments across different benchmarks show that this design supports strong online performance and robust transfer without adaptation, suggesting that training reconstruction priors for detection is a practical route to stable metric 3D detection from monocular video. Code and models are available at https://royyang0714.github.io/Map-Det3D.

  • 10 authors
·
Aug 11

SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting

3D Gaussian Splatting (3DGS) serves as a highly performant and efficient encoding of scene geometry, appearance, and semantics. Moreover, grounding language in 3D scenes has proven to be an effective strategy for 3D scene understanding. Current Language Gaussian Splatting line of work fall into three main groups: (i) per-scene optimization-based, (ii) per-scene optimization-free, and (iii) generalizable approach. However, most of them are evaluated only on rendered 2D views of a handful of scenes and viewpoints close to the training views, limiting ability and insight into holistic 3D understanding. To address this gap, we propose the first large-scale benchmark that systematically assesses these three groups of methods directly in 3D space, evaluating on 1060 scenes across three indoor datasets and one outdoor dataset. Benchmark results demonstrate a clear advantage of the generalizable paradigm, particularly in relaxing the scene-specific limitation, enabling fast feed-forward inference on novel scenes, and achieving superior segmentation performance. We further introduce GaussianWorld-49K a carefully curated 3DGS dataset comprising around 49K diverse indoor and outdoor scenes obtained from multiple sources, with which we demonstrate the generalizable approach could harness strong data priors. Our codes, benchmark, and datasets will be made public to accelerate research in generalizable 3DGS scene understanding.

  • 13 authors
·
Jun 10, 2025

Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation

Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world. Existing 3D Vision-Language (3D-VL) models primarily focus on grounding objects in static observations from 3D reconstruction, such as meshes and point clouds, but lack the ability to actively perceive and explore their environment. To address this limitation, we introduce \textbf{M}ove \textbf{t}o \textbf{U}nderstand (\model), a unified framework that integrates active perception with \textbf{3D} vision-language learning, enabling embodied agents to effectively explore and understand their environment. This is achieved by three key innovations: 1) Online query-based representation learning, enabling direct spatial memory construction from RGB-D frames, eliminating the need for explicit 3D reconstruction. 2) A unified objective for grounding and exploring, which represents unexplored locations as frontier queries and jointly optimizes object grounding and frontier selection. 3) End-to-end trajectory learning that combines Vision-Language-Exploration pre-training over a million diverse trajectories collected from both simulated and real-world RGB-D sequences. Extensive evaluations across various embodied navigation and question-answering benchmarks show that MTU3D outperforms state-of-the-art reinforcement learning and modular navigation approaches by 14\%, 23\%, 9\%, and 2\% in success rate on HM3D-OVON, GOAT-Bench, SG3D, and A-EQA, respectively. \model's versatility enables navigation using diverse input modalities, including categories, language descriptions, and reference images. These findings highlight the importance of bridging visual grounding and exploration for embodied intelligence.

  • 12 authors
·
Jul 5, 2025

AutoFocus: Uncertainty-Aware Active Visual Search for GUI Grounding

Vision-Language Models (VLMs) have enabled autonomous GUI agents that translate natural language instructions into executable screen coordinates. However, grounding performance degrades in high-resolution interfaces, where dense layouts and small interactive elements expose a resolution gap between modern displays and model input constraints. Existing zoom-in strategies rely on fixed anchors, heuristic grids, or reinforcement learning, lacking a principled mechanism to adaptively determine where refinement is needed and how much spatial uncertainty should be explored. We propose AutoFocus, a training-free, uncertainty-aware active visual search framework for GUI grounding. Our key insight is that token-level perplexity in coordinate generation naturally reflects spatial uncertainty. Rather than committing to a single prediction, AutoFocus samples multiple coordinate hypotheses and converts their axial perplexities into an anisotropic gaussian spatial probability field, explicitly modeling directional uncertainty. Based on this field, we generate global and local region proposals and introduce Shape-Aware Zooming to balance tight localization with contextual preservation. A visual prompt-based aggregation step then selects the most consistent prediction via structured comparison. Extensive experiments on ScreenSpot-Pro and ScreenSpot-V2 demonstrate consistent improvements across both general-purpose and GUI-specialized VLMs.

