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Add four formal Ground Truth human-review bundles

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  1. formal_human_review/13e06cb2496cdd353d2eb20d/README.md +30 -0
  2. formal_human_review/13e06cb2496cdd353d2eb20d/confidence.json +59 -0
  3. formal_human_review/13e06cb2496cdd353d2eb20d/raw.jpg +3 -0
  4. formal_human_review/13e06cb2496cdd353d2eb20d/round2_overlay.jpg +3 -0
  5. formal_human_review/13e06cb2496cdd353d2eb20d/round2_refined.json +161 -0
  6. formal_human_review/13e06cb2496cdd353d2eb20d/round3_adjudicated.json +120 -0
  7. formal_human_review/13e06cb2496cdd353d2eb20d/round3_overlay.jpg +3 -0
  8. formal_human_review/31bea7df6706952cf58b1ff7/README.md +29 -0
  9. formal_human_review/31bea7df6706952cf58b1ff7/confidence.json +60 -0
  10. formal_human_review/31bea7df6706952cf58b1ff7/raw.jpg +3 -0
  11. formal_human_review/31bea7df6706952cf58b1ff7/round2_overlay.jpg +3 -0
  12. formal_human_review/31bea7df6706952cf58b1ff7/round2_refined.json +112 -0
  13. formal_human_review/31bea7df6706952cf58b1ff7/round3_adjudicated.json +107 -0
  14. formal_human_review/31bea7df6706952cf58b1ff7/round3_overlay.jpg +3 -0
  15. formal_human_review/625c5963b9d3c186f8bf951a/README.md +29 -0
  16. formal_human_review/625c5963b9d3c186f8bf951a/confidence.json +63 -0
  17. formal_human_review/625c5963b9d3c186f8bf951a/raw.jpg +3 -0
  18. formal_human_review/625c5963b9d3c186f8bf951a/round2_overlay.jpg +3 -0
  19. formal_human_review/625c5963b9d3c186f8bf951a/round2_refined.json +172 -0
  20. formal_human_review/625c5963b9d3c186f8bf951a/round3_adjudicated.json +116 -0
  21. formal_human_review/625c5963b9d3c186f8bf951a/round3_overlay.jpg +3 -0
  22. formal_human_review/92fc5a9153a75bd54e6c0cd8/README.md +30 -0
  23. formal_human_review/92fc5a9153a75bd54e6c0cd8/confidence.json +61 -0
  24. formal_human_review/92fc5a9153a75bd54e6c0cd8/raw.jpg +3 -0
  25. formal_human_review/92fc5a9153a75bd54e6c0cd8/round2_overlay.jpg +3 -0
  26. formal_human_review/92fc5a9153a75bd54e6c0cd8/round2_refined.json +272 -0
  27. formal_human_review/92fc5a9153a75bd54e6c0cd8/round3_adjudicated.json +285 -0
  28. formal_human_review/92fc5a9153a75bd54e6c0cd8/round3_overlay.jpg +3 -0
  29. formal_human_review/README.md +10 -0
  30. formal_human_review/human_review_contact_sheet.jpg +3 -0
formal_human_review/13e06cb2496cdd353d2eb20d/README.md ADDED
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1
+ # Human review: FiveM
2
+
3
+ Sample ID: `13e06cb2496cdd353d2eb20d`
4
+
5
+ Final routing confidence: **69**
6
+
7
+ ## Raw frame
8
+
9
+ ![Raw gameplay frame](raw.jpg)
10
+
11
+ ## Round 2 refined overlay
12
+
13
+ ![Round 2 overlay](round2_overlay.jpg)
14
+
15
+ ## Round 3 Sol X-High adjudication
16
+
17
+ ![Round 3 overlay](round3_overlay.jpg)
18
+
19
+ Round-3 added slots: `none`
20
+
21
+ Round-3 removed slots: `none`
22
+
23
+ Round-3 unresolved questions:
24
+
25
+ - The exact gameplay functions of the tiny upper-right colored readouts are not legible.
26
+ - Several lower-left condition pictograms are too small to separate confidently into armor, stamina, survival-needs, or status-effect slots.
27
+
28
+ ## Decision requested
29
+
30
+ Reply with either **approve round 3** or list the exact slot additions, removals, or relabels required. Base the decision only on visible pixels.
formal_human_review/13e06cb2496cdd353d2eb20d/confidence.json ADDED
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1
+ {
2
+ "schema_version": 1,
3
+ "score_semantics": "conservative routing score, not calibrated correctness probability",
4
+ "pre_escalation": {
5
+ "self_reported_score": 78,
6
+ "self_reported_level": "medium",
7
+ "self_reported_needs_review": true,
8
+ "slot_jaccard": 0.714286,
9
+ "scene_agreement": true,
10
+ "visible_hud_agreement": true,
11
+ "matched_region_agreement": 1.0,
12
+ "matched_form_agreement": 0.6,
13
+ "matched_bbox_mean_iou": 0.822279,
14
+ "consistency_score": 81,
15
+ "pipeline_score": 69,
16
+ "routing_score_is_calibrated_probability": false,
17
+ "reasons": [
18
+ "slot_inventory_changed_jaccard=0.714",
19
+ "form_agreement=0.600",
20
+ "model_requested_review",
21
+ "unresolved_visual_question"
22
+ ]
23
+ },
24
+ "escalation_threshold": 80,
25
+ "escalation_triggered": true,
26
+ "escalation_reasons": [
27
+ "slot_inventory_changed_jaccard=0.714",
28
+ "form_agreement=0.600",
29
+ "model_requested_review",
30
+ "unresolved_visual_question"
31
+ ],
32
+ "escalation_model": "gpt-5.6-sol",
33
+ "escalation_effort": "xhigh",
34
+ "final_round": "adjudicated",
35
+ "final": {
36
+ "self_reported_score": 78,
37
+ "self_reported_level": "medium",
38
+ "self_reported_needs_review": true,
39
+ "slot_jaccard": 1.0,
40
+ "scene_agreement": true,
41
+ "visible_hud_agreement": true,
42
+ "matched_region_agreement": 1.0,
43
+ "matched_form_agreement": 1.0,
44
+ "matched_bbox_mean_iou": 1.0,
45
+ "consistency_score": 100,
46
+ "pipeline_score": 69,
47
+ "routing_score_is_calibrated_probability": false,
48
+ "reasons": [
49
+ "model_requested_review",
50
+ "unresolved_visual_question"
51
+ ]
52
+ },
53
+ "human_review_threshold": 70,
54
+ "human_review_required": true,
55
+ "human_review_reasons": [
56
+ "final_pipeline_confidence_below_threshold",
57
+ "final_annotation_has_unresolved_questions"
58
+ ]
59
+ }
formal_human_review/13e06cb2496cdd353d2eb20d/raw.jpg ADDED

Git LFS Details

  • SHA256: 28d26690f631cdc84cccb7d181227a7a0c219ca2c8405983a274f6afa532089a
  • Pointer size: 130 Bytes
  • Size of remote file: 28 kB
formal_human_review/13e06cb2496cdd353d2eb20d/round2_overlay.jpg ADDED

