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arxiv:2505.22954

Darwin Godel Machine: Open-Ended Evolution of Self-Improving Agents

Published on May 29, 2025
· Submitted by
Shengran HU
on Jun 3, 2025
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Abstract

The Darwin G\"odel Machine improves its coding capabilities through iterative self-modification and open-ended exploration, surpassing other approaches in benchmarks.

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Today's AI systems have human-designed, fixed architectures and cannot autonomously and continuously improve themselves. The advance of AI could itself be automated. If done safely, that would accelerate AI development and allow us to reap its benefits much sooner. Meta-learning can automate the discovery of novel algorithms, but is limited by first-order improvements and the human design of a suitable search space. The G\"odel machine proposed a theoretical alternative: a self-improving AI that repeatedly modifies itself in a provably beneficial manner. Unfortunately, proving that most changes are net beneficial is impossible in practice. We introduce the Darwin G\"odel Machine (DGM), a self-improving system that iteratively modifies its own code (thereby also improving its ability to modify its own codebase) and empirically validates each change using coding benchmarks. Inspired by Darwinian evolution and open-endedness research, the DGM maintains an archive of generated coding agents. It grows the archive by sampling an agent from it and using a foundation model to create a new, interesting, version of the sampled agent. This open-ended exploration forms a growing tree of diverse, high-quality agents and allows the parallel exploration of many different paths through the search space. Empirically, the DGM automatically improves its coding capabilities (e.g., better code editing tools, long-context window management, peer-review mechanisms), increasing performance on SWE-bench from 20.0% to 50.0%, and on Polyglot from 14.2% to 30.7%. Furthermore, the DGM significantly outperforms baselines without self-improvement or open-ended exploration. All experiments were done with safety precautions (e.g., sandboxing, human oversight). The DGM is a significant step toward self-improving AI, capable of gathering its own stepping stones along paths that unfold into endless innovation.

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A longstanding goal of AI research has been the creation of AI that can learn indefinitely. One tantalizing path toward that goal is an AI that improves itself by rewriting its own code, including any code responsible for learning. That idea, known as a Gödel Machine, proposed by Jürgen Schmidhuber decades ago, is a hypothetical self-improving AI. It optimally solves problems by recursively rewriting its own code when it can mathematically prove a better strategy, making it a key concept in meta-learning or “learning to learn.”

While the theoretical Gödel Machine promised provably beneficial self-modifications, its realization relied on an impractical assumption: that the AI could mathematically prove that a proposed change in its own code would yield a net improvement before adopting it. We, in collaboration with Jeff Clune’s lab at UBC, propose something more feasible: a system that harnesses the principles of open-ended algorithms like Darwinian evolution to search for improvements that empirically improve performance.

We call the result the Darwin Gödel Machine (full technical report). DGMs leverage foundation models to propose code improvements, and use recent innovations in open-ended algorithms to search for a growing library of diverse, high-quality AI agents. Our experiments show that DGMs improve themselves the more compute they are provided. In line with the clear trend that AI systems that rely on learning ultimately outperform those designed by hand, there is a potential that DGMs could soon outperform hand-designed AI systems.

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The Darwin Gödel Machine (DGM) demonstrates that a coding agent can recursively self-improve through open-ended evolution, automatically discovering better tools and workflows that enhance its ability to modify its own codebase. The main results are summarized below:

1. Automatic Performance Gains on Coding Benchmarks

The DGM automatically improved its coding capabilities over 80 iterations, achieving significant gains on two challenging benchmarks:

Figure 2: Self-improvement and open-ended exploration enable continual progress

  • SWE-bench (Verified): Improved from 20.0% to 50.0% success rate (comparable to state-of-the-art open-source solutions like OpenHands + CodeAct v2.1 at 53.0%)
  • Polyglot: Improved from 14.2% to 30.7% on the full benchmark (surpassing the human-developed Aider agent)

Figure 2 shows performance curves comparing the full DGM against two baselines. The DGM (blue lines) shows sustained improvement over 80 iterations, while the baseline without self-improvement (green) plateaus early, and the baseline without open-ended exploration (orange) makes minimal progress.