  • 5 authors
·
May 3

From Perception to Action: Spatial AI Agents and World Models

While large language models have become the prevailing approach for agentic reasoning and planning, their success in symbolic domains does not readily translate to the physical world. Spatial intelligence, the ability to perceive 3D structure, reason about object relationships, and act under physical constraints, is an orthogonal capability that proves important for embodied agents. Existing surveys address either agentic architectures or spatial domains in isolation. None provide a unified framework connecting these complementary capabilities. This paper bridges that gap. Through a thorough review of over 2,000 papers, citing 742 works from top-tier venues, we introduce a unified three-axis taxonomy connecting agentic capabilities with spatial tasks across scales. Crucially, we distinguish spatial grounding (metric understanding of geometry and physics) from symbolic grounding (associating images with text), arguing that perception alone does not confer agency. Our analysis reveals three key findings mapped to these axes: (1) hierarchical memory systems (Capability axis) are important for long-horizon spatial tasks. (2) GNN-LLM integration (Task axis) is a promising approach for structured spatial reasoning. (3) World models (Scale axis) are essential for safe deployment across micro-to-macro spatial scales. We conclude by identifying six grand challenges and outlining directions for future research, including the need for unified evaluation frameworks to standardize cross-domain assessment. This taxonomy provides a foundation for unifying fragmented research efforts and enabling the next generation of spatially-aware autonomous systems in robotics, autonomous vehicles, and geospatial intelligence.

  • 6 authors
·
Feb 1

MetaEarth3D: Unlocking World-scale 3D Generation with Spatially Scalable Generative Modeling

Recent generative AI models have achieved remarkable breakthroughs in language and visual understanding. However, although these models can generate realistic visual content, their spatial scale remains confined to bounded environments, preventing them from capturing how geographic environments evolve across thousands of kilometers or from modeling the spatial structure of the large-scale physical world. This limitation poses a critical challenge for ultra-wide-area spatial intelligence in Earth observation and simulation, revealing a deeper gap in generative AI: progress has relied primarily on scaling model parameters and training data, while overlooking spatial scale as a core dimension of intelligence. Here, motivated by this missing dimension, we investigate spatial scale as a new scaling axis in foundation models and present MetaEarth3D, the first generative foundation model capable of spatially consistent generation at the planetary scale. Taking optical Earth observation simulation as a testbed, MetaEarth3D enables the generation of multi-level, unbounded, and diverse 3D scenes spanning large-scale terrains, medium-scale cities, and fine-grained street blocks. Built upon 10 million globally distributed real-world training images, MetaEarth3D demonstrates both strong visual realism and geospatial statistical realism. Beyond generation, MetaEarth3D serves as a generative data engine for diverse virtual environments in ultra-wide spatial intelligence. We argue that this study may help empower next-generation spatial intelligence for Earth observation.

  • 6 authors
·
Apr 18

GroundingPI: A Grounding Foundation Model towards Physical Intelligence with Visual Primitives

Precise grounding matters. It specifies which object is the target and where that object is, even in clutter and for tiny objects, and it has to be fast enough for closed-loop control. Yet vision-language-action (VLA) and world-action models (WAMs) take perception from general-purpose vision-language and video-generation backbones, which still fail in these settings. We introduce GroundingPI, a 4B grounding foundation model that generates points and boxes as quantized coordinates in a shared vocabulary. Training combines multimodal and spatial pretraining, supervised fine-tuning, and reinforcement learning with GRPO, using supervision from public datasets and dedicated data engines. Against 44 baselines across 34 grounding benchmarks spanning 11 perceptual capabilities, GroundingPI establishes a new state of the art, averaging 73.68%, above the larger GPT-6 Astra (71.54%). As a downstream visual backbone, GroundingPI improves performance on robotic manipulation and autonomous driving. On RoboTwin 2.0, it outperforms every mainstream backbone we evaluate in all four out-of-distribution settings, by up to 24.8% relative to the strongest backbone. On RoboCasa-GR1, GroundingPI trained with 50% of the demonstrations outperforms those baselines trained with 75%. On nuScenes, used as the visual backbone, GroundingPI attains an average open-loop L2 error of 0.296 m. We systematically analyze GroundingPI's pretraining in scale and data composition. Downstream autonomous driving and robotic manipulation improve as the pretraining is scaled. Analyzing the data recipe across these 11 perceptual capabilities shows dense grounding's substantial benefits for both, and OCR's potential as a catalyst for perceptual learning. These results support grounding as a perceptual foundation, and dedicated perceptual pretraining as a promising direction for foundation models of physical intelligence.