Git LFS Details

  • SHA256: 3732be30841e391be606c3e265fc6fbc10751f2a766459321eb67c115d1c9cc0
  • Pointer size: 130 Bytes
  • Size of remote file: 49.7 kB
formal_human_review/13e06cb2496cdd353d2eb20d/round2_refined.json ADDED
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1
+ {
2
+ "schema_version": 2,
3
+ "image_id": "13e06cb2496cdd353d2eb20d",
4
+ "annotation_round": "refined",
5
+ "scene": "other_gameplay",
6
+ "visible_hud": true,
7
+ "annotation_confidence": {
8
+ "score": 78,
9
+ "level": "medium",
10
+ "rationale": "The minimap, circular condition indicators, and active progress bar are clear. The tiny upper-right readouts and exact functions of several lower-left condition gauges remain unresolved.",
11
+ "needs_review": true
12
+ },
13
+ "elements": [
14
+ {
15
+ "slot": "other_hud",
16
+ "bbox": {
17
+ "x_min": 842,
18
+ "y_min": 8,
19
+ "x_max": 982,
20
+ "y_max": 131
21
+ },
22
+ "region": "top_right",
23
+ "form": "mixed",
24
+ "evidence": "Compact stack of colored icons and short numeric or text values; visibly overlaid, but no currency, rank, or other narrower function is legible.",
25
+ "confidence": "medium"
26
+ },
27
+ {
28
+ "slot": "minimap",
29
+ "bbox": {
30
+ "x_min": 29,
31
+ "y_min": 667,
32
+ "x_max": 181,
33
+ "y_max": 921
34
+ },
35
+ "region": "bottom_left",
36
+ "form": "panel",
37
+ "evidence": "Circular blue-toned local street map with a colored position marker and directional wedge.",
38
+ "confidence": "high"
39
+ },
40
+ {
41
+ "slot": "player_health",
42
+ "bbox": {
43
+ "x_min": 27,
44
+ "y_min": 949,
45
+ "x_max": 51,
46
+ "y_max": 996
47
+ },
48
+ "region": "bottom_left",
49
+ "form": "meter",
50
+ "evidence": "Red-ringed circular vital indicator with a heart-like center pictogram at the start of the condition row.",
51
+ "confidence": "medium"
52
+ },
53
+ {
54
+ "slot": "survival_needs",
55
+ "bbox": {
56
+ "x_min": 54,
57
+ "y_min": 949,
58
+ "x_max": 196,
59
+ "y_max": 996
60
+ },
61
+ "region": "bottom_left",
62
+ "form": "meter",
63
+ "evidence": "Five adjacent circular player-condition gauges containing distinct need or body-state pictograms.",
64
+ "confidence": "medium"
65
+ },
66
+ {
67
+ "slot": "progress_meter",
68
+ "bbox": {
69
+ "x_min": 393,
70
+ "y_min": 875,
71
+ "x_max": 608,
72
+ "y_max": 956
73
+ },
74
+ "region": "bottom_center",
75
+ "form": "bar",
76
+ "evidence": "Centered blue horizontal action-progress bar with label text, a pale remaining segment, and a small leading indicator.",
77
+ "confidence": "high"
78
+ }
79
+ ],
80
+ "exclusions": [
81
+ {
82
+ "bbox": {
83
+ "x_min": 0,
84
+ "y_min": 0,
85
+ "x_max": 756,
86
+ "y_max": 40
87
+ },
88
+ "reason": "debug_overlay",
89
+ "description": "Thin top-edge performance readout listing FPS, ping, packet loss, CPU, GPU, temperature, and VRAM statistics."
90
+ },
91
+ {
92
+ "bbox": {
93
+ "x_min": 580,
94
+ "y_min": 488,
95
+ "x_max": 641,
96
+ "y_max": 615
97
+ },
98
+ "reason": "diegetic_world",
99
+ "description": "Blue display and controls physically mounted on the medical equipment beside the bed."
100
+ },
101
+ {
102
+ "bbox": {
103
+ "x_min": 402,
104
+ "y_min": 313,
105
+ "x_max": 632,
106
+ "y_max": 409
107
+ },
108
+ "reason": "scenery_or_sign",
109
+ "description": "White wall-mounted medical fixture with tiny printed markings, rendered in the game world rather than as an overlay."
110
+ }
111
+ ],
112
+ "review": {
113
+ "draft_was_correct": false,
114
+ "changes": [
115
+ {
116
+ "action": "remove",
117
+ "slot": "identity_level_xp",
118
+ "reason": "The tiny upper-right icon and value do not visibly establish player identity, level, rank, or XP."
119
+ },
120
+ {
121
+ "action": "remove",
122
+ "slot": "currency_resource",
123
+ "reason": "The small green values do not visibly establish spendable currency or a collectible resource."
124
+ },
125
+ {
126
+ "action": "adjust_box",
127
+ "slot": "other_hud",
128
+ "reason": "Expanded the box to consolidate the complete upper-right stack of functionally unreadable HUD readouts."
129
+ },
130
+ {
131
+ "action": "adjust_box",
132
+ "slot": "player_health",
133
+ "reason": "Tightened the box around the visible circular indicator."
134
+ },
135
+ {
136
+ "action": "adjust_attribute",
137
+ "slot": "player_health",
138
+ "reason": "Changed the form from icon to meter because the indicator is rendered as a circular gauge."
139
+ },
140
+ {
141
+ "action": "adjust_box",
142
+ "slot": "survival_needs",
143
+ "reason": "Tightened the box vertically around the five visible circular gauges."
144
+ },
145
+ {
146
+ "action": "adjust_attribute",
147
+ "slot": "survival_needs",
148
+ "reason": "Changed the form from mixed to meter because repeated circular gauges dominate the component."
149
+ },
150
+ {
151
+ "action": "adjust_box",
152
+ "slot": "progress_meter",
153
+ "reason": "Tightened the box around the leading indicator and horizontal bar."
154
+ }
155
+ ],
156
+ "unresolved": [
157
+ "The exact gameplay functions of the tiny upper-right colored readouts are not legible.",
158
+ "Several lower-left condition pictograms are too small to separate confidently into armor, stamina, survival-needs, or status-effect slots."
159
+ ]
160
+ }
161
+ }
formal_human_review/13e06cb2496cdd353d2eb20d/round3_adjudicated.json ADDED
@@ -0,0 +1,120 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "schema_version": 2,
3
+ "image_id": "13e06cb2496cdd353d2eb20d",
4
+ "annotation_round": "adjudicated",
5
+ "scene": "other_gameplay",
6
+ "visible_hud": true,
7
+ "annotation_confidence": {
8
+ "score": 78,
9
+ "level": "medium",
10
+ "rationale": "The minimap and active progress bar are clear. The tiny upper-right status/value stack and the exact functions of several lower-left circular condition gauges remain visually ambiguous.",
11
+ "needs_review": true
12
+ },
13
+ "elements": [
14
+ {
15
+ "slot": "other_hud",
16
+ "bbox": {
17
+ "x_min": 842,
18
+ "y_min": 8,
19
+ "x_max": 982,
20
+ "y_max": 131
21
+ },
22
+ "region": "top_right",
23
+ "form": "mixed",
24
+ "evidence": "Compact gameplay status/value stack with colored pictograms and short numeric or text readouts whose specific functions are not legible.",
25
+ "confidence": "medium"
26
+ },
27
+ {
28
+ "slot": "minimap",
29
+ "bbox": {
30
+ "x_min": 29,
31
+ "y_min": 667,
32
+ "x_max": 181,
33
+ "y_max": 921
34
+ },
35
+ "region": "bottom_left",
36
+ "form": "panel",
37
+ "evidence": "Circular blue-toned local street map with a colored position marker and directional wedge.",
38
+ "confidence": "high"
39
+ },
40
+ {
41
+ "slot": "player_health",
42
+ "bbox": {
43
+ "x_min": 27,
44
+ "y_min": 949,
45
+ "x_max": 51,
46
+ "y_max": 996
47
+ },
48
+ "region": "bottom_left",
49
+ "form": "meter",
50
+ "evidence": "Red-ringed circular vital gauge with a heart-like center pictogram at the start of the condition row.",
51
+ "confidence": "medium"
52
+ },
53
+ {
54
+ "slot": "survival_needs",
55
+ "bbox": {
56
+ "x_min": 54,
57
+ "y_min": 949,
58
+ "x_max": 196,
59
+ "y_max": 996
60
+ },
61
+ "region": "bottom_left",
62
+ "form": "meter",
63
+ "evidence": "Five adjacent circular player-condition gauges containing distinct need or body-state pictograms.",
64
+ "confidence": "medium"
65
+ },
66
+ {
67
+ "slot": "progress_meter",
68
+ "bbox": {
69
+ "x_min": 393,
70
+ "y_min": 875,
71
+ "x_max": 608,
72
+ "y_max": 956
73
+ },
74
+ "region": "bottom_center",
75
+ "form": "bar",
76
+ "evidence": "Centered blue horizontal action-progress bar with label text, a pale remaining segment, and a small leading indicator.",
77
+ "confidence": "high"
78
+ }
79
+ ],
80
+ "exclusions": [
81
+ {
82
+ "bbox": {
83
+ "x_min": 0,
84
+ "y_min": 0,
85
+ "x_max": 756,
86
+ "y_max": 40
87
+ },
88
+ "reason": "debug_overlay",
89
+ "description": "Thin top-edge performance readout listing FPS, ping, packet loss, CPU, GPU, temperature, and VRAM statistics."
90
+ },
91
+ {
92
+ "bbox": {
93
+ "x_min": 580,
94
+ "y_min": 488,
95
+ "x_max": 641,
96
+ "y_max": 615
97
+ },
98
+ "reason": "diegetic_world",
99
+ "description": "Blue display and controls physically mounted on the medical equipment beside the bed."
100
+ },
101
+ {
102
+ "bbox": {
103
+ "x_min": 402,
104
+ "y_min": 313,
105
+ "x_max": 632,
106
+ "y_max": 409
107
+ },
108
+ "reason": "scenery_or_sign",
109
+ "description": "White wall-mounted medical fixture with tiny printed markings, rendered in the game world rather than as an overlay."
110
+ }
111
+ ],
112
+ "review": {
113
+ "draft_was_correct": true,
114
+ "changes": [],
115
+ "unresolved": [
116
+ "The exact gameplay functions of the tiny upper-right colored readouts are not legible.",
117
+ "Several lower-left condition pictograms are too small to separate confidently into armor, stamina, survival-needs, or status-effect slots."
118
+ ]
119
+ }
120
+ }
formal_human_review/13e06cb2496cdd353d2eb20d/round3_overlay.jpg ADDED