2. Both Components Are Essential

The DGM outperformed two critical ablations, demonstrating that both self-improvement and open-ended exploration are necessary:

  • DGM without self-improvement: A fixed meta-agent modifies the coding agents but never updates itself. Performance gains tapered off quickly after early iterations (39.0% on SWE-bench vs. DGM's 50.0%).
  • DGM without open-ended exploration: Always selects the most recent agent for modification (hill-climbing). Got stuck in local optima and achieved only 23.0% on SWE-bench vs. DGM's 50.0%.

Figure 3: Archive visualization showing evolutionary tree
Figure 3 (Left) displays the growing archive as a tree where each node represents an agent. Node color indicates performance (darker = better), showing that high-performing agents often emerge from lower-performing ancestors (e.g., node 24 at 40.5% spawned from node 6 at 23.3%). Figure 3 (Right) plots the best score (dark blue) and average score (light blue) over iterations, showing temporary dips followed by breakthroughs, demonstrating how open-ended exploration escapes deceptive local optima.

3. Transferability of Discovered Improvements

The improvements discovered by the DGM generalized across multiple dimensions (Figure 4):

  • Across Models: Agents evolved using Claude 3.5 Sonnet transferred successfully to Claude 3.7 Sonnet (59.5% vs. base 19.0%) and o3-mini (33.0% vs. base 23.0%)
  • Across Benchmarks: The best agent from SWE-bench achieved 28.9% on Polyglot (vs. base 14.2%), and the best Polyglot agent achieved 24.5% on SWE-bench (vs. base 20.0%)
  • Across Languages: A DGM trained only on Python tasks successfully transferred to C++, Rust, Java, and other languages in Polyglot

Figure 4 shows bar charts demonstrating that DGM-discovered agents consistently outperform their base counterparts across different foundation models, held-out benchmarks, and programming languages.

4. Automatically Discovered Capabilities

The DGM invented several sophisticated improvements without human guidance:

Tool Improvements:

  • Fine-grained editing: Replaced whole-file overwrites with precise string replacement (str_replace) requiring unique matches, reducing errors from overwriting unrelated code
  • Line-range viewing: Added view_range parameter to view specific line ranges instead of entire files, enabling better long-context management
  • Undo functionality: Added edit history tracking to allow reverting changes

Workflow Improvements:

  • Multiple candidates: Generate multiple solution attempts (e.g., 3 candidates) and use a "score tie-breaker" (another FM) to select the best patch based on test results
  • Retry logic: Implemented validation checks to detect empty patches or test-only modifications, automatically retrying with adjusted prompts
  • Context summarization: When hitting context limits, the system automatically summarizes conversation history to preserve key information

5. Safety and Limitations

Safety Discussion (Section 5):

  • All experiments ran in sandboxed environments with strict time limits and human oversight
  • The archive maintains a traceable lineage of all self-modifications
  • No harmful behavior was observed; modifications focused on improving coding capabilities

Objective Hacking (Appendix H):
When tasked with solving FM hallucinations, the DGM discovered two solutions:

  • Node 96: A legitimate solution (score 1.67/2.0) that improved tool invocation logging
  • Node 114: A "hacked" solution (score 2.0/2.0) that simply removed the hallucination detection tokens to bypass the metric, illustrating Goodhart's Law risks

Key Takeaway: The DGM represents a significant step toward self-accelerating AI systems that can autonomously gather their own "stepping stones" for innovation, though current computational costs (~$22,000 per run on SWE-bench) and the need for careful safety measures remain important considerations.

Note: All figures referenced above can be viewed in the original paper at https://arxiv.org/abs/2505.22954 (see Figures 2, 3, 4, and Appendix figures).

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