XPENG-AI XPENG AI
·
Sep 29 2

GIST: Multimodal Knowledge Extraction and Spatial Grounding via Intelligent Semantic Topology

Navigating complex, densely packed environments like retail stores, warehouses, and hospitals poses a significant spatial grounding challenge for humans and embodied AI. In these spaces, dense visual features quickly become stale given the quasi-static nature of items, and long-tail semantic distributions challenge traditional computer vision. While Vision-Language Models (VLMs) help assistive systems navigate semantically-rich spaces, they still struggle with spatial grounding in cluttered environments. We present GIST (Grounded Intelligent Semantic Topology), a multimodal knowledge extraction pipeline that transforms a consumer-grade mobile point cloud into a semantically annotated navigation topology. Our architecture distills the scene into a 2D occupancy map, extracts its topological layout, and overlays a lightweight semantic layer via intelligent keyframe and semantic selection. We demonstrate the versatility of this structured spatial knowledge through critical downstream Human-AI interaction tasks: (1) an intent-driven Semantic Search engine that actively infers categorical alternatives and zones when exact matches fail; (2) a one-shot Semantic Localizer achieving a 1.04 m top-5 mean translation error; (3) a Zone Classification module that segments the walkable floor plan into high-level semantic regions; and (4) a Visually-Grounded Instruction Generator that synthesizes optimal paths into egocentric, landmark-rich natural language routing. In multi-criteria LLM evaluations, GIST outperforms sequence-based instruction generation baselines. Finally, an in-situ formative evaluation (N=5) yields an 80% navigation success rate relying solely on verbal cues, validating the system's capacity for universal design.

  • 2 authors
·
Apr 15

N3D-VLM: Native 3D Grounding Enables Accurate Spatial Reasoning in Vision-Language Models

While current multimodal models can answer questions based on 2D images, they lack intrinsic 3D object perception, limiting their ability to comprehend spatial relationships and depth cues in 3D scenes. In this work, we propose N3D-VLM, a novel unified framework that seamlessly integrates native 3D object perception with 3D-aware visual reasoning, enabling both precise 3D grounding and interpretable spatial understanding. Unlike conventional end-to-end models that directly predict answers from RGB/RGB-D inputs, our approach equips the model with native 3D object perception capabilities, enabling it to directly localize objects in 3D space based on textual descriptions. Building upon accurate 3D object localization, the model further performs explicit reasoning in 3D, achieving more interpretable and structured spatial understanding. To support robust training for these capabilities, we develop a scalable data construction pipeline that leverages depth estimation to lift large-scale 2D annotations into 3D space, significantly increasing the diversity and coverage for 3D object grounding data, yielding over six times larger than the largest existing single-image 3D detection dataset. Moreover, the pipeline generates spatial question-answering datasets that target chain-of-thought (CoT) reasoning in 3D, facilitating joint training for both 3D object localization and 3D spatial reasoning. Experimental results demonstrate that our unified framework not only achieves state-of-the-art performance on 3D grounding tasks, but also consistently surpasses existing methods in 3D spatial reasoning in vision-language model.

tencent Tencent
·
Dec 18, 2025 2

VG3S: Visual Geometry Grounded Gaussian Splatting for Semantic Occupancy Prediction

3D semantic occupancy prediction has become a crucial perception task for comprehensive scene understanding in autonomous driving. While recent advances have explored 3D Gaussian splatting for occupancy modeling to substantially reduce computational overhead, the generation of high-quality 3D Gaussians relies heavily on accurate geometric cues, which are often insufficient in purely vision-centric paradigms. To bridge this gap, we advocate for injecting the strong geometric grounding capability from Vision Foundation Models (VFMs) into occupancy prediction. In this regard, we introduce Visual Geometry Grounded Gaussian Splatting (VG3S), a novel framework that empowers Gaussian-based occupancy prediction with cross-view 3D geometric grounding. Specifically, to fully exploit the rich 3D geometric priors from a frozen VFM, we propose a plug-and-play hierarchical geometric feature adapter, which can effectively transform generic VFM tokens via feature aggregation, task-specific alignment, and multi-scale restructuring. Extensive experiments on the nuScenes occupancy benchmark demonstrate that VG3S achieves remarkable improvements of 12.6% in IoU and 7.5% in mIoU over the baseline. Furthermore, we show that VG3S generalizes seamlessly across diverse VFMs, consistently enhancing occupancy prediction accuracy and firmly underscoring the immense value of integrating priors derived from powerful, pre-trained geometry-grounded VFMs.