Git LFS Details

  • SHA256: 3732be30841e391be606c3e265fc6fbc10751f2a766459321eb67c115d1c9cc0
  • Pointer size: 130 Bytes
  • Size of remote file: 49.7 kB
formal_human_review/31bea7df6706952cf58b1ff7/README.md ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Human review: Assassin's Creed: Revelations
2
+
3
+ Sample ID: `31bea7df6706952cf58b1ff7`
4
+
5
+ Final routing confidence: **69**
6
+
7
+ ## Raw frame
8
+
9
+ ![Raw gameplay frame](raw.jpg)
10
+
11
+ ## Round 2 refined overlay
12
+
13
+ ![Round 2 overlay](round2_overlay.jpg)
14
+
15
+ ## Round 3 Sol X-High adjudication
16
+
17
+ ![Round 3 overlay](round3_overlay.jpg)
18
+
19
+ Round-3 added slots: `tutorial_control_hint`
20
+
21
+ Round-3 removed slots: `rhythm_qte`
22
+
23
+ Round-3 unresolved questions:
24
+
25
+ - The exact gameplay quantity represented by the small boxed 25 cannot be determined from the visible pixels.
26
+
27
+ ## Decision requested
28
+
29
+ Reply with either **approve round 3** or list the exact slot additions, removals, or relabels required. Base the decision only on visible pixels.
formal_human_review/31bea7df6706952cf58b1ff7/confidence.json ADDED
@@ -0,0 +1,60 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "schema_version": 1,
3
+ "score_semantics": "conservative routing score, not calibrated correctness probability",
4
+ "pre_escalation": {
5
+ "self_reported_score": 84,
6
+ "self_reported_level": "medium",
7
+ "self_reported_needs_review": true,
8
+ "slot_jaccard": 0.714286,
9
+ "scene_agreement": true,
10
+ "visible_hud_agreement": true,
11
+ "matched_region_agreement": 1.0,
12
+ "matched_form_agreement": 0.8,
13
+ "matched_bbox_mean_iou": 1.0,
14
+ "consistency_score": 86,
15
+ "pipeline_score": 69,
16
+ "routing_score_is_calibrated_probability": false,
17
+ "reasons": [
18
+ "slot_inventory_changed_jaccard=0.714",
19
+ "form_agreement=0.800",
20
+ "model_requested_review",
21
+ "unresolved_visual_question"
22
+ ]
23
+ },
24
+ "escalation_threshold": 80,
25
+ "escalation_triggered": true,
26
+ "escalation_reasons": [
27
+ "slot_inventory_changed_jaccard=0.714",
28
+ "form_agreement=0.800",
29
+ "model_requested_review",
30
+ "unresolved_visual_question"
31
+ ],
32
+ "escalation_model": "gpt-5.6-sol",
33
+ "escalation_effort": "xhigh",
34
+ "final_round": "adjudicated",
35
+ "final": {
36
+ "self_reported_score": 84,
37
+ "self_reported_level": "medium",
38
+ "self_reported_needs_review": true,
39
+ "slot_jaccard": 0.714286,
40
+ "scene_agreement": true,
41
+ "visible_hud_agreement": true,
42
+ "matched_region_agreement": 1.0,
43
+ "matched_form_agreement": 1.0,
44
+ "matched_bbox_mean_iou": 1.0,
45
+ "consistency_score": 87,
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+ "pipeline_score": 69,
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+ "routing_score_is_calibrated_probability": false,
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+ "model_requested_review",
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+ "unresolved_visual_question"
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+ ]
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+ },
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+ "human_review_threshold": 70,
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+ "human_review_required": true,
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+ "human_review_reasons": [
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+ "final_pipeline_confidence_below_threshold",
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+ "final_annotation_has_unresolved_questions"
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+ ]
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+ "annotation_confidence": {
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+ "score": 84,
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+ "level": "medium",
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+ "rationale": "The combat HUD, segmented health display, enemy bar, QTE cue, quickslots, and circular map are clearly visible. The exact function of the tiny boxed 25 remains unreadable.",
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+ "needs_review": true
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+ },
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+ "elements": [
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+ {
15
+ "slot": "player_health",
16
+ "bbox": {
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+ "x_min": 78,
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+ "y_min": 79,
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+ "x_max": 156,
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+ "y_max": 131
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+ },
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+ "region": "top_left",
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+ "form": "mixed",
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+ "evidence": "A top-left emblem is followed by five bright segmented meter pips.",
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+ "confidence": "medium"
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+ },
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+ {
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+ "slot": "enemy_health",
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+ "bbox": {
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+ "x_min": 502,
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+ "x_max": 529,
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+ "y_max": 87
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+ },
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+ "region": "top_center",
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+ "form": "bar",
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+ "evidence": "A short red horizontal bar floats directly above the central standing opponent.",
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+ "confidence": "medium"
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+ },
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+ {
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+ "slot": "rhythm_qte",
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+ "bbox": {
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+ "x_min": 665,
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+ "y_min": 67,
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+ "x_max": 781,
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+ "y_max": 198
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+ },
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+ "region": "top_right",
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+ "form": "icon",
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+ "evidence": "Four circular controller-button glyphs form a diamond with curved white and red cue marks above an opponent.",
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+ "confidence": "high"
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+ },
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+ {
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+ "slot": "quickslot_inventory",
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+ "bbox": {
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+ "x_min": 78,
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+ "y_min": 758,
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+ "x_max": 201,
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+ "y_max": 921
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+ },
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+ "region": "bottom_left",
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+ "form": "mixed",
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+ "evidence": "A compact bottom-left quick-access cluster contains directional item icons, crossed blades, a plus symbol, and quantities 4 and 5.",
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+ "confidence": "high"
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+ },
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+ {
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+ "slot": "other_hud",
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+ "bbox": {
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+ "x_min": 757,
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+ "y_min": 865,
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+ "x_max": 790,
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+ "y_max": 913
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+ },
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+ "region": "bottom_right",
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+ "form": "text",
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+ "evidence": "A tiny boxed 25 beside the map is a fixed numeric gameplay counter, but its specific tracked quantity has no legible identifying icon or label.",
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+ "confidence": "medium"
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+ },
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+ {
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+ "slot": "minimap",
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+ "bbox": {
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+ "x_min": 808,
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+ "y_min": 714,
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+ "x_max": 938,
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+ "y_max": 960
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+ },
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+ "region": "bottom_right",
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+ "form": "panel",
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+ "evidence": "A circular red map panel contains darker local shapes, small pale markers, and a yellow directional marker.",
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+ "confidence": "high"
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+ }
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+ ],
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+ "exclusions": [],
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+ "review": {
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+ "draft_was_correct": false,
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+ "changes": [
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+ {
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+ "action": "adjust_attribute",
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+ "slot": "rhythm_qte",
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+ "reason": "The cue is composed predominantly of pictorial controller-button glyphs and curved marks, so icon is more accurate than mixed."
101
+ },
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+ {
103
+ "action": "relabel",
104
+ "slot": "other_hud",
105
+ "reason": "The boxed 25 lacks visible evidence identifying it specifically as spendable currency or a collectible resource."
106
+ }
107
+ ],
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+ "unresolved": [
109
+ "The exact gameplay quantity represented by the small boxed 25 cannot be determined from the visible pixels."
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+ ]
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+ }
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+ }
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+ "visible_hud": true,
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+ "annotation_confidence": {
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+ "score": 84,
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+ "level": "medium",
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+ "rationale": "The combat HUD, segmented player meter, enemy bar, fixed controller-action guide, quickslots, and minimap are clearly visible. The tiny boxed 25 is unmistakable UI, but its tracked quantity is not identifiable.",
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+ "needs_review": true
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+ },
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+ "elements": [
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+ {
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+ "slot": "player_health",
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+ "bbox": {
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+ "x_min": 78,
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+ "y_min": 79,
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+ "x_max": 156,
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+ "y_max": 131
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+ },
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+ "region": "top_left",
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+ "form": "mixed",
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+ "evidence": "A top-left emblem is followed by five bright segmented meter pips representing the player's life state.",
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+ "confidence": "medium"
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+ },
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+ {
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+ "slot": "enemy_health",
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+ "bbox": {
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+ "x_min": 502,
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+ "y_min": 63,
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+ "x_max": 529,
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+ "y_max": 87
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+ },
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+ "region": "top_center",
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+ "form": "bar",
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+ "evidence": "A short red horizontal bar floats directly above the central standing opponent.",
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+ "confidence": "medium"
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+ },
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+ {
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+ "slot": "tutorial_control_hint",
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+ "bbox": {
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+ "x_min": 665,
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+ "y_min": 67,
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+ "x_max": 781,
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+ "y_max": 198
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+ },
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+ "region": "top_right",
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+ "form": "icon",
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+ "evidence": "Four circular controller-button glyphs form a fixed diamond at the top right, accompanied by contextual action marks.",
51
+ "confidence": "high"
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+ },
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+ {
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+ "slot": "quickslot_inventory",
55
+ "bbox": {
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+ "x_min": 78,
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+ "y_min": 758,
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+ "x_max": 201,
