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Addressable Memory for Video World Models
Paper • 2608.07408 • Published • 14 -
Motion Attribution for Video Generation
Paper • 2601.08828 • Published • 71 -
NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation
Paper • 2606.03159 • Published • 20 -
LLaMA-Mesh: Unifying 3D Mesh Generation with Language Models
Paper • 2411.09595 • Published • 77
Collections
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Collections including paper arxiv:2411.09595
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Structured 3D Latents for Scalable and Versatile 3D Generation
Paper • 2412.01506 • Published • 89 -
LLaMA-Mesh: Unifying 3D Mesh Generation with Language Models
Paper • 2411.09595 • Published • 77 -
CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models
Paper • 2411.18613 • Published • 58 -
FrugalNeRF: Fast Convergence for Few-shot Novel View Synthesis without Learned Priors
Paper • 2410.16271 • Published • 83
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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 13 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
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Video Creation by Demonstration
Paper • 2412.09551 • Published • 9 -
DiffSensei: Bridging Multi-Modal LLMs and Diffusion Models for Customized Manga Generation
Paper • 2412.07589 • Published • 47 -
Unraveling the Complexity of Memory in RL Agents: an Approach for Classification and Evaluation
Paper • 2412.06531 • Published • 72 -
APOLLO: SGD-like Memory, AdamW-level Performance
Paper • 2412.05270 • Published • 37
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LinFusion: 1 GPU, 1 Minute, 16K Image
Paper • 2409.02097 • Published • 34 -
Phidias: A Generative Model for Creating 3D Content from Text, Image, and 3D Conditions with Reference-Augmented Diffusion
Paper • 2409.11406 • Published • 26 -
Diffusion Models Are Real-Time Game Engines
Paper • 2408.14837 • Published • 126 -
Segment Anything with Multiple Modalities
Paper • 2408.09085 • Published • 22
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Addressable Memory for Video World Models
Paper • 2608.07408 • Published • 14 -
Motion Attribution for Video Generation
Paper • 2601.08828 • Published • 71 -
NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation
Paper • 2606.03159 • Published • 20 -
LLaMA-Mesh: Unifying 3D Mesh Generation with Language Models
Paper • 2411.09595 • Published • 77
-
TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 13 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
-
Structured 3D Latents for Scalable and Versatile 3D Generation
Paper • 2412.01506 • Published • 89 -
LLaMA-Mesh: Unifying 3D Mesh Generation with Language Models
Paper • 2411.09595 • Published • 77 -
CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models
Paper • 2411.18613 • Published • 58 -
FrugalNeRF: Fast Convergence for Few-shot Novel View Synthesis without Learned Priors
Paper • 2410.16271 • Published • 83
-
Video Creation by Demonstration
Paper • 2412.09551 • Published • 9 -
DiffSensei: Bridging Multi-Modal LLMs and Diffusion Models for Customized Manga Generation
Paper • 2412.07589 • Published • 47 -
Unraveling the Complexity of Memory in RL Agents: an Approach for Classification and Evaluation
Paper • 2412.06531 • Published • 72 -
APOLLO: SGD-like Memory, AdamW-level Performance
Paper • 2412.05270 • Published • 37
-
LinFusion: 1 GPU, 1 Minute, 16K Image
Paper • 2409.02097 • Published • 34 -
Phidias: A Generative Model for Creating 3D Content from Text, Image, and 3D Conditions with Reference-Augmented Diffusion
Paper • 2409.11406 • Published • 26 -
Diffusion Models Are Real-Time Game Engines
Paper • 2408.14837 • Published • 126 -
Segment Anything with Multiple Modalities
Paper • 2408.09085 • Published • 22