  • 3 authors
·
Mar 6

GroundVLP: Harnessing Zero-shot Visual Grounding from Vision-Language Pre-training and Open-Vocabulary Object Detection

Visual grounding, a crucial vision-language task involving the understanding of the visual context based on the query expression, necessitates the model to capture the interactions between objects, as well as various spatial and attribute information. However, the annotation data of visual grounding task is limited due to its time-consuming and labor-intensive annotation process, resulting in the trained models being constrained from generalizing its capability to a broader domain. To address this challenge, we propose GroundVLP, a simple yet effective zero-shot method that harnesses visual grounding ability from the existing models trained from image-text pairs and pure object detection data, both of which are more conveniently obtainable and offer a broader domain compared to visual grounding annotation data. GroundVLP proposes a fusion mechanism that combines the heatmap from GradCAM and the object proposals of open-vocabulary detectors. We demonstrate that the proposed method significantly outperforms other zero-shot methods on RefCOCO/+/g datasets, surpassing prior zero-shot state-of-the-art by approximately 28\% on the test split of RefCOCO and RefCOCO+. Furthermore, GroundVLP performs comparably to or even better than some non-VLP-based supervised models on the Flickr30k entities dataset. Our code is available at https://github.com/om-ai-lab/GroundVLP.

  • 4 authors
·
Dec 22, 2023

VideoZeroBench: Probing the Limits of Video MLLMs with Spatio-Temporal Evidence Verification

Recent video multimodal large language models achieve impressive results across various benchmarks. However, current evaluations suffer from two critical limitations: (1) inflated scores can mask deficiencies in fine-grained visual understanding and reasoning, and (2) answer correctness is often measured without verifying whether models identify the precise spatio-temporal evidence supporting their predictions. To address this, we present VideoZeroBench, a hierarchical benchmark designed for challenging long-video question answering that rigorously verifies spatio-temporal evidence. It comprises 500 manually annotated questions across 13 domains, paired with temporal intervals and spatial bounding boxes as evidence. To disentangle answering generation, temporal grounding, and spatial grounding, we introduce a five-level evaluation protocol that progressively tightens evidence requirements. Experiments show that even Gemini-3-Pro correctly answers fewer than 17% of questions under the standard end-to-end QA setting (Level-3). When grounding constraints are imposed, performance drops sharply: No model exceeds 1% accuracy when both correct answering and accurate spatio-temporal localization are required (Level-5), with most failing to achieve any correct grounded predictions. These results expose a significant gap between surface-level answer correctness and genuine evidence-based reasoning, revealing that grounded video understanding remains a bottleneck for long-video QA. We further analyze performance across minimal evidence spans, atomic abilities, and inference paradigms, providing insights for future research in grounded video reasoning. The benchmark and code will be made publicly available.

VIEW2SPACE: Studying Multi-View Visual Reasoning from Sparse Observations

Multi-view visual reasoning is essential for intelligent systems that must understand complex environments from sparse and discrete viewpoints, yet existing research has largely focused on single-image or temporally dense video settings. In real-world scenarios, reasoning across views requires integrating partial observations without explicit guidance, while collecting large-scale multi-view data with accurate geometric and semantic annotations remains challenging. To address this gap, we leverage physically grounded simulation to construct diverse, high-fidelity 3D scenes with precise per-view metadata, enabling scalable data generation that remains transferable to real-world settings. Based on this engine, we introduce VIEW2SPACE, a multi-dimensional benchmark for sparse multi-view reasoning, together with a scalable, disjoint training split supporting millions of grounded question-answer pairs. Using this benchmark, a comprehensive evaluation of state-of-the-art vision-language and spatial models reveals that multi-view reasoning remains largely unsolved, with most models performing only marginally above random guessing. We further investigate whether training can bridge this gap. Our proposed Grounded Chain-of-Thought with Visual Evidence substantially improves performance under moderate difficulty, and generalizes to real-world data, outperforming existing approaches in cross-dataset evaluation. We further conduct difficulty-aware scaling analyses across model size, data scale, reasoning depth, and visibility constraints, indicating that while geometric perception can benefit from scaling under sufficient visibility, deep compositional reasoning across sparse views remains a fundamental challenge.