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+ "y_max": 921
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+ },
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+ "region": "bottom_left",
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+ "form": "mixed",
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+ "evidence": "A compact directional quick-access cluster contains item and weapon icons, a plus symbol, and quantities 4 and 5.",
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+ "confidence": "high"
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+ },
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+ {
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+ "slot": "other_hud",
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+ "bbox": {
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+ "x_min": 757,
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+ "y_min": 865,
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+ "x_max": 790,
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+ "y_max": 913
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+ },
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+ "region": "bottom_right",
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+ "form": "text",
76
+ "evidence": "A tiny outlined numeric counter reading 25 sits immediately left of the minimap, without a visible icon identifying its function.",
77
+ "confidence": "medium"
78
+ },
79
+ {
80
+ "slot": "minimap",
81
+ "bbox": {
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+ "x_min": 808,
83
+ "y_min": 714,
84
+ "x_max": 938,
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+ "y_max": 960
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+ },
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+ "region": "bottom_right",
88
+ "form": "panel",
89
+ "evidence": "A circular red map panel contains darker local geometry, several pale markers, and a yellow directional marker.",
90
+ "confidence": "high"
91
+ }
92
+ ],
93
+ "exclusions": [],
94
+ "review": {
95
+ "draft_was_correct": false,
96
+ "changes": [
97
+ {
98
+ "action": "relabel",
99
+ "slot": "tutorial_control_hint",
100
+ "reason": "The fixed four-button diamond is a contextual controller-action guide, not a timed or sequenced quick-time-event cue."
101
+ }
102
+ ],
103
+ "unresolved": [
104
+ "The exact gameplay quantity represented by the small boxed 25 cannot be determined from the visible pixels."
105
+ ]
106
+ }
107
+ }
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formal_human_review/625c5963b9d3c186f8bf951a/README.md ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Human review: ARMA 3
2
+
3
+ Sample ID: `625c5963b9d3c186f8bf951a`
4
+
5
+ Final routing confidence: **69**
6
+
7
+ ## Raw frame
8
+
9
+ ![Raw gameplay frame](raw.jpg)
10
+
11
+ ## Round 2 refined overlay
12
+
13
+ ![Round 2 overlay](round2_overlay.jpg)
14
+
15
+ ## Round 3 Sol X-High adjudication
16
+
17
+ ![Round 3 overlay](round3_overlay.jpg)
18
+
19
+ Round-3 added slots: `none`
20
+
21
+ Round-3 removed slots: `none`
22
+
23
+ Round-3 unresolved questions:
24
+
25
+ - The tiny panel labels and condition pictograms are partly unreadable, so their exact subcomponent meanings cannot be resolved confidently from this frame.
26
+
27
+ ## Decision requested
28
+
29
+ Reply with either **approve round 3** or list the exact slot additions, removals, or relabels required. Base the decision only on visible pixels.
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+ {
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+ "schema_version": 1,
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+ "score_semantics": "conservative routing score, not calibrated correctness probability",
4
+ "pre_escalation": {
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+ "self_reported_score": 77,
6
+ "self_reported_level": "medium",
7
+ "self_reported_needs_review": true,
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+ "slot_jaccard": 0.333333,
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+ "scene_agreement": true,
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+ "visible_hud_agreement": true,
11
+ "matched_region_agreement": 0.5,
12
+ "matched_form_agreement": 0.5,
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+ "matched_bbox_mean_iou": 0.243192,
14
+ "consistency_score": 46,
15
+ "pipeline_score": 46,
16
+ "routing_score_is_calibrated_probability": false,
17
+ "reasons": [
18
+ "slot_inventory_changed_jaccard=0.333",
19
+ "region_agreement=0.500",
20
+ "form_agreement=0.500",
21
+ "mean_bbox_iou=0.243",
22
+ "model_requested_review",
23
+ "unresolved_visual_question"
24
+ ]
25
+ },
26
+ "escalation_threshold": 80,
27
+ "escalation_triggered": true,
28
+ "escalation_reasons": [
29
+ "slot_inventory_changed_jaccard=0.333",
30
+ "region_agreement=0.500",
31
+ "form_agreement=0.500",
32
+ "mean_bbox_iou=0.243",
33
+ "model_requested_review",
34
+ "unresolved_visual_question"
35
+ ],
36
+ "escalation_model": "gpt-5.6-sol",
37
+ "escalation_effort": "xhigh",
38
+ "final_round": "adjudicated",
39
+ "final": {
40
+ "self_reported_score": 77,
41
+ "self_reported_level": "medium",
42
+ "self_reported_needs_review": true,
43
+ "slot_jaccard": 1.0,
44
+ "scene_agreement": true,
45
+ "visible_hud_agreement": true,
46
+ "matched_region_agreement": 1.0,
47
+ "matched_form_agreement": 1.0,
48
+ "matched_bbox_mean_iou": 1.0,
49
+ "consistency_score": 100,
50
+ "pipeline_score": 69,
51
+ "routing_score_is_calibrated_probability": false,
52
+ "reasons": [
53
+ "model_requested_review",
54
+ "unresolved_visual_question"
55
+ ]
56
+ },
57
+ "human_review_threshold": 70,
58
+ "human_review_required": true,
59
+ "human_review_reasons": [
60
+ "final_pipeline_confidence_below_threshold",
61
+ "final_annotation_has_unresolved_questions"
62
+ ]
63
+ }
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+ {
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+ "schema_version": 2,
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+ "image_id": "625c5963b9d3c186f8bf951a",
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+ "annotation_round": "refined",
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+ "scene": "driving_racing",
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+ "visible_hud": true,
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+ "annotation_confidence": {
8
+ "score": 77,
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+ "level": "medium",
10
+ "rationale": "Four HUD clusters are visible and localized, but the source resolution leaves the tiny upper-left labels and lower-right condition pictograms partly unreadable.",
11
+ "needs_review": true
12
+ },
13
+ "elements": [
14
+ {
15
+ "slot": "vehicle_health",
16
+ "bbox": {
17
+ "x_min": 7,
18
+ "y_min": 20,
19
+ "x_max": 136,
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+ "y_max": 87
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+ },
22
+ "region": "top_left",
23
+ "form": "panel",
24
+ "evidence": "Compact gray vehicle-status panel containing several small labeled component fields rather than a lap or position readout.",
25
+ "confidence": "medium"
26
+ },
27
+ {
28
+ "slot": "tutorial_control_hint",
29
+ "bbox": {
30
+ "x_min": 0,
31
+ "y_min": 716,
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+ "x_max": 151,
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+ "y_max": 855
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+ },
35
+ "region": "bottom_left",
36
+ "form": "mixed",
37
+ "evidence": "A left-edge chevron accompanies several lines of small control-instruction text; the circular dashboard feature below is not part of the overlay.",
38
+ "confidence": "medium"
39
+ },
40
+ {
41
+ "slot": "currency_resource",
42
+ "bbox": {
43
+ "x_min": 903,
44
+ "y_min": 830,
45
+ "x_max": 998,
46
+ "y_max": 898
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+ },
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+ "region": "bottom_right",
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+ "form": "text",
50
+ "evidence": "Green multi-digit resource readout ending with a small currency-like symbol.",
51
+ "confidence": "medium"
52
+ },
53
+ {
54
+ "slot": "survival_needs",
55
+ "bbox": {
56
+ "x_min": 900,
57
+ "y_min": 916,
58
+ "x_max": 998,
59
+ "y_max": 998
60
+ },
61
+ "region": "bottom_right",
62
+ "form": "icon",
63
+ "evidence": "Row of blue, green, and red player-condition pictograms beneath the resource readout, including consumable-style status symbols.",
64
+ "confidence": "medium"
65
+ }
66
+ ],
67
+ "exclusions": [
68
+ {
69
+ "bbox": {
70
+ "x_min": 630,
71
+ "y_min": 230,
72
+ "x_max": 882,
73
+ "y_max": 401
74
+ },
75
+ "reason": "diegetic_world",
76
+ "description": "Physical rear-view mirror mounted inside the vehicle."
77
+ },
78
+ {
79
+ "bbox": {
80
+ "x_min": 130,
81
+ "y_min": 645,
82
+ "x_max": 470,
83
+ "y_max": 932
84
+ },
85
+ "reason": "diegetic_world",
86
+ "description": "Physical dashboard instrument cluster with analog gauges and an embedded display."
87
+ },
88
+ {
89
+ "bbox": {
90
+ "x_min": 576,
91
+ "y_min": 750,
92
+ "x_max": 716,
93
+ "y_max": 905
94
+ },
95
+ "reason": "diegetic_world",
96
+ "description": "Illuminated infotainment display embedded in the center dashboard."
97
+ },
98
+ {
99
+ "bbox": {
100
+ "x_min": 9,
101
+ "y_min": 853,
102
+ "x_max": 72,
103
+ "y_max": 972
104
+ },
105
+ "reason": "diegetic_world",
106
+ "description": "Circular physical dashboard control or vent below the lower-left HUD text."
107
+ }
108
+ ],
109
+ "review": {
110
+ "draft_was_correct": false,
111
+ "changes": [
112
+ {
113
+ "action": "remove",
114
+ "slot": "race_position_lap",
115
+ "reason": "The upper-left panel contains no visible lap, race-position, checkpoint, or race-progress evidence."
116
+ },
117
+ {
118
+ "action": "relabel",
119
+ "slot": "vehicle_health",
120
+ "reason": "The upper-left panel presents compact vehicle component status fields; no visible lap, position, or checkpoint evidence supports race_position_lap."
121
+ },
122
+ {
123
+ "action": "adjust_box",
124
+ "slot": "tutorial_control_hint",
125
+ "reason": "The lower boundary was tightened to exclude the circular physical dashboard feature beneath the instruction text."
126
+ },
127
+ {
128
+ "action": "adjust_attribute",
129
+ "slot": "tutorial_control_hint",
130
+ "reason": "Confidence was lowered from high to medium because the small instruction text is only partly legible."
131
+ },
132
+ {
133
+ "action": "remove",
134
+ "slot": "vehicle_speed_gear",
135
+ "reason": "The draft vehicle-speed-and-gear slot was removed because the green digits do not show visible speed, gear, RPM, or throttle evidence."
136
+ },
137
+ {
138
+ "action": "relabel",
139
+ "slot": "currency_resource",
140
+ "reason": "The lower-right green digits form a resource amount with a currency-like suffix, not a speed, gear, RPM, or throttle display."
141
+ },
142
+ {
143
+ "action": "adjust_box",
144
+ "slot": "currency_resource",
145
+ "reason": "The box was tightened around the green numeric resource readout and separated from the icon row below."
146
+ },
147
+ {
148
+ "action": "adjust_attribute",
149
+ "slot": "currency_resource",
150
+ "reason": "The form changed from mixed to text and confidence was lowered because the compact suffix is difficult to read."
151
+ },
152
+ {
153
+ "action": "relabel",
154
+ "slot": "survival_needs",
155
+ "reason": "The colored lower-right pictograms resemble persistent player-condition needs indicators rather than vehicle damage components."
156
+ },
157
+ {
158
+ "action": "adjust_box",
159
+ "slot": "survival_needs",
160
+ "reason": "The box was shifted downward to isolate the colored condition-icon row from the numeric resource readout."
161
+ },
162
+ {
163
+ "action": "adjust_attribute",
164
+ "slot": "vehicle_health",
165
+ "reason": "Whole-annotation confidence was rescored from 78 to 77 after accounting for the unresolved tiny labels and condition pictograms."
166
+ }
167
+ ],
168
+ "unresolved": [
169
+ "The tiny labels and pictograms are partly unreadable at this resolution, so the exact subcomponent meanings within the vehicle-health and survival-needs panels remain uncertain."
170
+ ]
171
+ }
172
+ }
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1
+ {
2
+ "schema_version": 2,
3
+ "image_id": "625c5963b9d3c186f8bf951a",
4
+ "annotation_round": "adjudicated",
5
+ "scene": "driving_racing",
6
+ "visible_hud": true,
7
+ "annotation_confidence": {
8
+ "score": 77,
9
+ "level": "medium",
10
+ "rationale": "Four localized HUD clusters are visible, but the tiny upper-left labels, lower-left instructions, and lower-right condition pictograms remain partly unreadable at this resolution.",
11
+ "needs_review": true
12
+ },
13
+ "elements": [
14
+ {
15
+ "slot": "vehicle_health",
16
+ "bbox": {
17
+ "x_min": 7,
18
+ "y_min": 20,
19
+ "x_max": 136,
20
+ "y_max": 87
21
+ },
22
+ "region": "top_left",
23
+ "form": "panel",
24
+ "evidence": "Compact gray vehicle-status panel with several small labeled component fields; no lap, position, or race-progress content is visible.",
25
+ "confidence": "medium"
26
+ },
27
+ {
28
+ "slot": "tutorial_control_hint",
29
+ "bbox": {
30
+ "x_min": 0,
31
+ "y_min": 716,
32
+ "x_max": 151,
33
+ "y_max": 855
34
+ },
35
+ "region": "bottom_left",
36
+ "form": "mixed",
37
+ "evidence": "A left-edge chevron accompanies several lines of small control-instruction text over the vehicle interior.",
38
+ "confidence": "medium"
39
+ },
40
+ {
41
+ "slot": "currency_resource",
42
+ "bbox": {
43
+ "x_min": 903,
44
+ "y_min": 830,
45
+ "x_max": 998,
46
+ "y_max": 898
47
+ },
48
+ "region": "bottom_right",
49
+ "form": "text",
50
+ "evidence": "Green multi-digit resource readout ending with a small currency-like symbol.",
51
+ "confidence": "medium"
52
+ },
53
+ {
54
+ "slot": "survival_needs",
55
+ "bbox": {
56
+ "x_min": 900,
57
+ "y_min": 916,
58
+ "x_max": 998,
59
+ "y_max": 998
60
+ },
61
+ "region": "bottom_right",
62
+ "form": "icon",
63
+ "evidence": "A compact row of blue, green, and red player-condition pictograms appears beneath the resource readout.",
64
+ "confidence": "medium"
65
+ }
66
+ ],
67
+ "exclusions": [
68
+ {
69
+ "bbox": {
70
+ "x_min": 630,
71
+ "y_min": 230,
72
+ "x_max": 882,
73
+ "y_max": 401
74
+ },
75
+ "reason": "diegetic_world",
76
+ "description": "Physical rear-view mirror mounted inside the vehicle."
77
+ },
78
+ {
79
+ "bbox": {
80
+ "x_min": 130,
81
+ "y_min": 645,
82
+ "x_max": 470,
83
+ "y_max": 932
84
+ },
85
+ "reason": "diegetic_world",
86
+ "description": "Physical dashboard instrument cluster with analog gauges and an embedded display."
87
+ },
88
+ {
89
+ "bbox": {
90
+ "x_min": 576,
91
+ "y_min": 750,
92
+ "x_max": 716,
93
+ "y_max": 905
94
+ },
95
+ "reason": "diegetic_world",
96
+ "description": "Illuminated infotainment display embedded in the center dashboard."
97
+ },
98
+ {
99
+ "bbox": {
100
+ "x_min": 9,
101
+ "y_min": 853,
102
+ "x_max": 72,
103
+ "y_max": 972
104
+ },
105
+ "reason": "diegetic_world",
106
+ "description": "Circular physical dashboard control or vent below the lower-left HUD text."
107
+ }
108
+ ],
109
+ "review": {
110
+ "draft_was_correct": true,
111
+ "changes": [],
112
+ "unresolved": [
113
+ "The tiny panel labels and condition pictograms are partly unreadable, so their exact subcomponent meanings cannot be resolved confidently from this frame."
114
+ ]
115
+ }
116
+ }
formal_human_review/625c5963b9d3c186f8bf951a/round3_overlay.jpg ADDED

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  • Pointer size: 130 Bytes
  • Size of remote file: 57 kB
formal_human_review/92fc5a9153a75bd54e6c0cd8/README.md ADDED
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1
+ # Human review: Titanfall
2
+
3
+ Sample ID: `92fc5a9153a75bd54e6c0cd8`
4
+
5
+ Final routing confidence: **69**
6
+
7
+ ## Raw frame
8
+
9
+ ![Raw gameplay frame](raw.jpg)
10
+
11
+ ## Round 2 refined overlay
12
+
13
+ ![Round 2 overlay](round2_overlay.jpg)
14
+
15
+ ## Round 3 Sol X-High adjudication
16
+
17
+ ![Round 3 overlay](round3_overlay.jpg)
18
+
19
+ Round-3 added slots: `none`
20
+
21
+ Round-3 removed slots: `none`
22
+
23
+ Round-3 unresolved questions:
24
+
25
+ - The upper-right blue rectangle is too indistinct to rule out a HUD panel absolutely; its alignment with the wall favors a diegetic interpretation.
26
+ - The isolated lower badge is clearly screen-space UI, but its tiny icon and text do not support a narrower functional slot than other_hud.
27
+
28
+ ## Decision requested
29
+
30
+ Reply with either **approve round 3** or list the exact slot additions, removals, or relabels required. Base the decision only on visible pixels.
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1
+ {
2
+ "schema_version": 1,
3
+ "score_semantics": "conservative routing score, not calibrated correctness probability",
4
+ "pre_escalation": {
5
+ "self_reported_score": 87,
6
+ "self_reported_level": "medium",
7
+ "self_reported_needs_review": false,
8
+ "slot_jaccard": 0.923077,
9
+ "scene_agreement": true,
10
+ "visible_hud_agreement": true,
11
+ "matched_region_agreement": 0.833333,
12
+ "matched_form_agreement": 0.916667,
13
+ "matched_bbox_mean_iou": 0.337141,
14
+ "consistency_score": 79,
15
+ "pipeline_score": 79,
16
+ "routing_score_is_calibrated_probability": false,
17
+ "reasons": [
18
+ "slot_inventory_changed_jaccard=0.923",
19
+ "region_agreement=0.833",
20
+ "form_agreement=0.917",
21
+ "mean_bbox_iou=0.337"
22
+ ]
23
+ },
24
+ "escalation_threshold": 80,
25
+ "escalation_triggered": true,
26
+ "escalation_reasons": [
27
+ "slot_inventory_changed_jaccard=0.923",
28
+ "region_agreement=0.833",
29
+ "form_agreement=0.917",
30
+ "mean_bbox_iou=0.337"
31
+ ],
32
+ "escalation_model": "gpt-5.6-sol",
33
+ "escalation_effort": "xhigh",
34
+ "final_round": "adjudicated",
35
+ "final": {
36
+ "self_reported_score": 77,
37
+ "self_reported_level": "medium",
38
+ "self_reported_needs_review": true,
39
+ "slot_jaccard": 1.0,
40
+ "scene_agreement": true,
41
+ "visible_hud_agreement": true,
42
+ "matched_region_agreement": 0.846154,
43
+ "matched_form_agreement": 1.0,
44
+ "matched_bbox_mean_iou": 0.551426,
45
+ "consistency_score": 88,
46
+ "pipeline_score": 69,
47
+ "routing_score_is_calibrated_probability": false,
48
+ "reasons": [
49
+ "region_agreement=0.846",
50
+ "mean_bbox_iou=0.551",
51
+ "model_requested_review",
52
+ "unresolved_visual_question"
53
+ ]
54
+ },
55
+ "human_review_threshold": 70,
56
+ "human_review_required": true,
57
+ "human_review_reasons": [
58
+ "final_pipeline_confidence_below_threshold",
59
+ "final_annotation_has_unresolved_questions"
60
+ ]
61
+ }
formal_human_review/92fc5a9153a75bd54e6c0cd8/raw.jpg ADDED