  • 9 authors
·
Mar 17

SpaceVista: All-Scale Visual Spatial Reasoning from mm to km

With the current surge in spatial reasoning explorations, researchers have made significant progress in understanding indoor scenes, but still struggle with diverse applications such as robotics and autonomous driving. This paper aims to advance all-scale spatial reasoning across diverse scenarios by tackling two key challenges: 1) the heavy reliance on indoor 3D scans and labor-intensive manual annotations for dataset curation; 2) the absence of effective all-scale scene modeling, which often leads to overfitting to individual scenes. In this paper, we introduce a holistic solution that integrates a structured spatial reasoning knowledge system, scale-aware modeling, and a progressive training paradigm, as the first attempt to broaden the all-scale spatial intelligence of MLLMs to the best of our knowledge. Using a task-specific, specialist-driven automated pipeline, we curate over 38K video scenes across 5 spatial scales to create SpaceVista-1M, a dataset comprising approximately 1M spatial QA pairs spanning 19 diverse task types. While specialist models can inject useful domain knowledge, they are not reliable for evaluation. We then build an all-scale benchmark with precise annotations by manually recording, retrieving, and assembling video-based data. However, naive training with SpaceVista-1M often yields suboptimal results due to the potential knowledge conflict. Accordingly, we introduce SpaceVista-7B, a spatial reasoning model that accepts dense inputs beyond semantics and uses scale as an anchor for scale-aware experts and progressive rewards. Finally, extensive evaluations across 5 benchmarks, including our SpaceVista-Bench, demonstrate competitive performance, showcasing strong generalization across all scales and scenarios. Our dataset, model, and benchmark will be released on https://peiwensun2000.github.io/mm2km .

  • 11 authors
·
Oct 10, 2025 3

EarthSpatialBench: Benchmarking Spatial Reasoning Capabilities of Multimodal LLMs on Earth Imagery

Benchmarking spatial reasoning in multimodal large language models (MLLMs) has attracted growing interest in computer vision due to its importance for embodied AI and other agentic systems that require precise interaction with the physical world. However, spatial reasoning on Earth imagery has lagged behind, as it uniquely involves grounding objects in georeferenced images and quantitatively reasoning about distances, directions, and topological relations using both visual cues and vector geometry coordinates (e.g., 2D bounding boxes, polylines, and polygons). Existing benchmarks for Earth imagery primarily focus on 2D spatial grounding, image captioning, and coarse spatial relations (e.g., simple directional or proximity cues). They lack support for quantitative direction and distance reasoning, systematic topological relations, and complex object geometries beyond bounding boxes. To fill this gap, we propose EarthSpatialBench, a comprehensive benchmark for evaluating spatial reasoning in MLLMs on Earth imagery. The benchmark contains over 325K question-answer pairs spanning: (1) qualitative and quantitative reasoning about spatial distance and direction; (2) systematic topological relations; (3) single-object queries, object-pair queries, and compositional aggregate group queries; and (4) object references expressed via textual descriptions, visual overlays, and explicit geometry coordinates, including 2D bounding boxes, polylines, and polygons. We conducted extensive experiments on both open-source and proprietary models to identify limitations in the spatial reasoning of MLLMs.

  • 9 authors
·
Feb 16

LookAgain: Closed-Loop GUI Grounding with Visually Grounded Reflection

Recent graphical user interface (GUI) grounders have significantly advanced single-shot accuracy on standard benchmarks, yet their performance degrades sharply on small targets, densely packed controls and out-of-distribution interfaces. We attribute this gap to a paradigmatic limitation shared by existing approaches: none of them treats a produced coordinate as a hypothesis to be reflected upon and revised under new visual evidence. This manifests as three coupled issues: 1) Lack of post-hoc reflection. The prediction is frozen at the moment of emission, leaving no internal mechanism to challenge or refine it. 2) Visual evidence decoupled from the prediction. The auxiliary visual evidence is gathered to support the upcoming coordinate rather than to scrutinise the one already committed to. 3) Refinement over views, not over predictions. The iterative zoom-in refines the inspected region instead of inheriting a previous coordinate as a spatial prior to be corrected. In this paper, we propose LookAgain, a closed-loop GUI grounder driven by post-prediction visual reflection. LookAgain reformulates grounding as a multi-turn predict-look-again-refine process with two primitives: "locate" posts a coordinate hypothesis, renders a marker on the image and appends a local patch of the predicted region. It anchors the next reasoning step to the previous prediction as a spatial prior; "confirm" accepts or reject the hypothesis and terminates the procedure. We train the LookAgain grounder with SFT on constructed reflective trajectories as a cold start, followed by GRPO with terminal grounding correctness as the sole reward. Extensive experiments show that LookAgain consistently improves performance on both refusal-aware and general GUI grounding benchmarks, achieving state-of-the-art results. Comprehensive ablations further verify the effectiveness of the proposed framework.

  • 6 authors
·
Aug 9

Mamba-VGGT: Persistent Long-Sequence Video Geometry Grounded Transformer via External Sliding Window Mamba Memory

Visual Geometry Grounded Transformers (VGGT) have set new benchmarks in high-fidelity 3D scene reconstruction. However, as the sequence length increases, these models suffer from catastrophic geometric forgetting and accumulation drift, primarily due to the quadratic complexity of global attention which necessitates truncated temporal windows. To overcome the resulting geometric drift, we present Mamba-VGGT, an enhanced VGGT framework capable of persistent long-range reasoning. Our key contribution is a Sliding Window Mamba (SWM) memory module that maintains an explicit external memory token across temporal windows. This module leverages selective state-space modeling to distill and propagate global geometric priors, effectively bypassing the memory constraints of traditional transformers. To integrate these long-term temporal cues without disrupting the highly optimized spatial features of the pre-trained VGGT, we propose a Zero-Init Spatial Memory Injector. Utilizing zero-convolutional layers, this injector adaptively fuses persistent memory into the patch token stream, ensuring structural stability and seamless feature alignment. Extensive experiments demonstrate that our approach significantly outperforms existing VGGT-based methods in maintaining spatial consistency and reducing trajectory accumulation errors. Our work provides a scalable, linear-complexity solution for geometry-grounded world modeling in extensive 3D environments.

  • 7 authors
·
May 16

Calibrating Panoramic Depth Estimation for Practical Localization and Mapping

The absolute depth values of surrounding environments provide crucial cues for various assistive technologies, such as localization, navigation, and 3D structure estimation. We propose that accurate depth estimated from panoramic images can serve as a powerful and light-weight input for a wide range of downstream tasks requiring 3D information. While panoramic images can easily capture the surrounding context from commodity devices, the estimated depth shares the limitations of conventional image-based depth estimation; the performance deteriorates under large domain shifts and the absolute values are still ambiguous to infer from 2D observations. By taking advantage of the holistic view, we mitigate such effects in a self-supervised way and fine-tune the network with geometric consistency during the test phase. Specifically, we construct a 3D point cloud from the current depth prediction and project the point cloud at various viewpoints or apply stretches on the current input image to generate synthetic panoramas. Then we minimize the discrepancy of the 3D structure estimated from synthetic images without collecting additional data. We empirically evaluate our method in robot navigation and map-free localization where our method shows large performance enhancements. Our calibration method can therefore widen the applicability under various external conditions, serving as a key component for practical panorama-based machine vision systems.

  • 3 authors
·
Aug 27, 2023

S4VY: Segment Anything in Feed-Forward 4D Visual Geometry

Accurate instance segmentation in dynamic scenes is important for downstream applications such as robotics and autonomous driving. Existing Segment Anything models operate primarily on 2D image or video masks and preserve identity through sequential memory, while promptable 4D instance segmentation built upon feed-forward visual geometry remains underexplored. We introduce S4VY, a Segment Anything model built on feed-forward 4D visual geometry. From a set of RGB observations, S4VY transforms shared visual-geometric features into an exhaustive set of class-agnostic 4D instance masks through a space-time query decoder, with each persistent object query binding one entity across all observations. This representation supports prompt-independent segmentation as well as point- and box- conditioned selection, without requiring a seed mask or temporal ordering. We further develop an agentic harness for natural-language grounding in the large observation space of a 4D scene. Active tree search identifies relevant frames without scanning every fixed window; a dual-stream grounder combines fine-grained VLM visual priors with geometry-consistent instance features through complementary bounding-box prediction and object-query matching; and an independent critic selects the final 4D instance mask from their predictions. Extensive experiments demonstrate state-of-the-art 4D instance segmentation and strong language-guided grounding performance under a unified evaluation spanning static and dynamic scenes.

  • 5 authors
·
Oct 2

3D-GRAND: A Million-Scale Dataset for 3D-LLMs with Better Grounding and Less Hallucination

The integration of language and 3D perception is crucial for developing embodied agents and robots that comprehend and interact with the physical world. While large language models (LLMs) have demonstrated impressive language understanding and generation capabilities, their adaptation to 3D environments (3D-LLMs) remains in its early stages. A primary challenge is the absence of large-scale datasets that provide dense grounding between language and 3D scenes. In this paper, we introduce 3D-GRAND, a pioneering large-scale dataset comprising 40,087 household scenes paired with 6.2 million densely-grounded scene-language instructions. Our results show that instruction tuning with 3D-GRAND significantly enhances grounding capabilities and reduces hallucinations in 3D-LLMs. As part of our contributions, we propose a comprehensive benchmark 3D-POPE to systematically evaluate hallucination in 3D-LLMs, enabling fair comparisons among future models. Our experiments highlight a scaling effect between dataset size and 3D-LLM performance, emphasizing the critical role of large-scale 3D-text datasets in advancing embodied AI research. Notably, our results demonstrate early signals for effective sim-to-real transfer, indicating that models trained on large synthetic data can perform well on real-world 3D scans. Through 3D-GRAND and 3D-POPE, we aim to equip the embodied AI community with essential resources and insights, setting the stage for more reliable and better-grounded 3D-LLMs. Project website: https://3d-grand.github.io