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  • Pointer size: 130 Bytes
  • Size of remote file: 29.1 kB
formal_human_review/92fc5a9153a75bd54e6c0cd8/round2_overlay.jpg ADDED

Git LFS Details

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  • Pointer size: 130 Bytes
  • Size of remote file: 62.9 kB
formal_human_review/92fc5a9153a75bd54e6c0cd8/round2_refined.json ADDED
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1
+ {
2
+ "schema_version": 2,
3
+ "image_id": "92fc5a9153a75bd54e6c0cd8",
4
+ "annotation_round": "refined",
5
+ "scene": "combat",
6
+ "visible_hud": true,
7
+ "annotation_confidence": {
8
+ "score": 87,
9
+ "level": "medium",
10
+ "rationale": "The major HUD widgets and functions are visually clear. Remaining minor uncertainty comes from the tiny bottom-right equipment icons and the low-resolution holographic panel at upper right.",
11
+ "needs_review": false
12
+ },
13
+ "elements": [
14
+ {
15
+ "slot": "minimap",
16
+ "bbox": {
17
+ "x_min": 0,
18
+ "y_min": 52,
19
+ "x_max": 204,
20
+ "y_max": 304
21
+ },
22
+ "region": "top_left",
23
+ "form": "panel",
24
+ "evidence": "Translucent square local map with geographic linework and colored position markers.",
25
+ "confidence": "high"
26
+ },
27
+ {
28
+ "slot": "ability_cooldown",
29
+ "bbox": {
30
+ "x_min": 344,
31
+ "y_min": 274,
32
+ "x_max": 604,
33
+ "y_max": 578
34
+ },
35
+ "region": "center",
36
+ "form": "mixed",
37
+ "evidence": "Large TITAN READY prompt and the smaller READY icon both show that the Titan deployment ability is available.",
38
+ "confidence": "high"
39
+ },
40
+ {
41
+ "slot": "tutorial_control_hint",
42
+ "bbox": {
43
+ "x_min": 406,
44
+ "y_min": 333,
45
+ "x_max": 544,
46
+ "y_max": 363
47
+ },
48
+ "region": "top_center",
49
+ "form": "text",
50
+ "evidence": "Small PRESS control instruction appears immediately beneath the TITAN READY heading.",
51
+ "confidence": "high"
52
+ },
53
+ {
54
+ "slot": "other_hud",
55
+ "bbox": {
56
+ "x_min": 731,
57
+ "y_min": 81,
58
+ "x_max": 875,
59
+ "y_max": 274
60
+ },
61
+ "region": "top_right",
62
+ "form": "panel",
63
+ "evidence": "Screen-aligned translucent blue holographic panel contains a cyan humanoid or schematic figure.",
64
+ "confidence": "medium"
65
+ },
66
+ {
67
+ "slot": "crosshair",
68
+ "bbox": {
69
+ "x_min": 458,
70
+ "y_min": 440,
71
+ "x_max": 547,
72
+ "y_max": 556
73
+ },
74
+ "region": "center",
75
+ "form": "reticle",
76
+ "evidence": "Small white segmented aiming marks surround the center of the view.",
77
+ "confidence": "high"
78
+ },
79
+ {
80
+ "slot": "notification",
81
+ "bbox": {
82
+ "x_min": 371,
83
+ "y_min": 667,
84
+ "x_max": 573,
85
+ "y_max": 767
86
+ },
87
+ "region": "bottom_center",
88
+ "form": "text",
89
+ "evidence": "Stacked transient messages report a jump kick, challenge completion, awarded points, and a canceled card.",
90
+ "confidence": "high"
91
+ },
92
+ {
93
+ "slot": "chat_kill_feed",
94
+ "bbox": {
95
+ "x_min": 717,
96
+ "y_min": 574,
97
+ "x_max": 965,
98
+ "y_max": 670
99
+ },
100
+ "region": "middle_right",
101
+ "form": "text",
102
+ "evidence": "Compact color-coded player-event lines form a feed along the right side.",
103
+ "confidence": "high"
104
+ },
105
+ {
106
+ "slot": "damage_direction",
107
+ "bbox": {
108
+ "x_min": 971,
109
+ "y_min": 541,
110
+ "x_max": 1000,
111
+ "y_max": 667
112
+ },
113
+ "region": "middle_right",
114
+ "form": "marker",
115
+ "evidence": "A red curved directional warning arc hugs the right edge of the screen.",
116
+ "confidence": "medium"
117
+ },
118
+ {
119
+ "slot": "timer",
120
+ "bbox": {
121
+ "x_min": 52,
122
+ "y_min": 730,
123
+ "x_max": 92,
124
+ "y_max": 752
125
+ },
126
+ "region": "bottom_left",
127
+ "form": "text",
128
+ "evidence": "Small match clock reads approximately 4:20 above the team scores.",
129
+ "confidence": "high"
130
+ },
131
+ {
132
+ "slot": "score_counter",
133
+ "bbox": {
134
+ "x_min": 31,
135
+ "y_min": 756,
136
+ "x_max": 229,
137
+ "y_max": 889
138
+ },
139
+ "region": "bottom_left",
140
+ "form": "mixed",
141
+ "evidence": "Lower-left match display combines a faction emblem with blue and orange team score rows.",
142
+ "confidence": "high"
143
+ },
144
+ {
145
+ "slot": "weapon_identity",
146
+ "bbox": {
147
+ "x_min": 698,
148
+ "y_min": 744,
149
+ "x_max": 771,
150
+ "y_max": 770
151
+ },
152
+ "region": "bottom_right",
153
+ "form": "text",
154
+ "evidence": "The equipped firearm name is printed directly above the ammunition display.",
155
+ "confidence": "medium"
156
+ },
157
+ {
158
+ "slot": "ammo_counter",
159
+ "bbox": {
160
+ "x_min": 756,
161
+ "y_min": 733,
162
+ "x_max": 827,
163
+ "y_max": 830
164
+ },
165
+ "region": "bottom_right",
166
+ "form": "text",
167
+ "evidence": "Current and reserve ammunition digits include a prominent white 40.",
168
+ "confidence": "high"
169
+ },
170
+ {
171
+ "slot": "quickslot_inventory",
172
+ "bbox": {
173
+ "x_min": 633,
174
+ "y_min": 796,
175
+ "x_max": 936,
176
+ "y_max": 933
177
+ },
178
+ "region": "bottom_right",
179
+ "form": "mixed",
180
+ "evidence": "A horizontal HUD row shows several equipment and weapon icons with small control or quantity indicators.",
181
+ "confidence": "medium"
182
+ }
183
+ ],
184
+ "exclusions": [
185
+ {
186
+ "bbox": {
187
+ "x_min": 467,
188
+ "y_min": 578,
189
+ "x_max": 898,
190
+ "y_max": 1000
191
+ },
192
+ "reason": "character_or_held_item",
193
+ "description": "The large foreground firearm and the player's hands are rendered gameplay objects rather than HUD graphics."
194
+ }
195
+ ],
196
+ "review": {
197
+ "draft_was_correct": false,
198
+ "changes": [
199
+ {
200
+ "action": "adjust_box",
201
+ "slot": "minimap",
202
+ "reason": "Tightened the box to the visible map panel and removed excess surrounding scenery."
203
+ },
204
+ {
205
+ "action": "adjust_box",
206
+ "slot": "ability_cooldown",
207
+ "reason": "Expanded the box to include the smaller READY status icon belonging to the same Titan-availability display."
208
+ },
209
+ {
210
+ "action": "adjust_attribute",
211
+ "slot": "ability_cooldown",
212
+ "reason": "Changed the region to center and form to mixed after including both the text prompt and icon-based readiness indicator."
213
+ },
214
+ {
215
+ "action": "adjust_box",
216
+ "slot": "tutorial_control_hint",
217
+ "reason": "Tightened the box around the small control instruction beneath the readiness heading."
218
+ },
219
+ {
220
+ "action": "adjust_box",
221
+ "slot": "other_hud",
222
+ "reason": "Shifted and tightened the box to the actual upper-right holographic panel."
223
+ },
224
+ {
225
+ "action": "adjust_box",
226
+ "slot": "notification",
227
+ "reason": "Moved and tightened the box around the four visible transient message lines."
228
+ },
229
+ {
230
+ "action": "adjust_box",
231
+ "slot": "chat_kill_feed",
232
+ "reason": "Expanded the box leftward and tightened its vertical extent to cover the full event feed."
233
+ },
234
+ {
235
+ "action": "add",
236
+ "slot": "damage_direction",
237
+ "reason": "Added the previously omitted red curved directional warning at the right screen edge."
238
+ },
239
+ {
240
+ "action": "adjust_box",
241
+ "slot": "timer",
242
+ "reason": "Restricted the box to the small clock text above the scoreboard."
243
+ },
244
+ {
245
+ "action": "adjust_box",
246
+ "slot": "score_counter",
247
+ "reason": "Restricted the box to the lower-left faction emblem and colored team-score rows, excluding unrelated scenery and the held weapon."
248
+ },
249
+ {
250
+ "action": "adjust_attribute",
251
+ "slot": "score_counter",
252
+ "reason": "Changed the region from bottom_center to bottom_left after correcting the oversized draft box."
253
+ },
254
+ {
255
+ "action": "adjust_box",
256
+ "slot": "weapon_identity",
257
+ "reason": "Shifted and tightened the box around the firearm-name text."
258
+ },
259
+ {
260
+ "action": "adjust_box",
261
+ "slot": "ammo_counter",
262
+ "reason": "Shifted the box leftward to the visible ammunition digits and removed unrelated right-side pixels."
263
+ },
264
+ {
265
+ "action": "adjust_box",
266
+ "slot": "quickslot_inventory",
267
+ "reason": "Moved the box upward and tightened it around the visible bottom-right equipment-icon row."
268
+ }
269
+ ],
270
+ "unresolved": []
271
+ }
272
+ }
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1
+ {
2
+ "schema_version": 2,
3
+ "image_id": "92fc5a9153a75bd54e6c0cd8",
4
+ "annotation_round": "adjudicated",
5
+ "scene": "combat",
6
+ "visible_hud": true,
7
+ "annotation_confidence": {
8