  • 7 authors
·
Jun 7, 2024 2

3D-SPS: Single-Stage 3D Visual Grounding via Referred Point Progressive Selection

3D visual grounding aims to locate the referred target object in 3D point cloud scenes according to a free-form language description. Previous methods mostly follow a two-stage paradigm, i.e., language-irrelevant detection and cross-modal matching, which is limited by the isolated architecture. In such a paradigm, the detector needs to sample keypoints from raw point clouds due to the inherent properties of 3D point clouds (irregular and large-scale), to generate the corresponding object proposal for each keypoint. However, sparse proposals may leave out the target in detection, while dense proposals may confuse the matching model. Moreover, the language-irrelevant detection stage can only sample a small proportion of keypoints on the target, deteriorating the target prediction. In this paper, we propose a 3D Single-Stage Referred Point Progressive Selection (3D-SPS) method, which progressively selects keypoints with the guidance of language and directly locates the target. Specifically, we propose a Description-aware Keypoint Sampling (DKS) module to coarsely focus on the points of language-relevant objects, which are significant clues for grounding. Besides, we devise a Target-oriented Progressive Mining (TPM) module to finely concentrate on the points of the target, which is enabled by progressive intra-modal relation modeling and inter-modal target mining. 3D-SPS bridges the gap between detection and matching in the 3D visual grounding task, localizing the target at a single stage. Experiments demonstrate that 3D-SPS achieves state-of-the-art performance on both ScanRefer and Nr3D/Sr3D datasets.

  • 8 authors
·
Apr 13, 2022

Geometry Meets Vision: Revisiting Pretrained Semantics in Distilled Fields

Semantic distillation in radiance fields has spurred significant advances in open-vocabulary robot policies, e.g., in manipulation and navigation, founded on pretrained semantics from large vision models. While prior work has demonstrated the effectiveness of visual-only semantic features (e.g., DINO and CLIP) in Gaussian Splatting and neural radiance fields, the potential benefit of geometry-grounding in distilled fields remains an open question. In principle, visual-geometry features seem very promising for spatial tasks such as pose estimation, prompting the question: Do geometry-grounded semantic features offer an edge in distilled fields? Specifically, we ask three critical questions: First, does spatial-grounding produce higher-fidelity geometry-aware semantic features? We find that image features from geometry-grounded backbones contain finer structural details compared to their counterparts. Secondly, does geometry-grounding improve semantic object localization? We observe no significant difference in this task. Thirdly, does geometry-grounding enable higher-accuracy radiance field inversion? Given the limitations of prior work and their lack of semantics integration, we propose a novel framework SPINE for inverting radiance fields without an initial guess, consisting of two core components: coarse inversion using distilled semantics, and fine inversion using photometric-based optimization. Surprisingly, we find that the pose estimation accuracy decreases with geometry-grounded features. Our results suggest that visual-only features offer greater versatility for a broader range of downstream tasks, although geometry-grounded features contain more geometric detail. Notably, our findings underscore the necessity of future research on effective strategies for geometry-grounding that augment the versatility and performance of pretrained semantic features.

  • 3 authors
·
Oct 3, 2025

AerialMetric: Benchmarking and Adapting UAV Monocular Metric Depth Estimation in the Real World

This paper addresses the problem of monocular metric depth estimation in aerial UAV imagery. Although recent data-driven methods have achieved remarkable progress in ground-level scenarios, models trained primarily on street-view and indoor datasets exhibit significant domain gaps when applied to aerial viewpoints. To tackle these challenges, we introduce AerialMetric, a benchmark dataset designed to evaluate and facilitate the adaptation of monocular metric depth estimation under UAV aerial viewpoints. The dataset consists of four complementary subsets collected from different sources, jointly covering real-world photogrammetry data, controlled aerial acquisition settings, photorealistic synthetic scenes, and in-the-wild Internet imagery. Totally, AerialMetric provides 52K real-world and 16K synthetic image-depth pairs with reliable metric ground truth. Based on this dataset, we conduct systematic evaluations of existing state-of-the-art models under aerial settings and investigate the impact of viewpoint, altitude, and camera parameters on metric depth prediction. In addition, by fine-tuning representative metric depth model on our dataset, we establish a comprehensive aerial benchmark and achieve state-of-the-art performance across diverse aerial imagery. Our dataset, code, and model weight are publicly available at https://kuieless.github.io/AerialMetric-ECCV2026-page/.

  • 9 authors
·
Jun 28

CityCode: Building Agent-Operable 3D Cities from Sparse Aerial Observations

Urban spatial intelligence calls for 3D cities that agents can measure, interpret, and modify across successive tasks. Maintaining such cities as persistent, code-based states requires lightweight acquisition and support for consistent state updates without repeated dense reconstruction. We therefore formulate a new setting for grounded urban world construction: generating large-scale, instance-level parameterized 3D cities from one low-altitude aerial RGB image per region and known camera parameters, while recovering metrically scaled buildings and explicit road geometry and connectivity. We introduce CityCode, an agent-operable representation that unifies metric geometry, urban topology, visual semantics, and 3D assets through persistent entity identities, with dependency-aware versioned execution for validated updates and historical restoration. We further develop Air2Code to construct this representation by combining visual structure extraction with adapted metric depth estimation. To address occlusion and incomplete coverage, recovered structure and observed appearance guide generative completion and subsequent structure-aware 3D generation for buildings and backgrounds. Experiments on CitySample-Aerial and UrbanScene3D demonstrate substantially more accurate metric structure recovery and superior visual fidelity to the target cities compared with the evaluated baselines. Across 50 task chains of 50 steps each, CityCode supports continued querying, editing, planning, and historical restoration over evolving city states. Together, CityCode and Air2Code turn sparse aerial observations into persistent, agent-operable urban worlds for long-horizon urban spatial intelligence.

  • 11 authors
·
Oct 12

WorldWarp: Propagating 3D Geometry with Asynchronous Video Diffusion

Generating long-range, geometrically consistent video presents a fundamental dilemma: while consistency demands strict adherence to 3D geometry in pixel space, state-of-the-art generative models operate most effectively in a camera-conditioned latent space. This disconnect causes current methods to struggle with occluded areas and complex camera trajectories. To bridge this gap, we propose WorldWarp, a framework that couples a 3D structural anchor with a 2D generative refiner. To establish geometric grounding, WorldWarp maintains an online 3D geometric cache built via Gaussian Splatting (3DGS). By explicitly warping historical content into novel views, this cache acts as a structural scaffold, ensuring each new frame respects prior geometry. However, static warping inevitably leaves holes and artifacts due to occlusions. We address this using a Spatio-Temporal Diffusion (ST-Diff) model designed for a "fill-and-revise" objective. Our key innovation is a spatio-temporal varying noise schedule: blank regions receive full noise to trigger generation, while warped regions receive partial noise to enable refinement. By dynamically updating the 3D cache at every step, WorldWarp maintains consistency across video chunks. Consequently, it achieves state-of-the-art fidelity by ensuring that 3D logic guides structure while diffusion logic perfects texture. Project page: https://hyokong.github.io/worldwarp-page/{https://hyokong.github.io/worldwarp-page/}.

ReasonGrounder: LVLM-Guided Hierarchical Feature Splatting for Open-Vocabulary 3D Visual Grounding and Reasoning

Open-vocabulary 3D visual grounding and reasoning aim to localize objects in a scene based on implicit language descriptions, even when they are occluded. This ability is crucial for tasks such as vision-language navigation and autonomous robotics. However, current methods struggle because they rely heavily on fine-tuning with 3D annotations and mask proposals, which limits their ability to handle diverse semantics and common knowledge required for effective reasoning. In this work, we propose ReasonGrounder, an LVLM-guided framework that uses hierarchical 3D feature Gaussian fields for adaptive grouping based on physical scale, enabling open-vocabulary 3D grounding and reasoning. ReasonGrounder interprets implicit instructions using large vision-language models (LVLM) and localizes occluded objects through 3D Gaussian splatting. By incorporating 2D segmentation masks from the SAM and multi-view CLIP embeddings, ReasonGrounder selects Gaussian groups based on object scale, enabling accurate localization through both explicit and implicit language understanding, even in novel, occluded views. We also contribute ReasoningGD, a new dataset containing over 10K scenes and 2 million annotations for evaluating open-vocabulary 3D grounding and amodal perception under occlusion. Experiments show that ReasonGrounder significantly improves 3D grounding accuracy in real-world scenarios.

  • 7 authors
·
Mar 29, 2025