+ "score": 77,
9
+ "level": "medium",
10
+ "rationale": "Most HUD functions are clear, but the tiny lower badge is unreadable and the upper-right blue rectangle remains somewhat ambiguous between a diegetic display and HUD. Several small bottom-right widgets also limit box precision.",
11
+ "needs_review": true
12
+ },
13
+ "elements": [
14
+ {
15
+ "slot": "minimap",
16
+ "bbox": {
17
+ "x_min": 0,
18
+ "y_min": 52,
19
+ "x_max": 204,
20
+ "y_max": 304
21
+ },
22
+ "region": "top_left",
23
+ "form": "panel",
24
+ "evidence": "Translucent square map with geographic linework, a facing indicator, and colored position markers.",
25
+ "confidence": "high"
26
+ },
27
+ {
28
+ "slot": "ability_cooldown",
29
+ "bbox": {
30
+ "x_min": 365,
31
+ "y_min": 274,
32
+ "x_max": 645,
33
+ "y_max": 615
34
+ },
35
+ "region": "center",
36
+ "form": "mixed",
37
+ "evidence": "Large TITAN READY status and a smaller READY icon indicate that the Titan deployment ability is available.",
38
+ "confidence": "high"
39
+ },
40
+ {
41
+ "slot": "tutorial_control_hint",
42
+ "bbox": {
43
+ "x_min": 429,
44
+ "y_min": 354,
45
+ "x_max": 563,
46
+ "y_max": 390
47
+ },
48
+ "region": "center",
49
+ "form": "text",
50
+ "evidence": "Small PRESS control instruction appears directly beneath the TITAN READY heading.",
51
+ "confidence": "high"
52
+ },
53
+ {
54
+ "slot": "crosshair",
55
+ "bbox": {
56
+ "x_min": 458,
57
+ "y_min": 440,
58
+ "x_max": 547,
59
+ "y_max": 556
60
+ },
61
+ "region": "center",
62
+ "form": "reticle",
63
+ "evidence": "White segmented aiming marks surround the screen center.",
64
+ "confidence": "high"
65
+ },
66
+ {
67
+ "slot": "notification",
68
+ "bbox": {
69
+ "x_min": 392,
70
+ "y_min": 683,
71
+ "x_max": 590,
72
+ "y_max": 817
73
+ },
74
+ "region": "bottom_center",
75
+ "form": "text",
76
+ "evidence": "Stacked transient messages report a jump kick, challenge completion, awarded points, and a canceled Burn Card.",
77
+ "confidence": "high"
78
+ },
79
+ {
80
+ "slot": "chat_kill_feed",
81
+ "bbox": {
82
+ "x_min": 766,
83
+ "y_min": 603,
84
+ "x_max": 947,
85
+ "y_max": 710
86
+ },
87
+ "region": "middle_right",
88
+ "form": "text",
89
+ "evidence": "Compact color-coded player-event lines form a feed along the right side.",
90
+ "confidence": "high"
91
+ },
92
+ {
93
+ "slot": "damage_direction",
94
+ "bbox": {
95
+ "x_min": 976,
96
+ "y_min": 553,
97
+ "x_max": 1000,
98
+ "y_max": 690
99
+ },
100
+ "region": "middle_right",
101
+ "form": "marker",
102
+ "evidence": "A red curved incoming-damage indicator hugs the right edge.",
103
+ "confidence": "medium"
104
+ },
105
+ {
106
+ "slot": "timer",
107
+ "bbox": {
108
+ "x_min": 52,
109
+ "y_min": 730,
110
+ "x_max": 92,
111
+ "y_max": 752
112
+ },
113
+ "region": "bottom_left",
114
+ "form": "text",
115
+ "evidence": "Small match clock reads approximately 4:20 above the team scores.",
116
+ "confidence": "high"
117
+ },
118
+ {
119
+ "slot": "score_counter",
120
+ "bbox": {
121
+ "x_min": 31,
122
+ "y_min": 754,
123
+ "x_max": 237,
124
+ "y_max": 956
125
+ },
126
+ "region": "bottom_left",
127
+ "form": "mixed",
128
+ "evidence": "Lower-left match display combines an IMC faction emblem with blue and orange team-score rows.",
129
+ "confidence": "high"
130
+ },
131
+ {
132
+ "slot": "other_hud",
133
+ "bbox": {
134
+ "x_min": 275,
135
+ "y_min": 861,
136
+ "x_max": 330,
137
+ "y_max": 921
138
+ },
139
+ "region": "bottom_left",
140
+ "form": "panel",
141
+ "evidence": "A small crisp screen-space badge contains a white icon and tiny unreadable numeric or control content.",
142
+ "confidence": "medium"
143
+ },
144
+ {
145
+ "slot": "weapon_identity",
146
+ "bbox": {
147
+ "x_min": 740,
148
+ "y_min": 765,
149
+ "x_max": 825,
150
+ "y_max": 806
151
+ },
152
+ "region": "bottom_right",
153
+ "form": "text",
154
+ "evidence": "A short firearm-name label is visible above the bottom-right weapon controls.",
155
+ "confidence": "medium"
156
+ },
157
+ {
158
+ "slot": "ammo_counter",
159
+ "bbox": {
160
+ "x_min": 752,
161
+ "y_min": 734,
162
+ "x_max": 877,
163
+ "y_max": 849
164
+ },
165
+ "region": "bottom_right",
166
+ "form": "text",
167
+ "evidence": "Current and reserve ammunition digits include a prominent white 40.",
168
+ "confidence": "high"
169
+ },
170
+ {
171
+ "slot": "quickslot_inventory",
172
+ "bbox": {
173
+ "x_min": 632,
174
+ "y_min": 837,
175
+ "x_max": 938,
176
+ "y_max": 929
177
+ },
178
+ "region": "bottom_right",
179
+ "form": "mixed",
180
+ "evidence": "A horizontal row of equipment and weapon icons includes small quantity or control indicators.",
181
+ "confidence": "medium"
182
+ }
183
+ ],
184
+ "exclusions": [
185
+ {
186
+ "bbox": {
187
+ "x_min": 726,
188
+ "y_min": 75,
189
+ "x_max": 879,
190
+ "y_max": 286
191
+ },
192
+ "reason": "diegetic_world",
193
+ "description": "The indistinct blue rectangle at upper right aligns with the wall and is treated as a recessed in-world display or opening rather than confirmed HUD."
194
+ },
195
+ {
196
+ "bbox": {
197
+ "x_min": 489,
198
+ "y_min": 607,
199
+ "x_max": 905,
200
+ "y_max": 1000
201
+ },
202
+ "reason": "character_or_held_item",
203
+ "description": "The large foreground firearm and the player's hands are rendered gameplay objects rather than HUD graphics."
204
+ }
205
+ ],
206
+ "review": {
207
+ "draft_was_correct": false,
208
+ "changes": [
209
+ {
210
+ "action": "adjust_box",
211
+ "slot": "ability_cooldown",
212
+ "reason": "Expanded and shifted the box to include the full TITAN READY heading and the complete smaller READY indicator."
213
+ },
214
+ {
215
+ "action": "adjust_box",
216
+ "slot": "tutorial_control_hint",
217
+ "reason": "Moved the box down and right to tightly cover the small instruction beneath the readiness heading."
218
+ },
219
+ {
220
+ "action": "adjust_attribute",
221
+ "slot": "tutorial_control_hint",
222
+ "reason": "Changed the region to center because the corrected box center lies in the middle screen band."
223
+ },
224
+ {
225
+ "action": "remove",
226
+ "slot": "other_hud",
227
+ "reason": "Removed the upper-right blue rectangle because it aligns with the wall and lacks sufficiently clear evidence of being screen-space HUD."
228
+ },
229
+ {
230
+ "action": "add",
231
+ "slot": "other_hud",
232
+ "reason": "Added the previously missed compact screen-space badge near the lower-left center; its specific function is unreadable."
233
+ },
234
+ {
235
+ "action": "adjust_box",
236
+ "slot": "other_hud",
237
+ "reason": "Changed the other_hud box from the rejected upper-right rectangle to the compact badge at x=275–330 and y=861–921."
238
+ },
239
+ {
240
+ "action": "adjust_attribute",
241
+ "slot": "other_hud",
242
+ "reason": "Changed the region from top_right to bottom_left to match the replacement compact badge; the panel form remains appropriate."
243
+ },
244
+ {
245
+ "action": "adjust_box",
246
+ "slot": "notification",
247
+ "reason": "Expanded the box downward to include all stacked transient-message lines, including the canceled-card message."
248
+ },
249
+ {
250
+ "action": "adjust_box",
251
+ "slot": "chat_kill_feed",
252
+ "reason": "Shifted and tightened the box around the actual color-coded event lines."
253
+ },
254
+ {
255
+ "action": "adjust_box",
256
+ "slot": "damage_direction",
257
+ "reason": "Tightened the box to the visible red curve at the extreme right edge."
258
+ },
259
+ {
260
+ "action": "adjust_box",
261
+ "slot": "score_counter",
262
+ "reason": "Expanded the box downward to include the full faction emblem and team-score widget."
263
+ },
264
+ {
265
+ "action": "adjust_box",
266
+ "slot": "weapon_identity",
267
+ "reason": "Moved the box to the visible firearm-name text above the weapon controls."
268
+ },
269
+ {
270
+ "action": "adjust_box",
271
+ "slot": "ammo_counter",
272
+ "reason": "Expanded and shifted the box rightward so it includes the prominent 40 and the smaller ammunition digits."
273
+ },
274
+ {
275
+ "action": "adjust_box",
276
+ "slot": "quickslot_inventory",
277
+ "reason": "Tightened the box vertically around the icon row, excluding most of the ammunition text above it."
278
+ }
279
+ ],
280
+ "unresolved": [
281
+ "The upper-right blue rectangle is too indistinct to rule out a HUD panel absolutely; its alignment with the wall favors a diegetic interpretation.",
282
+ "The isolated lower badge is clearly screen-space UI, but its tiny icon and text do not support a narrower functional slot than other_hud."
283
+ ]
284
+ }
285
+ }
formal_human_review/92fc5a9153a75bd54e6c0cd8/round3_overlay.jpg ADDED

Git LFS Details

  • SHA256: 87c45903a046b0036d813e486cd1662077b8f9e8bd3253442510dc42fbff9212
  • Pointer size: 130 Bytes
  • Size of remote file: 61.7 kB
formal_human_review/README.md ADDED
@@ -0,0 +1,10 @@
 
 
 
 
 
 
 
 
 
 
 
1
+ # Formal Ground Truth human review queue
2
+
3
+ Every sample below remained below the confidence threshold after an independent Sol X-High adjudication. Open its page, compare the raw frame with rounds 2 and 3, then approve round 3 or specify corrected controlled slots.
4
+
5
+ ![Human review contact sheet](human_review_contact_sheet.jpg)
6
+
7
+ - [FiveM](13e06cb2496cdd353d2eb20d/README.md) — confidence 69
8
+ - [Assassin's Creed: Revelations](31bea7df6706952cf58b1ff7/README.md) — confidence 69
9
+ - [ARMA 3](625c5963b9d3c186f8bf951a/README.md) — confidence 69
10
+ - [Titanfall](92fc5a9153a75bd54e6c0cd8/README.md) — confidence 69
formal_human_review/human_review_contact_sheet.jpg ADDED

Git LFS Details

  • SHA256: 130c00ca5bcc48fd99ed8d0fca5f9344802eb5a5023e07f0161377a64b98fc2b
  • Pointer size: 131 Bytes
  • Size of remote file: 333 kB